Borrel Deck #740321 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 08/07/2026

Main: 41 Extra: 15

2 copiesAkasuna the Battle Ashtra 2 copiesAkasuna the Battle Ashtra
Akasuna the Battle Ashtra
FIRE 8
Akasuna the Battle Ashtra
  • ATK:

  • 3000

  • DEF:

  • 300


You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Akasuna the Battle Ashtra" once per turn this way. You can only use each of the following effects of "Akasuna the Battle Ashtra" once per turn. During the Main Phase (Quick Effect): You can send 1 Trap from your hand or face-down field to the GY; change all face-up monsters your opponent controls to face-down Defense Position. During your End Phase: You can Set 1 "Ashtra" Trap from your Deck.


1 copyDroll & Lock Bird
1 copyDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 copyKuzuha the Bewitching Deity Ashtra 1 copyKuzuha the Bewitching Deity Ashtra
Kuzuha the Bewitching Deity Ashtra
EARTH 8
Kuzuha the Bewitching Deity Ashtra
  • ATK:

  • 2800

  • DEF:

  • 1500


You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Kuzuha the Bewitching Deity Ashtra" once per turn this way. You can only use each of the following effects of "Kuzuha the Bewitching Deity Ashtra" once per turn. You can target up to 1 card on the field for every 2 face-down cards on the field; destroy them. During your End Phase: You can target 1 "Ashtra" Trap in your GY; Set it.


1 copyMaxx "C"
1 copyMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 copiesMikumari the Sealing Deity Ashtra 3 copiesMikumari the Sealing Deity Ashtra
Mikumari the Sealing Deity Ashtra
WATER 7
Mikumari the Sealing Deity Ashtra
  • ATK:

  • 2000

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Mikumari the Sealing Deity Ashtra" once per turn this way. You can only use each of the following effects of "Mikumari the Sealing Deity Ashtra" once per turn. During your Main Phase: You can add 1 non-Wyrm "Ashtra" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material for an "Ashtra" monster: You can target 1 Normal Trap in your GY; Set it.


3 copiesPrimite Dragon Ether Beryl 3 copiesPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


3 copiesYoa the Plague Deity Ashtra 3 copiesYoa the Plague Deity Ashtra
Yoa the Plague Deity Ashtra
WIND 7
Yoa the Plague Deity Ashtra
  • ATK:

  • 2400

  • DEF:

  • 1500


You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Yoa the Plague Deity Ashtra" once per turn this way. You can only use each of the following effects of "Yoa the Plague Deity Ashtra" once per turn. During your Main Phase: You can Set 1 "Ashtra" Spell/Trap from your Deck. During your opponent's turn (Quick Effect): You can target 1 face-up monster on the field; increase or decrease its Level by 1.


1 copyStinger the Electric Expeller 1 copyStinger the Electric Expeller
Stinger the Electric Expeller
WIND 3
Stinger the Electric Expeller
  • ATK:

  • 800

  • DEF:

  • 1000


''Through brave struggles, Stinger and the Dune Defenders have repelled all approaching external threats. His sword should only be used for the defense of its people.''


2 copiesAsh Blossom & Joyous Spring 2 copiesAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 copyRose, Warrior of Revenge 1 copyRose, Warrior of Revenge
Rose, Warrior of Revenge
FIRE 4
Rose, Warrior of Revenge
  • ATK:

  • 1600

  • DEF:

  • 600


When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent.


2 copiesAshtrashen - Gateway to the Worlds Beyond 2 copiesAshtrashen - Gateway to the Worlds Beyond
Ashtrashen - Gateway to the Worlds Beyond
Spell Field
Ashtrashen - Gateway to the Worlds Beyond

    You can target any number of face-down cards you control; add "Ashtra" cards from your Deck to your hand with different names from each other, except Field Spells, equal to the number of those targeted cards that are still face-down, then send those face-down cards to the GY. If a card(s) becomes Set on the field, while you control an "Ashtra" monster and a face-down card (except during the Damage Step): You can target 1 card on the field; return it to the hand. You can only use each effect of "Ashtrashen - Gateway to the Worlds Beyond" once per turn.


    1 copyPrimite Drillbeam 1 copyPrimite Drillbeam
    Primite Drillbeam
    Spell Quick
    Primite Drillbeam

      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


      3 copiesPrimite Lordly Lode 3 copiesPrimite Lordly Lode
      Primite Lordly Lode
      Spell Continuous
      Primite Lordly Lode

        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


        1 copyTerraforming
        1 copyTerraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.




          Tag(s):

          1 copyAshtra Cursed Roar 1 copyAshtra Cursed Roar
          Ashtra Cursed Roar
          Trap Normal
          Ashtra Cursed Roar

            Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Spellcaster/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● If you have an "Ashtra" monster in your field or GY: Target 1 monster your opponent controls; destroy it. You can only activate 1 "Ashtra Cursed Roar" per turn.


            1 copyAshtra Divine Domain 1 copyAshtra Divine Domain
            Ashtra Divine Domain
            Trap Normal
            Ashtra Divine Domain

              Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Aqua/Tuner/WATER/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● When your opponent activates a Spell/Trap Card or effect and they control no face-down cards: Negate that effect. You can only activate 1 "Ashtra Divine Domain" per turn.


              1 copyAshtra Insect Poison 1 copyAshtra Insect Poison
              Ashtra Insect Poison
              Trap Normal
              Ashtra Insect Poison

                Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Insect/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● Target 1 "Ashtra" monster in your GY; Special Summon it. You can only activate 1 "Ashtra Insect Poison" per turn.


                2 copiesDominus Impulse 2 copiesDominus Impulse
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                  1 copyDominus Purge 1 copyDominus Purge
                  Dominus Purge
                  Trap Normal
                  Dominus Purge

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                    1 copyDominus Spiral 1 copyDominus Spiral
                    Dominus Spiral
                    Trap Normal
                    Dominus Spiral

                      During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.


                      3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        3 copiesSolemn Accusation 3 copiesSolemn Accusation
                        Solemn Accusation
                        Trap Counter
                        Solemn Accusation

                          You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                          3 copiesSongs of the Dominators 3 copiesSongs of the Dominators
                          Songs of the Dominators
                          Trap Normal
                          Songs of the Dominators

                            If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                            1 copyAussa the Earth Charmer, Immovable 1 copyAussa the Earth Charmer, Immovable
                            Aussa the Earth Charmer, Immovable
                            EARTH
                            Aussa the Earth Charmer, Immovable
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                            1 copyAdamancipator Risen - Dragite 1 copyAdamancipator Risen - Dragite
                            Adamancipator Risen - Dragite
                            WATER 8
                            Adamancipator Risen - Dragite
                            • ATK:

                            • 3000

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                            2 copiesAshtraja Susanoo 2 copiesAshtraja Susanoo
                            Ashtraja Susanoo
                            FIRE 9
                            Ashtraja Susanoo
                            • ATK:

                            • 3300

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can banish any number of Traps from your GY; banish that many cards on the field. During the End Phase: You can target up to 2 "Ashtra" monsters and/or "Ashtra" Traps in your GY and/or banishment; for each of them, add it to your hand or Set it, then if you targeted 2 cards, return this card to the Extra Deck. You can only use each effect of "Ashtraja Susanoo" once per turn.


                            2 copiesAshtraya Mikumari-no-Mikoto 2 copiesAshtraya Mikumari-no-Mikoto
                            Ashtraya Mikumari-no-Mikoto
                            WATER 8
                            Ashtraya Mikumari-no-Mikoto
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuners If this card is Special Summoned: You can send 1 "Ashtra" card from your Deck to the GY, and if you do, send 1 card on the field to the GY. You can only use this effect of "Ashtraya Mikumari-no-Mikoto" once per turn. If your opponent activates a monster effect (except during the Damage Step): You can target 1 "Ashtra" Trap in your GY or banishment, or if there are 3 or more face-down cards on the field, you can target 1 Trap in your GY instead; Set it.


                            1 copyAssault Blackwing - Kusanagi the Gathering Storm 1 copyAssault Blackwing - Kusanagi the Gathering Storm
                            Assault Blackwing - Kusanagi the Gathering Storm
                            DARK 9
                            Assault Blackwing - Kusanagi the Gathering Storm
                            • ATK:

                            • 3000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuners If this card is Synchro Summoned using a "Blackwing" monster as material, it is treated as a Tuner while face-up on the field. After this card is Synchro Summoned, for the rest of this turn, it gains ATK equal to the total original ATK of the Synchro Monsters used as its material. Can attack all your opponent's monsters, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            1 copyBaronne de Fleur
                            1 copyBaronne de Fleur
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                            1 copyBlack Rose Dragon 1 copyBlack Rose Dragon
                            Black Rose Dragon
                            FIRE 7
                            Black Rose Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                            1 copyBorreload Savage Dragon
                            1 copyBorreload Savage Dragon
                            Borreload Savage Dragon
                            DARK 8
                            Borreload Savage Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                            1 copyClear Wing Synchro Dragon of the Four Heavenly Dragons 1 copyClear Wing Synchro Dragon of the Four Heavenly Dragons
                            Clear Wing Synchro Dragon of the Four Heavenly Dragons
                            WIND 7
                            Clear Wing Synchro Dragon of the Four Heavenly Dragons
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuners (This card is always treated as a "Speedroid" card.) If this card is Special Summoned: You can destroy 1 Effect Monster your opponent controls, and if you do, this card gains ATK equal to that monster's original ATK. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 4 or lower WIND Tuner from your hand or GY (but negate its effects), then immediately after this effect resolves, you can Synchro Summon 1 WIND Synchro Monster. You can only use each effect of "Clear Wing Synchro Dragon, Four Heavenly Dragons" once per turn.


                            1 copyJuraishin, the Cursed Thunder God 1 copyJuraishin, the Cursed Thunder God
                            Juraishin, the Cursed Thunder God
                            EARTH 11
                            Juraishin, the Cursed Thunder God
                            • ATK:

                            • 3100

                            • DEF:

                            • 3100


                            1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.


                            1 copyLightstorm Dragon 1 copyLightstorm Dragon
                            Lightstorm Dragon
                            LIGHT 9
                            Lightstorm Dragon
                            • ATK:

                            • 2700

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.


                            1 copyPsychic End Punisher 1 copyPsychic End Punisher
                            Psychic End Punisher
                            LIGHT 11
                            Psychic End Punisher
                            • ATK:

                            • 3500

                            • DEF:

                            • 3500


                            1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                            1 copyVirtual World Kyubi - Shenshen 1 copyVirtual World Kyubi - Shenshen
                            Virtual World Kyubi - Shenshen
                            WIND 9
                            Virtual World Kyubi - Shenshen
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.




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