Created by: YGO Mod (20517634)

Created On: 05/30/2023

Main: 40 Extra: 15

1 cardGeneral Raiho of the Ice Barrier 1 cardGeneral Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


2 cardGeneral Wayne of the Ice Barrier 2 cardGeneral Wayne of the Ice Barrier
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


2 cardPrior of the Ice Barrier 2 cardPrior of the Ice Barrier
Prior of the Ice Barrier
WATER 2
Prior of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.


3 cardRevealer of the Ice Barrier 3 cardRevealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


3 cardSpeaker for the Ice Barriers 3 cardSpeaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


1 cardSpellbreaker of the Ice Barrier 1 cardSpellbreaker of the Ice Barrier
Spellbreaker of the Ice Barrier
WATER 4
Spellbreaker of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.


1 cardWarlock of the Ice Barrier 1 cardWarlock of the Ice Barrier
Warlock of the Ice Barrier
WATER 3
Warlock of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 1000


While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.


2 cardZuijin of the Ice Barrier 2 cardZuijin of the Ice Barrier
Zuijin of the Ice Barrier
WATER 2
Zuijin of the Ice Barrier
  • ATK:

  • 500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.


2 cardDefender of the Ice Barrier 2 cardDefender of the Ice Barrier
Defender of the Ice Barrier
WATER 3
Defender of the Ice Barrier
  • ATK:

  • 200

  • DEF:

  • 1600


While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


2 cardHexa Spirit of the Ice Barrier 2 cardHexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


1 cardFreezing Chains of the Ice Barrier 1 cardFreezing Chains of the Ice Barrier
Freezing Chains of the Ice Barrier
Spell Continuous
Freezing Chains of the Ice Barrier

    When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


    3 cardMedallion of the Ice Barrier 3 cardMedallion of the Ice Barrier
    Medallion of the Ice Barrier
    Spell Normal
    Medallion of the Ice Barrier

      Add 1 "Ice Barrier" monster from your Deck to your hand.


      1 cardMonster Reborn
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        3 cardSurface 3 cardSurface
        Surface
        Spell Normal
        Surface

          Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position.


          3 cardWinds Over the Ice Barrier 3 cardWinds Over the Ice Barrier
          Winds Over the Ice Barrier
          Spell Normal
          Winds Over the Ice Barrier

            Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


            3 cardCall of the Haunted
            3 cardCall of the Haunted
            Call of the Haunted
            Trap Continuous
            Call of the Haunted

              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


              3 cardFiendish Chain 3 cardFiendish Chain
              Fiendish Chain
              Trap Continuous
              Fiendish Chain

                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                3 cardIce Barrier 3 cardIce Barrier
                Ice Barrier
                Trap Normal
                Ice Barrier

                  When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                  1 cardTerror of Trishula 1 cardTerror of Trishula
                  Terror of Trishula
                  Trap Normal
                  Terror of Trishula

                    Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ● 1+: Banish 1 card your opponent controls. ● 2+: Banish 1 card from your opponent's GY. ● 3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn.


                    1 cardMarincess Coral Anemone 1 cardMarincess Coral Anemone
                    Marincess Coral Anemone
                    WATER
                    Marincess Coral Anemone
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                    1 cardMistar Boy 1 cardMistar Boy
                    Mistar Boy
                    WATER
                    Mistar Boy
                    • ATK:

                    • 1400

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                    1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                    Adamancipator Risen - Dragite
                    WATER 8
                    Adamancipator Risen - Dragite
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                    1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                    Brionac, Dragon of the Ice Barrier
                    WATER 6
                    Brionac, Dragon of the Ice Barrier
                    • ATK:

                    • 2300

                    • DEF:

                    • 1400


                    1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                    1 cardCrystron Quariongandrax 1 cardCrystron Quariongandrax
                    Crystron Quariongandrax
                    WATER 9
                    Crystron Quariongandrax
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.


                    1 cardDewloren, Tiger King of the Ice Barrier 1 cardDewloren, Tiger King of the Ice Barrier
                    Dewloren, Tiger King of the Ice Barrier
                    WATER 6
                    Dewloren, Tiger King of the Ice Barrier
                    • ATK:

                    • 2000

                    • DEF:

                    • 1400


                    1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                    1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                    Gungnir, Dragon of the Ice Barrier
                    WATER 7
                    Gungnir, Dragon of the Ice Barrier
                    • ATK:

                    • 2500

                    • DEF:

                    • 1700


                    1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                    2 cardTrishula, Dragon of the Ice Barrier 2 cardTrishula, Dragon of the Ice Barrier
                    Trishula, Dragon of the Ice Barrier
                    WATER 9
                    Trishula, Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                    1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                    Trishula, Zero Dragon of the Ice Barrier
                    WATER 11
                    Trishula, Zero Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                    1 cardWhite Aura Bihamut 1 cardWhite Aura Bihamut
                    White Aura Bihamut
                    WATER 10
                    White Aura Bihamut
                    • ATK:

                    • 3300

                    • DEF:

                    • 3000


                    1 Tuner Synchro Monster + 1+ non-Tuner monsters During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense position.


                    1 cardWhite Aura Whale 1 cardWhite Aura Whale
                    White Aura Whale
                    WATER 8
                    White Aura Whale
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                    1 cardCoral Dragon 1 cardCoral Dragon
                    Coral Dragon
                    WATER 6
                    Coral Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 500


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                    1 cardCrystron Quandax 1 cardCrystron Quandax
                    Crystron Quandax
                    WATER 4
                    Crystron Quandax
                    • ATK:

                    • 1800

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.


                    1 cardTatsunoko 1 cardTatsunoko
                    Tatsunoko
                    WATER 3
                    Tatsunoko
                    • ATK:

                    • 1700

                    • DEF:

                    • 500


                    1 Tuner + 1+ non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects.




                    More OCG Info

                    Ice Barrier Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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