Blue-Eyes Deck #742986 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3, Kaibaman the Legend x3. Created Aug 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 08/21/2026
Main Deck (40)
- Blue-Eyes Jet Dragon x1
- Droll & Lock Bird x2
- Nibiru, the Primal Being x1
- Blue-Eyes White Dragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x1
- Kaibaman the Legend x3
- Maiden of White x2
- Neo Kaiser Sea Horse x3
- Sage with Eyes of Blue x3
- Forbidden Droplet x1
- Mausoleum of White x1
- Monster Reborn x1
- Roar of the Blue-Eyed Dragons x2
- Triple Tactics Talent x3
- Triple Tactics Thrust x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Infinite Impermanence x1
- Majesty of the White Dragons x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x2
- Lyna the Light Charmer, Lustrous x1
- Spirit with Eyes of Blue x2
- Azure-Eyes Silver Dragon x1
- Baronne de Fleur x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Blue-Eyes combo via Sage with Eyes of Blue, Ash Blossom, Mausoleum of White, and Roar of the Blue-Eyed Dragons to search/set up and swing for lethal; OTK/finish through Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, and Neo Blue-Eyes Ultimate Dragon when assembled
- Turn 1 (going first): T1: play Sage with Eyes of Blue, Ash Blossom, and key traps; set/activate Mausoleum of White and other backrow to protect the board and enable searches; build toward Roar and combo via set pieces to threaten lethal by turn 3–4.
- Turn 2 (going second): Six-card hand with Ash Blossom and traps to deny first turn, answer early plays with Effect Veiler/Droll, then pivot into combo or control using backrow and search to stabilize.
- Recovery: Use hand traps and continuous searching (Sage, Ash Blossom, Triple Tactics Talent) to rebuild after disruption; Mausoleum and Roar provide alternate routes to value and board control.
Why it scores here
The deck reliably opens a functional Blue-Eyes combo plan by T1–T2 thanks to strong engine staples (Sage, Ash Blossom, Mausoleum, Roar), giving it a high ceiling (D3 85). However, brick risk on the draw and a single critical path (D2 55, D4 55) constrain consistency and median output. It is resilient to disruption through redundant hand-trap/interaction (D5 60) and offers solid end-board pressure (D7 75) and above-average closing power (D9 70). The build is efficient and compact (D10 65) with good Extra-Deck coverage (D11 70), but side options are weak (D12 40) and the deck remains matchup-dependent (D13 60) and moderately hard to pilot error-tolerantly (D14 50).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | |
| D2 | Opening-Hand Quality & Brick Management | 55 | |
| D3 | Combo Conversion & Ceiling | 85 | |
| D4 | Combo Floor & Median Output | — | |
| D5 | Interruption Resilience & Route Redundancy | 60 | |
| D6 | Resource Economy, Recovery & Grind | 50 | |
| D7 | End-Board & Interaction Quality | 75 | |
| D8 | Going-Second & Board-Breaking Power | 60 | |
| D9 | Offensive Pressure & Closing Power | 70 | |
| D10 | Main Deck Efficiency & Flexibility | 65 | |
| D11 | Extra Deck Efficiency & Coverage | 70 | |
| D12 | Side Deck Adaptability | 40 | |
| D13 | Matchup Coverage & Format Fit | 60 | |
| D14 | Pilotability & Error Tolerance | 50 |
How the score was computed
Strategy profile: Balanced (Combo primary). Structural ≈ 68, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: archetype_popularity (0); brick rate (-7); key_card_single_point_of_failure (-5); side_deck_weakness (-5); format_meta_uncertainty (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very strong ceiling with Blue-Eyes Ultimate Spirit Dragon or Roar-based OTK
- High archetype purity and efficient 40-card main
- Strong interaction suite (negation + removal)
- Multiple searchable pieces and hand traps for resilience
Weaknesses
- Significant brick risk on the draw (~35–40%)
- Single critical path can be disrupted
- Weak side deck plan (no data)
- Moderate pilot burden and error sensitivity
Critical choke points
- Failure to draw any of the 3–4 key combo pieces in opening hand
- Loss of backrow or disruption tools early
- Opponent fast disruption preventing combo assembly
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Consider adding 1–2 alternate restart loops (e.g., additional hand-traps or recursion) to reduce brick variance. | Reduces single-point-of-failure and improves median consistency. | |
| 2 | Side deck plan should be defined to address common disruption and meta threats. | Current side adaptability is undefined and likely weak. |
Evidence & confidence
- Verified: Legality and card text from evidence.json
- Observed: Card stats, archetype purity, Extra-Deck breakdown, interaction density
- Inferred: Opening hand quality, brick rate, combo floor/ceiling, disruption resilience
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combo data for median/ceiling numeric values No tournament link or match records No win-rate telemetry or matchup breakdown No defined side deck
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