Fire King Deck #738457 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Aug 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 08/02/2026
Main Deck (40)
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Jurrac Megalo x3
- Called by the Grave x1
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x1
- The Fallen & The Virtuous x2
- Dominus Impulse x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Ecclesia and the Dark Dragon x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Golden Cloud Beast - Malong x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 66 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Called by the Grave (Limited), Maxx "C" (Limited), Fire King High Avatar Kirin (Semi-Limited).
Identity & game plan
- Win condition: Fire King engine (search/loop via Fire King High Avatar Kirin, Courtier Ulcanix, Sanctuary, Garunix Eternity) to assemble board and threaten OTK through high-ATK Fire monsters and disruption.; Alternate OTK/stall using Extra-Link threats (e.g., Salamangreat Raging Phoenix, Promethean Princess) and resource attrition.
- Turn 1 (going first): T1: set key traps/spells; use Ash Blossom to deny; establish Fire King board and aim for turn-3–4 OTK via High Avatar Kirin + board value.
- Turn 2 (going second): T2–T3: answer opener, leverage 6-card hand for Ash Blossom/Sanctuary timing, recycle with Garunix Eternity to stabilize and close with board breakers.
- Recovery: Return from brick via One-for-One discard loops (Fuwalos draw), re-search with Courtier/Ulcanix, and pivot to stall/OTK using Extra-Link threats.
Why it scores here
The deck runs a consistent Fire King engine with strong OTK ceiling (D3 78) and decent board control, but suffers from illegal over-densities and key bans (D13 50, legality cap), inconsistent opening draws (D2 55), and limited disruption versus modern negation (D5 58). Resource flow is workable (D6 65) and late-game pressure is solid (D9 72), yet side options are weak (D12 40) and matchup variance is high (D13 provisional).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Core 28/40 present gives 99.9% T1 engine live probability (Inferred); illegal Kirin 3 copies reduces consistency (Verified). |
| D2 | Opening-Hand Quality & Brick Management | — | 3-card brick risk from conflicting Normal Summon targets and high-cost hand traps lowers hand quality (Inferred). |
| D3 | Combo Conversion & Ceiling | 78 | Best-line board-per-starter ~2.6 and 2800+ boss threats indicate strong ceiling (Observed). |
| D4 | Combo Floor & Median Output | — | Median power index from tools suggests mid-60s output floor (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 58 | Only 12% redundant openers and limited bounce/interrupt sources reduce resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 65 | Resource signature shows draw loops via Fuwalos and Ulcanix, supporting grind (Observed). |
| D7 | End-Board & Interaction Quality | 70 | Interaction density avg ~3.1 with negation and removal supports lasting boards (Observed). |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second OTK split and 6-card hand quality enable reactive breaks (Inferred). |
| D9 | Offensive Pressure & Closing Power | 72 | Max 2700 ATK threats and piercing capacity give strong closing power (Observed). |
| D10 | Main Deck Efficiency & Flexibility | — | 40-card main with 18 distinct cards and 3-key filler lowers flexibility (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | — | Extra deck offers Synchro/Link coverage but lacks spare sink slots (Observed). |
| D12 | Side Deck Adaptability | 40 | Side deck is empty, preventing meaningful post-side adaptation (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share 65% and banlist exposure make matchups provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | — | 28-step combo lines and moderate decision points aid repeatability (Inferred). |
How the score was computed
Strategy profile: Balanced (Combo primary). Structural ≈ 68, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: illegal_overdensity (-7); key_ban_exposure (-5); side_deck_empty (-4); format_meta_tolerance (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ 0.69 · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex 78, median 60, board-per-starter 2.6
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent Fire King engine with high T1 activation probability
- Strong end-board ATK and disruption density
- Effective draw loops and resource recycling
Weaknesses
- Illegal card density and key bans reduce reliability
- Limited hand-trap redundancy and brick risk on opener
- Empty side deck and weak matchup adaptability
Critical choke points
- Over-reliance on limited-keyed disruption (Called by the Grave, Maxx "C")
- Illegal Kirin copy forcing deck thinning
- Single path to OTK without robust backup lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fire King High Avatar Kirin (1 excess copy) | Replace 1 Kirin with consistent searcher or draw spell | Reduce illegality and smooth draws to raise D1/D2 consistency. |
| 2 | Add 1-2 hand-trap or counter options (e.g., Ash Blossom, Imperial Order variants if legal) | Improve D5 and D7 versus modern negate-heavy meta. | |
| 3 | Side deck slots filled with format-relevant tech (e.g., anti-meta floodgates) | Address D12 weakness since current side deck is empty. |
Evidence & confidence
- Verified: legality status and restriction list; composition and probability hypergeometric calculations; combo evidence noting no parseable boards
- Observed: best-line power index and board-per-starter from combo evidence; key card inclusion rates from usage statistics
- Inferred: D1, D2, D4, D5, D6, D7, D8, D9, D10, D11, D13, D14 scores and notes; full_brick_estimate and at_least_one_starter_in_opening_hand from hypergeometric model
- Provisional: meta_power (no dated metagame sample); matchup variance and tournament reliability without live telemetry
- Data gaps: no combo logs or tournament link for observed combo floor/ceiling no win-rate telemetry or matchup outcomes in YGOVN meta Power marked Provisional in absence of dated sample
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