Created by: YGO Mod (20517634)

Created On: 05/31/2023

Need 12 UR

UR Rarity
Koa'ki Meiru Maximus1 card
UR Rarity
Koa'ki Meiru Rooklord1 card
UR Rarity
Koa'ki Meiru Urnight3 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Bujinki Amaterasu1 card
UR Rarity
Castel, the Skyblaster Musketeer1 card
UR Rarity
Tornado Dragon1 card
UR Rarity
Diamond Core of Koa'ki Meiru3 card

Main: 40 Extra: 15

SR Rarity
1 cardKoa'ki Meiru Bergzak
SR Rarity
1 cardKoa'ki Meiru Bergzak
Koa'ki Meiru Bergzak
EARTH 4
Koa'ki Meiru Bergzak
  • ATK:

  • 2000

  • DEF:

  • 200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.


R Rarity
2 cardKoa'ki Meiru Crusader
R Rarity
2 cardKoa'ki Meiru Crusader
Koa'ki Meiru Crusader
EARTH 4
Koa'ki Meiru Crusader
  • ATK:

  • 1900

  • DEF:

  • 1300


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.


SR Rarity
1 cardKoa'ki Meiru Drago
SR Rarity
1 cardKoa'ki Meiru Drago
Koa'ki Meiru Drago
WIND 4
Koa'ki Meiru Drago
  • ATK:

  • 1900

  • DEF:

  • 1600


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.


R Rarity
1 cardKoa'ki Meiru Ghoulungulate
R Rarity
1 cardKoa'ki Meiru Ghoulungulate
Koa'ki Meiru Ghoulungulate
EARTH 5
Koa'ki Meiru Ghoulungulate
  • ATK:

  • 2500

  • DEF:

  • 1700


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.


R Rarity
3 cardKoa'ki Meiru Hydro Barrier
R Rarity
3 cardKoa'ki Meiru Hydro Barrier
Koa'ki Meiru Hydro Barrier
WATER 3
Koa'ki Meiru Hydro Barrier
  • ATK:

  • 1000

  • DEF:

  • 1900


You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.


R Rarity
1 cardKoa'ki Meiru Ice
R Rarity
1 cardKoa'ki Meiru Ice
Koa'ki Meiru Ice
WATER 4
Koa'ki Meiru Ice
  • ATK:

  • 1900

  • DEF:

  • 1200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.


UR Rarity
1 cardKoa'ki Meiru Maximus
UR Rarity
1 cardKoa'ki Meiru Maximus
Koa'ki Meiru Maximus
WIND 8
Koa'ki Meiru Maximus
  • ATK:

  • 3000

  • DEF:

  • 2500


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.


N Rarity
1 cardKoa'ki Meiru Prototype
N Rarity
1 cardKoa'ki Meiru Prototype
Koa'ki Meiru Prototype
EARTH 4
Koa'ki Meiru Prototype
  • ATK:

  • 1800

  • DEF:

  • 1800


If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800).


UR Rarity
1 cardKoa'ki Meiru Rooklord
UR Rarity
1 cardKoa'ki Meiru Rooklord
Koa'ki Meiru Rooklord
EARTH 7
Koa'ki Meiru Rooklord
  • ATK:

  • 2800

  • DEF:

  • 2200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.


SR Rarity
3 cardKoa'ki Meiru Supplier
SR Rarity
3 cardKoa'ki Meiru Supplier
Koa'ki Meiru Supplier
EARTH 4
Koa'ki Meiru Supplier
  • ATK:

  • 1400

  • DEF:

  • 1600


If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.


R Rarity
1 cardKoa'ki Meiru Tornado
R Rarity
1 cardKoa'ki Meiru Tornado
Koa'ki Meiru Tornado
WIND 4
Koa'ki Meiru Tornado
  • ATK:

  • 1500

  • DEF:

  • 1200


You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.


UR Rarity
3 cardKoa'ki Meiru Urnight
UR Rarity
3 cardKoa'ki Meiru Urnight
Koa'ki Meiru Urnight
EARTH 4
Koa'ki Meiru Urnight
  • ATK:

  • 2000

  • DEF:

  • 1500


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".


R Rarity
1 cardKoa'ki Meiru Valafar
R Rarity
1 cardKoa'ki Meiru Valafar
Koa'ki Meiru Valafar
FIRE 8
Koa'ki Meiru Valafar
  • ATK:

  • 3000

  • DEF:

  • 2100


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


N Rarity
2 cardCore Overclock
N Rarity
2 cardCore Overclock
Core Overclock
Spell Continuous
Core Overclock

    All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK, until the End Phase.


    R Rarity
    3 cardCore Transport Unit
    R Rarity
    3 cardCore Transport Unit
    Core Transport Unit
    Spell Continuous
    Core Transport Unit

      Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.


      UR Rarity
      3 cardDiamond Core of Koa'ki Meiru
      UR Rarity
      3 cardDiamond Core of Koa'ki Meiru
      Diamond Core of Koa'ki Meiru
      Spell Normal
      Diamond Core of Koa'ki Meiru

        Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.


        R Rarity
        3 cardIron Core of Koa'ki Meiru
        R Rarity
        3 cardIron Core of Koa'ki Meiru
        Iron Core of Koa'ki Meiru
        Spell Normal
        Iron Core of Koa'ki Meiru

          During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.


          R Rarity
          1 cardIron Core Specimen Lab
          R Rarity
          1 cardIron Core Specimen Lab
          Iron Core Specimen Lab
          Spell Field
          Iron Core Specimen Lab

            During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.


            N Rarity
            1 cardKoa'ki Meiru Initialize!
            N Rarity
            1 cardKoa'ki Meiru Initialize!
            Koa'ki Meiru Initialize!
            Spell Quick
            Koa'ki Meiru Initialize!

              Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.


              R Rarity
              3 cardCore Blast
              R Rarity
              3 cardCore Blast
              Core Blast
              Trap Continuous
              Core Blast

                You can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of cards as you control monsters.


                N Rarity
                3 cardCore Reinforcement
                N Rarity
                3 cardCore Reinforcement
                Core Reinforcement
                Trap Continuous
                Core Reinforcement

                  Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.


                  R Rarity
                  1 cardKoa'ki Meiru Shield
                  R Rarity
                  1 cardKoa'ki Meiru Shield
                  Koa'ki Meiru Shield
                  Trap Normal
                  Koa'ki Meiru Shield

                    Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls.


                    UR Rarity
                    1 cardAbyss Dweller
                    UR Rarity
                    1 cardAbyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    UR Rarity
                    1 cardBujinki Amaterasu
                    UR Rarity
                    1 cardBujinki Amaterasu
                    Bujinki Amaterasu
                    LIGHT
                    Bujinki Amaterasu
                    • ATK:

                    • 2600

                    • DEF:

                    • 2500


                    3 Level 4 monsters You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is. ● Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target. ● Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.


                    UR Rarity
                    1 cardCastel, the Skyblaster Musketeer
                    UR Rarity
                    1 cardCastel, the Skyblaster Musketeer
                    Castel, the Skyblaster Musketeer
                    WIND
                    Castel, the Skyblaster Musketeer
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                    SR Rarity
                    1 cardKachi Kochi Dragon
                    SR Rarity
                    1 cardKachi Kochi Dragon
                    Kachi Kochi Dragon
                    EARTH
                    Kachi Kochi Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 1300


                    2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                    SR Rarity
                    1 cardLightning Chidori
                    SR Rarity
                    1 cardLightning Chidori
                    Lightning Chidori
                    WIND
                    Lightning Chidori
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                    SR Rarity
                    1 cardNumber 103: Ragnazero
                    SR Rarity
                    1 cardNumber 103: Ragnazero
                    Number 103: Ragnazero
                    WATER
                    Number 103: Ragnazero
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                    R Rarity
                    1 cardNumber 104: Masquerade
                    R Rarity
                    1 cardNumber 104: Masquerade
                    Number 104: Masquerade
                    LIGHT
                    Number 104: Masquerade
                    • ATK:

                    • 2700

                    • DEF:

                    • 1200


                    3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                    R Rarity
                    1 cardNumber 52: Diamond Crab King
                    R Rarity
                    1 cardNumber 52: Diamond Crab King
                    Number 52: Diamond Crab King
                    EARTH
                    Number 52: Diamond Crab King
                    • ATK:

                    • 0

                    • DEF:

                    • 3000


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


                    R Rarity
                    1 cardNumber 57: Tri-Head Dust Dragon
                    R Rarity
                    1 cardNumber 57: Tri-Head Dust Dragon
                    Number 57: Tri-Head Dust Dragon
                    FIRE
                    Number 57: Tri-Head Dust Dragon
                    • ATK:

                    • 100

                    • DEF:

                    • 2600


                    3 Level 4 monsters When this card is Special Summoned: You can target 1 monster your opponent controls; this card gains ATK equal to that monster's current ATK. If your opponent controls more cards than you do: You can detach 1 Xyz Material from this card, then choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up on the field, that zone cannot be used.


                    R Rarity
                    1 cardNumber 58: Burner Visor
                    R Rarity
                    1 cardNumber 58: Burner Visor
                    Number 58: Burner Visor
                    FIRE
                    Number 58: Burner Visor
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    2 Level 4 monsters Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.


                    SR Rarity
                    1 cardNumber 60: Dugares the Timeless
                    SR Rarity
                    1 cardNumber 60: Dugares the Timeless
                    Number 60: Dugares the Timeless
                    FIRE
                    Number 60: Dugares the Timeless
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                    N Rarity
                    1 cardNumber 85: Crazy Box
                    N Rarity
                    1 cardNumber 85: Crazy Box
                    Number 85: Crazy Box
                    DARK
                    Number 85: Crazy Box
                    • ATK:

                    • 3000

                    • DEF:

                    • 300


                    2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.


                    SR Rarity
                    1 cardOne-Eyed Skill Gainer
                    SR Rarity
                    1 cardOne-Eyed Skill Gainer
                    One-Eyed Skill Gainer
                    LIGHT
                    One-Eyed Skill Gainer
                    • ATK:

                    • 2500

                    • DEF:

                    • 2600


                    3 Level 4 monsters You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.


                    UR Rarity
                    1 cardTornado Dragon
                    UR Rarity
                    1 cardTornado Dragon
                    Tornado Dragon
                    WIND
                    Tornado Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                    SR Rarity
                    1 cardZubaba General
                    SR Rarity
                    1 cardZubaba General
                    Zubaba General
                    EARTH
                    Zubaba General
                    • ATK:

                    • 2000

                    • DEF:

                    • 1000


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.




                    More Master Duel Info

                    Koa'ki Meiru Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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