Gren Maju Deck #73979 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. D.D. Crow x3, Dimension Shifter x3, Gren Maju Da Eiza x3.

Created by: YGO Mod (20517634)

Created On: 05/30/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Kashtira Xyz and Link beatdown: Kashtira Shangri-Ira and Kashtira Ogre/Unicorn pressure off the back of a Kashtira searcher chain; Red-Eyes Flare Metal Dragon and Dark Armed attacks once the board is established
  • Turn 1 (going first): Kashtira Birth or Small World to find the Kashtira engine, Normal Summon a Level 7 Kashtira, then Shangri-Ira via Standby; the as-listed build leans on Forbidden Fenrir and Triple Tactics Talent which are not legal
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, D.D. Crow, Droll and Lock Bird) to slow the opponent, then a Kashtira Xyz or Link follow-up
  • Recovery: Kashtira monsters recur through Birth and Shangri-Ira; Gren Maju Da Eiza refills the banished pile
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The list reliably finds a Kashtira searcher (about 0.95 for at least one searcher-text card in the opening five, Inferred) and can usually turn that into a Level 7 summon and a Kashtira Xyz or Link, which is what earns the midrange structural score. Interaction is real but thin: about twelve hand-trap-style cards plus a few negation effects give strong going-second disruption on paper. The deck is scored on its system, not an average of card scores, and its archetype core is incomplete (only 3 of 25 standard core cards present; 0 exact archetype-name copies), which is a coherence penalty. No combos, guides, tournament link, or side deck were supplied, so every ceiling and median figure is text-only inference. The legality failures (three Forbidden Fenrir, three Dimension Shifter, three Triple Tactics Talent, one Forbidden Arise-Heart, and two copies each of two Limited cards) mean this is not a legal deck, so the final score is capped low and reflects a theoretical structural read only. Popularity and archetype usage did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in opening 5) ≈ 0.95; Kashtira core of 8 copies gives P(at least one in hand) ≈ 0.69, but the core group is only partly present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 distinct Main Deck cards with 9 cards at 3 copies and 15 Extra Deck cards; no combo boards to measure bricks, so this is a structural estimate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; the Shangri-Ira and Unicorn Xyz/Link lines are read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unmeasured; the floor is set low for the missing data (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two independent starter routes (Birth/Small World and hand-trap starts) exist, but no redundant recursion beyond Shangri-Ira and Birth (Inferred)
D6 Resource Economy, Recovery & Grind 50 Kashtira recursion through Birth, Riseheart and Shangri-Ira offsets a summon-heavy resource use; no measured netCardAdvantage (Inferred)
D7 End-Board & Interaction Quality 55 About 12 hand-trap-tagged cards and 5 negation-text cards give layered interaction; the Forbidden Dimension Shifter and Fenrir counts lower its legal value (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second disruption comes from hand traps and Ash Blossom; board-breaking is limited to Big Bang and Shangri-Ira text (Inferred)
D9 Offensive Pressure & Closing Power 55 Kashtira Ogre x2, Shangri-Ira x2 and Arise-Heart give high end-board ATK/DEF but Arise-Heart is Forbidden (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 0 exact archetype-name copies and 22 generic or off-archetype copies; compactness is reasonable but coherence is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 cards with 12 Xyz and 3 Link monsters; several slots (Dark Armed, Big Eye, Zeus) are generic and flex rather than engine-specific (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all (0 of 15), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link, meta-share, or dated sample; the illegal list cannot be matched to a format (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Forbidden and Limited copies make the list unplayable as-is; execution complexity across Kashtira summon conditions is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8, then banlist-exposure modifier -12 (total within -12..+12), illegal-list cap applied -> 32; theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (17 cards) makes the Kashtira engine findable most games
  • Layered interaction: about 12 hand-trap-tagged cards plus negation text
  • Strong end-board ATK/DEF from Kashtira Ogre, Shangri-Ira and Arise-Heart

Weaknesses

  • Illegal as built: three Forbidden cards at 3 copies, one Forbidden Extra Deck card, and two Limited cards over the limit
  • No Side Deck (0 of 15)
  • Low archetype coherence: 0 exact archetype-name copies and 55 off-archetype copies

Critical choke points

  • Kashtira Birth and Small World as the only main-deck searchers into the engine
  • Forbidden Fenrir and Triple Tactics Talent as the intended first-turn plays, both illegal
Priority Remove Add Reason
1 3x Kashtira Fenrir, 3x Dimension Shifter, 3x Triple Tactics Talent, 1x Kashtira Arise-Heart Legal replacements from the Kashtira and Gren Maju pool (for example additional Kashtira Riseheart, Scareclaw Kashtira, or other legal Kashtira monsters) Removes every Forbidden card so the deck becomes legal
2 1x Kashtira Unicorn, 1x Droll & Lock Bird Legal cards that fit the Kashtira engine Brings Limited cards to their single legal copy
3 Generic off-archetype slots (for example Small World or Terraforming-style filler, if present) A 15-card Side Deck for post-side plans A side deck is currently absent, so there is no post-side adaptation

Evidence & confidence

  • Verified: Legality: three Forbidden cards at 3 copies each, Forbidden Arise-Heart, Limited Unicorn and Droll & Lock Bird at 2 copies each; Composition: 40 Main, 15 Extra, 0 Side, 0 exact archetype-name copies; Searcher text count 17, hand-trap-tagged count 12
  • Inferred: Opening-hand consistency estimates (searcher ≈ 0.95, Kashtira core ≈ 0.69); Structural dimension scores for D1 through D14; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck (0 cards): post-side evaluation not possible Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Gren Maju

Gren Maju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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