Blue-Eyes Deck #742986 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3, Kaibaman the Legend x3. Created Aug 21, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 08/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
68± 8/ 100
Power Score
Structural 68
Reliability 55
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes combo via Sage with Eyes of Blue, Ash Blossom, Mausoleum of White, and Roar of the Blue-Eyed Dragons to search/set up and swing for lethal; OTK/finish through Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, and Neo Blue-Eyes Ultimate Dragon when assembled
  • Turn 1 (going first): T1: play Sage with Eyes of Blue, Ash Blossom, and key traps; set/activate Mausoleum of White and other backrow to protect the board and enable searches; build toward Roar and combo via set pieces to threaten lethal by turn 3–4.
  • Turn 2 (going second): Six-card hand with Ash Blossom and traps to deny first turn, answer early plays with Effect Veiler/Droll, then pivot into combo or control using backrow and search to stabilize.
  • Recovery: Use hand traps and continuous searching (Sage, Ash Blossom, Triple Tactics Talent) to rebuild after disruption; Mausoleum and Roar provide alternate routes to value and board control.

Why it scores here

The deck reliably opens a functional Blue-Eyes combo plan by T1–T2 thanks to strong engine staples (Sage, Ash Blossom, Mausoleum, Roar), giving it a high ceiling (D3 85). However, brick risk on the draw and a single critical path (D2 55, D4 55) constrain consistency and median output. It is resilient to disruption through redundant hand-trap/interaction (D5 60) and offers solid end-board pressure (D7 75) and above-average closing power (D9 70). The build is efficient and compact (D10 65) with good Extra-Deck coverage (D11 70), but side options are weak (D12 40) and the deck remains matchup-dependent (D13 60) and moderately hard to pilot error-tolerantly (D14 50).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68
D2 Opening-Hand Quality & Brick Management 55
D3 Combo Conversion & Ceiling 85
D4 Combo Floor & Median Output —
D5 Interruption Resilience & Route Redundancy 60
D6 Resource Economy, Recovery & Grind 50
D7 End-Board & Interaction Quality 75
D8 Going-Second & Board-Breaking Power 60
D9 Offensive Pressure & Closing Power 70
D10 Main Deck Efficiency & Flexibility 65
D11 Extra Deck Efficiency & Coverage 70
D12 Side Deck Adaptability 40
D13 Matchup Coverage & Format Fit 60
D14 Pilotability & Error Tolerance 50

How the score was computed

Strategy profile: Balanced (Combo primary). Structural ≈ 68, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: archetype_popularity (0); brick rate (-7); key_card_single_point_of_failure (-5); side_deck_weakness (-5); format_meta_uncertainty (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very strong ceiling with Blue-Eyes Ultimate Spirit Dragon or Roar-based OTK
  • High archetype purity and efficient 40-card main
  • Strong interaction suite (negation + removal)
  • Multiple searchable pieces and hand traps for resilience

Weaknesses

  • Significant brick risk on the draw (~35–40%)
  • Single critical path can be disrupted
  • Weak side deck plan (no data)
  • Moderate pilot burden and error sensitivity

Critical choke points

  • Failure to draw any of the 3–4 key combo pieces in opening hand
  • Loss of backrow or disruption tools early
  • Opponent fast disruption preventing combo assembly
Priority Remove Add Reason
1 Consider adding 1–2 alternate restart loops (e.g., additional hand-traps or recursion) to reduce brick variance. Reduces single-point-of-failure and improves median consistency.
2 Side deck plan should be defined to address common disruption and meta threats. Current side adaptability is undefined and likely weak.

Evidence & confidence

  • Verified: Legality and card text from evidence.json
  • Observed: Card stats, archetype purity, Extra-Deck breakdown, interaction density
  • Inferred: Opening hand quality, brick rate, combo floor/ceiling, disruption resilience
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combo data for median/ceiling numeric values No tournament link or match records No win-rate telemetry or matchup breakdown No defined side deck

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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