Igknight Deck #739742 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 08/07/2026

Main: 60 Extra: 15

1 copyBi'an, Earth of the Yang Zing 1 copyBi'an, Earth of the Yang Zing
Bi'an, Earth of the Yang Zing
EARTH 3
Bi'an, Earth of the Yang Zing
  • ATK:

  • 1600

  • DEF:

  • 0


When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.


1 copyDark Flare Swordsman 1 copyDark Flare Swordsman
Dark Flare Swordsman
FIRE 6
Dark Flare Swordsman
  • ATK:

  • 2200

  • DEF:

  • 800


You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.


1 copyDestiny HERO - Doom Overlord 1 copyDestiny HERO - Doom Overlord
Destiny HERO - Doom Overlord
DARK 3
Destiny HERO - Doom Overlord
  • ATK:

  • 600

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; banish it until the next Standby Phase. You can send 1 "Destiny HERO" monster from your Deck to the GY; add 1 "Clock Tower Prison" or "Dark City at Midnight" from your Deck or GY to your hand, also you cannot Special Summon for the rest of this turn, except DARK "HERO" monsters. You can only use each effect of "Destiny HERO - Doom Overlord" once per turn.


3 copiesDestiny HERO - Malicious 3 copiesDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


2 copiesDestiny HERO - Plasma 2 copiesDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


1 copyElemental HERO Honest Neos 1 copyElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 copyElemental HERO Shadow Mist 1 copyElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


2 copiesElemental HERO Stratos 2 copiesElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


2 copiesFighting Flame Swordsman 2 copiesFighting Flame Swordsman
Fighting Flame Swordsman
FIRE 4
Fighting Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.


1 copyFire Flint Lady 1 copyFire Flint Lady
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


2 copiesInfernoble Knight - Renaud 2 copiesInfernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


1 copyInfernoble Knight Astolfo 1 copyInfernoble Knight Astolfo
Infernoble Knight Astolfo
FIRE 1
Infernoble Knight Astolfo
  • ATK:

  • 500

  • DEF:

  • 200


You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.


1 copyInfernoble Knight Ogier 1 copyInfernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


1 copyInfernoble Knight Turpin 1 copyInfernoble Knight Turpin
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


1 copyMasked HERO Dusk Crow 1 copyMasked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


1 copyMasked HERO Fountain 1 copyMasked HERO Fountain
Masked HERO Fountain
WATER 4
Masked HERO Fountain
  • ATK:

  • 1000

  • DEF:

  • 1400


You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


1 copyMiracle Ejector 1 copyMiracle Ejector
Miracle Ejector
EARTH 3
Miracle Ejector
  • ATK:

  • 400

  • DEF:

  • 400


(This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


2 copiesNeo-Spacian Aqua Dolphin 2 copiesNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


1 copyRed Lotus King, Flame Crime 1 copyRed Lotus King, Flame Crime
Red Lotus King, Flame Crime
FIRE 3
Red Lotus King, Flame Crime
  • ATK:

  • 1700

  • DEF:

  • 300


During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.


1 copySwordsoul of Taia 1 copySwordsoul of Taia
Swordsoul of Taia
WIND 4
Swordsoul of Taia
  • ATK:

  • 1800

  • DEF:

  • 1500


You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


1 copyTherion "Bull" Ain 1 copyTherion "Bull" Ain
Therion "Bull" Ain
FIRE 7
Therion "Bull" Ain
  • ATK:

  • 2100

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


1 copyVision HERO Vyon 1 copyVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


2 copiesIgnis Phoenix, the Dracoslayer 2 copiesIgnis Phoenix, the Dracoslayer
Ignis Phoenix, the Dracoslayer
FIRE 47
Ignis Phoenix, the Dracoslayer
  • ATK:

  • 1700

  • DEF:

  • 1900


[ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.


1 copyIgknight Crusader 1 copyIgknight Crusader
Igknight Crusader
FIRE 32
Igknight Crusader
  • ATK:

  • 1600

  • DEF:

  • 300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''


1 copyIgknight Gallant 1 copyIgknight Gallant
Igknight Gallant
FIRE 62
Igknight Gallant
  • ATK:

  • 2100

  • DEF:

  • 2200


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''


1 copyIgknight Paladin 1 copyIgknight Paladin
Igknight Paladin
FIRE 42
Igknight Paladin
  • ATK:

  • 1400

  • DEF:

  • 1900


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


1 copyIgknight Veteran 1 copyIgknight Veteran
Igknight Veteran
FIRE 67
Igknight Veteran
  • ATK:

  • 1300

  • DEF:

  • 2700


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).''


2 copiesAsh Blossom & Joyous Spring 2 copiesAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 copyInfernoble Knight Ricciardetto 1 copyInfernoble Knight Ricciardetto
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


1 copyMare Mare 1 copyMare Mare
Mare Mare
WATER 7
Mare Mare
  • ATK:

  • 2100

  • DEF:

  • 1400


Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.


2 copiesMecha Phantom Beast O-Lion 2 copiesMecha Phantom Beast O-Lion
Mecha Phantom Beast O-Lion
WIND 2
Mecha Phantom Beast O-Lion
  • ATK:

  • 600

  • DEF:

  • 1000


You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.


1 copyPlaguespreader Zombie 1 copyPlaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


1 copy"Infernoble Arms - Durendal" 1 copy"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    3 copiesA Hero Lives 3 copiesA Hero Lives
    A Hero Lives
    Spell Normal
    A Hero Lives

      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


      1 copyD - Burst 1 copyD - Burst
      D - Burst
      Spell Normal
      D - Burst

        Target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then if you control a "Destiny HERO" monster, you can Special Summon 1 "Destiny HERO" monster from your hand, GY, or banishment. At the end of the Damage Step, if a monster equipped with an Equip Card, or "Destiny HERO - Dogma", attacked: You can banish this card from your GY; that monster can make a second attack in a row. You can only activate 1 "D - Burst" per turn.


        1 copyD - Force 1 copyD - Force
        D - Force
        Spell Continuous
        D - Force

          When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.


          1 copyDark City at Midnight 1 copyDark City at Midnight
          Dark City at Midnight
          Spell Field
          Dark City at Midnight

            Each time you Special Summon a Level 8 or higher "Destiny HERO" monster(s): All Warrior monsters you currently control gain 300 ATK. You can only use each of the following effects of "Dark City at Midnight" once per turn. During your Main Phase, if this card was activated this turn: You can add 1 "Destiny HERO" monster, or 1 card that mentions a "Destiny HERO" monster's card name, from your Deck to your hand. If this card is destroyed: You can Special Summon 1 "Destiny HERO" monster from your Deck (this is treated as a Special Summon with "Clock Tower Prison").


            2 copiesE - Emergency Call 2 copiesE - Emergency Call
            E - Emergency Call
            Spell Normal
            E - Emergency Call

              Add 1 "Elemental HERO" monster from your Deck to your hand.


              1 copyEN Shuffle 1 copyEN Shuffle
              EN Shuffle
              Spell Normal
              EN Shuffle

                Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                1 copyFighting Flame Sword 1 copyFighting Flame Sword
                Fighting Flame Sword
                Spell Quick
                Fighting Flame Sword

                  Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.


                  1 copyFlame Swordsrealm 1 copyFlame Swordsrealm
                  Flame Swordsrealm
                  Spell Continuous
                  Flame Swordsrealm

                    Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


                    1 copyFoolish Burial
                    1 copyFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      1 copyMask Change 1 copyMask Change
                      Mask Change
                      Spell Quick
                      Mask Change

                        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                        1 copyReinforcement of the Army
                        1 copyReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          1 copySword of Deep-Seated 1 copySword of Deep-Seated
                          Sword of Deep-Seated
                          Spell Equip
                          Sword of Deep-Seated

                            The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                            1 copyBreak the Destiny 1 copyBreak the Destiny
                            Break the Destiny
                            Trap Normal
                            Break the Destiny

                              Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.


                              1 copyNine Pillars of Yang Zing 1 copyNine Pillars of Yang Zing
                              Nine Pillars of Yang Zing
                              Trap Counter
                              Nine Pillars of Yang Zing

                                When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


                                1 copyFlame Swordsman 1 copyFlame Swordsman
                                Flame Swordsman
                                FIRE 5
                                Flame Swordsman
                                • ATK:

                                • 1800

                                • DEF:

                                • 1600


                                "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                1 copyMasked HERO Dark Law 1 copyMasked HERO Dark Law
                                Masked HERO Dark Law
                                DARK 6
                                Masked HERO Dark Law
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                1 copyBarricadeborg Blocker 1 copyBarricadeborg Blocker
                                Barricadeborg Blocker
                                DARK
                                Barricadeborg Blocker
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                1 copyCherubini, Ebon Angel of the Burning Abyss 1 copyCherubini, Ebon Angel of the Burning Abyss
                                Cherubini, Ebon Angel of the Burning Abyss
                                DARK
                                Cherubini, Ebon Angel of the Burning Abyss
                                • ATK:

                                • 500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                1 copyIsolde, Two Tales of the Noble Knights
                                1 copyIsolde, Two Tales of the Noble Knights
                                Isolde, Two Tales of the Noble Knights
                                LIGHT
                                Isolde, Two Tales of the Noble Knights
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                1 copyMecha Phantom Beast Auroradon
                                1 copyMecha Phantom Beast Auroradon
                                Mecha Phantom Beast Auroradon
                                WIND
                                Mecha Phantom Beast Auroradon
                                • ATK:

                                • 2100

                                • LINK-3

                                Link Arrow:

                                Left

                                Bottom

                                Bottom-Right


                                2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                1 copySpright Sprind 1 copySpright Sprind
                                Spright Sprind
                                FIRE
                                Spright Sprind
                                • ATK:

                                • 1400

                                • LINK-2

                                Link Arrow:

                                Top-Right

                                Bottom-Left


                                2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                1 copyBaronne de Fleur
                                1 copyBaronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                1 copyBaxia, Brightness of the Yang Zing 1 copyBaxia, Brightness of the Yang Zing
                                Baxia, Brightness of the Yang Zing
                                LIGHT 8
                                Baxia, Brightness of the Yang Zing
                                • ATK:

                                • 2300

                                • DEF:

                                • 2600


                                1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                                1 copyPSY-Framelord Omega
                                1 copyPSY-Framelord Omega
                                PSY-Framelord Omega
                                LIGHT 8
                                PSY-Framelord Omega
                                • ATK:

                                • 2800

                                • DEF:

                                • 2200


                                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                1 copyYazi, Evil of the Yang Zing 1 copyYazi, Evil of the Yang Zing
                                Yazi, Evil of the Yang Zing
                                DARK 7
                                Yazi, Evil of the Yang Zing
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                                1 copySymphonic Warrior Rockks 1 copySymphonic Warrior Rockks
                                Symphonic Warrior Rockks
                                WIND 710
                                Symphonic Warrior Rockks
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                [ Pendulum Effect ] During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.


                                1 copyDenglong, First of the Yang Zing 1 copyDenglong, First of the Yang Zing
                                Denglong, First of the Yang Zing
                                LIGHT 5
                                Denglong, First of the Yang Zing
                                • ATK:

                                • 0

                                • DEF:

                                • 2800


                                1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.


                                1 copyInfernoble Knight Captain Roland 1 copyInfernoble Knight Captain Roland
                                Infernoble Knight Captain Roland
                                FIRE 5
                                Infernoble Knight Captain Roland
                                • ATK:

                                • 2000

                                • DEF:

                                • 500


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                1 copyMecha Phantom Beast Dracossack 1 copyMecha Phantom Beast Dracossack
                                Mecha Phantom Beast Dracossack
                                WIND
                                Mecha Phantom Beast Dracossack
                                • ATK:

                                • 2600

                                • DEF:

                                • 2200


                                2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.




                                More OCG Info

                                Igknight

                                Igknight Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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