Kewl Tune Deck #747028 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3.

Created by: YGO Mod (20517634)

Created On: 09/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Nov 9, 2026
40± 10/ 100
Power Score
Structural 52
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Kewl Tune Tuner-based boards (Kewl Tune Track Maker, Kewl Tune RS, Kewl Tune Remix, Kewl Tune Crackle) and convert the board into attacks or removal; Negate and disrupt the opponent's key effects with hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle) and then extend through Extra Deck Synchro Summons
  • Turn 1 (going first): Open with a Tuner starter (Kewl Tune Cue, Mix, Reco or Rotary), use a searcher such as Duelist Genesis or JJ "Kewl Tune" to find the next Kewl Tune piece, and Synchro Summon into a Synchro monster from the Extra Deck
  • Turn 2 (going second): Hold two or more hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Ghost Belle) to negate the opponent's first starter, then rebuild a Tuner board from the Deck and GY
  • Recovery: Recycle Tuners from the Graveyard through Kewl Tune Synchro and Kewl Tune Mix searches, and reuse the Extra Deck Synchro monsters that Kewl Tune Loudness War and Kewl Tune Remix can revive or retrieve
  • After siding: No side deck is listed (Master Duel format), so there is no post-side plan; the deck must adjust by the choice of Extra Deck monsters and hand traps

Why it scores here

The deck is scored as a connected Tuner system, not as an average of its cards. Its Kewl Tune core (18 copies, about 96% chance of at least one in an opening five) gives it reliable access to a starter, and 13 hand traps give it a strong going-second interaction plan. Its ceiling and median are both limited by the evidence: the only recorded line scores 9, and no recorded board shows a second independent route, so conversion is rated low and marked Inferred. The score is held down by the list itself, which runs three Limited cards at two copies each and one Forbidden card, so the deck cannot be played as written. Popularity in the archetype and the guide claim that this is the strongest deck of its meta do not earn points, because no dated tournament sample supports them.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Kewl Tune core card in opening 5) ≈ 0.96; starter density is strong but three starters are over the copy limit (Inferred)
D2 Opening-Hand Quality & Brick Management 52 13 hand traps and 14 searchers in 40 cards give functional hands, but Tuner-heavy hands risk redundancy and conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 40 Only one recorded line exists, with power index 9 and no board presence; the conversion ceiling is shown by the Extra Deck breadth, not by recorded results (Inferred)
D4 Combo Floor & Median Output 35 Median power index is 9 across a single recorded line, so typical output cannot be measured; scored low on thin evidence (Observed, thin)
D5 Interruption Resilience & Route Redundancy 55 Two independent interaction tools (hand traps and Kewl Tune Loudness War) plus Tuner recursion give some route redundancy; no recorded line shows a second route (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and graveyard Tuner recursion regenerate resources, but the recorded line ends with one card in hand and nothing banished (Observed, thin)
D7 End-Board & Interaction Quality 60 Twelve negation texts and seventeen removal texts across the list give broad interaction; recorded interaction density is zero, so this rests on card text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Probability of at least one hand trap in a going-second six-card hand is about 0.92, which gives strong answers to the opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck contains Chaos Angel (3500 ATK), Visas Amritara (2500) and Albion (2500), but no end-board stats are recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main cards with 32 Tuners and 14 Synchro enablers are coherent but narrow, with 10 singleton slots and a heavy copy-limit burden (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are used, with 14 Synchro and 1 Fusion; Kewl Tune Track Maker, Remix and RS give broad coverage (Verified structure)
D12 Side Deck Adaptability 40 No side deck exists in this format, so post-side adaptation is not applicable and is scored neutral-low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the archetype is described as strong, but this claim is not verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines with several once-per-turn effects and 15 Extra Deck cards demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural(52) + 0.20*TournamentReliability(50) = 51.6, then Illegal-list banlist exposure modifier -12 = 40 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex 9, median 9, board-per-starter 0
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Tuner engine is easy to open (about 96% chance of a core card in five cards)
  • Thirteen hand traps give strong answers to the opponent's first play when going second
  • Extra Deck uses all 15 slots with several Kewl Tune Synchro options

Weaknesses

  • Illegal as built: three Limited cards over the copy limit and one Forbidden card
  • Recorded lines are almost absent (one line, power index 9), so the conversion ceiling is unproven
  • Heavy Tuner density (32 of 40 main cards) leaves hands prone to redundancy

Critical choke points

  • Every Synchro line depends on at least one Tuner in hand or GY; a board with no Tuner stops the engine
  • The Limited Kewl Tune Cue, Mix and Reco copies must drop to one each, which weakens the starter count
Priority Remove Add Reason
1 One copy each of Kewl Tune Cue, Kewl Tune Mix and Kewl Tune Reco, plus Synchro Overtake Legal single copies from the archetype core (Kewl Tune Loudness War was in 73% of archetype lists) The list must meet the Limited and Forbidden rules before any strength claim applies
2 One Tuner-only slot (for example Kewl Tune Clip) A non-Tuner starter or searcher Reduces Tuner density and brick risk without losing the Synchro engine

Evidence & confidence

  • Verified: Main 40 and Extra 15 counts meet Master Duel size limits; Three Limited cards over the copy limit and one Forbidden card in the list; Archetype core inclusion figures from usage statistics
  • Observed: Single recorded line with power index 9 and no board presence; Resource signature shows one card in hand at end and no banished or graveyard cards in the recorded line
  • Inferred: Opening-hand starter probability (0.96) and hand-trap probability (0.92); Brick and redundancy estimates from Tuner density; Interaction quality from card text
  • Provisional: Meta power and matchup fit (no dated meta sample); Post-side plan (no side deck in format)
  • Data gaps: No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup, brick or OTK rates Only one recorded combo line exists, so median and ceiling are thin Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Kewl Tune

Kewl Tune Breakdown

 
 

 

 

 

 

 

 
 

 

 
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