Gren Maju Deck #73979 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. D.D. Crow x3, Dimension Shifter x3, Gren Maju Da Eiza x3.
Created by: YGO Mod (20517634)
Created On: 05/30/2023
Main Deck (40)
- D.D. Crow x3
- Dimension Shifter x3
- Droll & Lock Bird x2
- Gren Maju Da Eiza x3
- Kashtira Fenrir x3
- Kashtira Ogre x2
- Kashtira Riseheart x1
- Kashtira Unicorn x2
- Scareclaw Kashtira x1
- Ash Blossom & Joyous Spring x2
- Kashtira Birth x3
- Kashtiratheosis x3
- Pressured Planet Wraitsoth x3
- Small World x3
- Triple Tactics Talent x3
- Infinite Impermanence x2
- Kashtira Big Bang x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Kashtira Xyz and Link beatdown: Kashtira Shangri-Ira and Kashtira Ogre/Unicorn pressure off the back of a Kashtira searcher chain; Red-Eyes Flare Metal Dragon and Dark Armed attacks once the board is established
- Turn 1 (going first): Kashtira Birth or Small World to find the Kashtira engine, Normal Summon a Level 7 Kashtira, then Shangri-Ira via Standby; the as-listed build leans on Forbidden Fenrir and Triple Tactics Talent which are not legal
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, D.D. Crow, Droll and Lock Bird) to slow the opponent, then a Kashtira Xyz or Link follow-up
- Recovery: Kashtira monsters recur through Birth and Shangri-Ira; Gren Maju Da Eiza refills the banished pile
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The list reliably finds a Kashtira searcher (about 0.95 for at least one searcher-text card in the opening five, Inferred) and can usually turn that into a Level 7 summon and a Kashtira Xyz or Link, which is what earns the midrange structural score. Interaction is real but thin: about twelve hand-trap-style cards plus a few negation effects give strong going-second disruption on paper. The deck is scored on its system, not an average of card scores, and its archetype core is incomplete (only 3 of 25 standard core cards present; 0 exact archetype-name copies), which is a coherence penalty. No combos, guides, tournament link, or side deck were supplied, so every ceiling and median figure is text-only inference. The legality failures (three Forbidden Fenrir, three Dimension Shifter, three Triple Tactics Talent, one Forbidden Arise-Heart, and two copies each of two Limited cards) mean this is not a legal deck, so the final score is capped low and reflects a theoretical structural read only. Popularity and archetype usage did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in opening 5) ≈ 0.95; Kashtira core of 8 copies gives P(at least one in hand) ≈ 0.69, but the core group is only partly present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 17 distinct Main Deck cards with 9 cards at 3 copies and 15 Extra Deck cards; no combo boards to measure bricks, so this is a structural estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; the Shangri-Ira and Unicorn Xyz/Link lines are read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output is unmeasured; the floor is set low for the missing data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two independent starter routes (Birth/Small World and hand-trap starts) exist, but no redundant recursion beyond Shangri-Ira and Birth (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Kashtira recursion through Birth, Riseheart and Shangri-Ira offsets a summon-heavy resource use; no measured netCardAdvantage (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | About 12 hand-trap-tagged cards and 5 negation-text cards give layered interaction; the Forbidden Dimension Shifter and Fenrir counts lower its legal value (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second disruption comes from hand traps and Ash Blossom; board-breaking is limited to Big Bang and Shangri-Ira text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Kashtira Ogre x2, Shangri-Ira x2 and Arise-Heart give high end-board ATK/DEF but Arise-Heart is Forbidden (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 Main Deck cards with 0 exact archetype-name copies and 22 generic or off-archetype copies; compactness is reasonable but coherence is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards with 12 Xyz and 3 Link monsters; several slots (Dark Armed, Big Eye, Zeus) are generic and flex rather than engine-specific (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all (0 of 15), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament link, meta-share, or dated sample; the illegal list cannot be matched to a format (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Forbidden and Limited copies make the list unplayable as-is; execution complexity across Kashtira summon conditions is high (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8, then banlist-exposure modifier -12 (total within -12..+12), illegal-list cap applied -> 32; theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (17 cards) makes the Kashtira engine findable most games
- Layered interaction: about 12 hand-trap-tagged cards plus negation text
- Strong end-board ATK/DEF from Kashtira Ogre, Shangri-Ira and Arise-Heart
Weaknesses
- Illegal as built: three Forbidden cards at 3 copies, one Forbidden Extra Deck card, and two Limited cards over the limit
- No Side Deck (0 of 15)
- Low archetype coherence: 0 exact archetype-name copies and 55 off-archetype copies
Critical choke points
- Kashtira Birth and Small World as the only main-deck searchers into the engine
- Forbidden Fenrir and Triple Tactics Talent as the intended first-turn plays, both illegal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3x Kashtira Fenrir, 3x Dimension Shifter, 3x Triple Tactics Talent, 1x Kashtira Arise-Heart | Legal replacements from the Kashtira and Gren Maju pool (for example additional Kashtira Riseheart, Scareclaw Kashtira, or other legal Kashtira monsters) | Removes every Forbidden card so the deck becomes legal |
| 2 | 1x Kashtira Unicorn, 1x Droll & Lock Bird | Legal cards that fit the Kashtira engine | Brings Limited cards to their single legal copy |
| 3 | Generic off-archetype slots (for example Small World or Terraforming-style filler, if present) | A 15-card Side Deck for post-side plans | A side deck is currently absent, so there is no post-side adaptation |
Evidence & confidence
- Verified: Legality: three Forbidden cards at 3 copies each, Forbidden Arise-Heart, Limited Unicorn and Droll & Lock Bird at 2 copies each; Composition: 40 Main, 15 Extra, 0 Side, 0 exact archetype-name copies; Searcher text count 17, hand-trap-tagged count 12
- Inferred: Opening-hand consistency estimates (searcher ≈ 0.95, Kashtira core ≈ 0.69); Structural dimension scores for D1 through D14; Going-first and going-second estimates
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck (0 cards): post-side evaluation not possible Meta Power is Provisional unless a dated metagame sample is supplied
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