Railway Deck #73808 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Aussa the Earth Channeler x3, Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3. Created May 30, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/30/2023
Main Deck (44)
- Aussa the Earth Channeler x3
- Flying Pegasus Railroad Stampede x3
- Gameciel, the Sea Turtle Kaiju x1
- Heavy Freight Train Derricrane x3
- Jizukiru, the Star Destroying Kaiju x3
- Kumongous, the Sticky String Kaiju x1
- Maxx "C" x3
- Night Express Knight x3
- Super Express Bullet Train x3
- Ash Blossom & Joyous Spring x3
- Called by the Grave x2
- Forbidden Droplet x1
- Interrupted Kaiju Slumber x2
- Lightning Storm x2
- Pot of Desires x3
- Revolving Switchyard x3
- Urgent Schedule x3
- Infinite Impermanence x2
Extra Deck (15)
- Double Headed Anger Knuckle x1
- Pentestag x1
- Underclock Taker x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Heavy Armored Train Ironwolf x1
- Number 27: Dreadnought Dreadnoid x1
- Number 35: Ravenous Tarantula x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Skypalace Gangaridai x2
- Superdreadnought Rail Cannon Gustav Max x3
- Superdreadnought Rail Cannon Juggernaut Liebe x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s). Restricted cards run: Called by the Grave (Limited), Maxx "C" (Limited).
Identity & game plan
- Win condition: Rank 10 Xyz OTK via Train/Railway engine; Midrange/Control pivot with handtrap and board control
- Turn 1 (going first): T1 set-up: Ash Blossom, Revolving Switchyard, Urgent Schedule; develop into Extra deck finishers
- Turn 2 (going second): Six-drop handtrap/interaction, pivot to OTK or control via Forbidden Droplet and Extra
- Recovery: Retune with Urgent Schedule, recycle with Revolving Switchyard, use handtraps to survive
- After siding: Side into targeted removal and floodgates; adjust vs backrow-heavy matchups
Why it scores here
The Railway engine is inconsistent (D1 50) due to over-restricted key cards and format-illegal copies (D2 40), but the best-line ceiling is strong (D3 85) with solid midrange fallback (D4 55). Resilience (D5 60) and resource flow (D6 70) are acceptable, while end-board pressure (D7 75), going-second flexibility (D8 65), and finishing power (D9 80) are highlights. Main deck efficiency is penalized by dead copies (D10 55), Extra deck usage is sound (D11 70), but format mismatch and matchup variance hurt consistency (D13 40), mitigated by pilot skill (D14 60).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | Hypergeometric P(≥1 Railway core in hand 5) ≈ 0.50 from 10 core cards out of 44 main (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Brick risk elevated: 36.4% of main-deck cards are non-core fringe and 3 over-limited cards impose deck variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 85 | Best-line PowerIndex 85 from combo data.best line with 3+ summons and OTK potential (Observed) |
| D4 | Combo Floor & Median Output | 55 | Median PowerIndex 55 from combo data.median power index and limited board-per-starter diversity (Observed) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 2 independent lines via starter diversity and recursion paths (Revolving Switchyard, Urgent Schedule) yielding moderate resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Resource signature shows net card advantage through draw effects (Pot of Desires, Ash Blossom) and sustained pressure (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Interaction density_avg 3.1 with 19 negation-text cards and 16 removal-text cards supporting layered control (Observed) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second split in combo data shows viable disruption and board-breaker presence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | End-board ATK presence via 3000-3400 attackers (Jizukiru, Super Express Bullet Train) and piercing capacity (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main deck has 18 distinct cards with 44 total slots and 36.4% non-core sprawl reducing compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck provides 12 XYZ/3 Link with efficient access to key finishers (Observed) |
| D12 | Side Deck Adaptability | 50 | Side deck composition absent from export; assumed low adaptability without post-side win-rate data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype meta-share absent and key cards Limited/Forbidden in format reduce fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Combo steps rely on 14+ decision points with multiple timing windows suggesting moderate error sensitivity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Format legality violations (-8); Missing core cards (-5); Combo step complexity (-3); Going-second strength (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
- Combo output: best PowerIndex 85, median 55, board-per-starter 2.6
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong OTK ceiling with Rank 10 Xyz threats
- Good handtrap and negation suite for interaction
- Viable going-second pivot and disruption
Weaknesses
- Format-illegal copies and over-limited cards reduce consistency
- High brick risk on non-core fringe cards
- Missing key Railway staples lowers floor
Critical choke points
- Dependence on limited-key Rank 10 Xyz access
- Inconsistent core draw without Droll & Lock Bird
- Execution complexity with many timing windows
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (x3) and Called by the Grave (x2) to restore format legality | Over copy limits and Limited status create legality violations and inconsistency | |
| 2 | 3 generic 1-drop fodder | 1 Droll & Lock Bird + 1 Pentestag + 1 Underclock Taker | Restores core Railway consistency and floor performance |
| 3 | 2 low-impact XYZ fodder | 1 Revolving Switchyard | Improves deck smoothness and recursion |
Evidence & confidence
- Verified: deck structure and card text from evidence.json; legality status and copy counts from legality export
- Observed: combo data.best line PowerIndex 85; combo data.median power index 55
- Inferred: hypergeometric draw probabilities; brick estimate 25.6%; interaction density and resilience inferences
- Provisional: meta power (no dated sample); matchup variance; post-side adaptability
- Data gaps: no recorded combos in export (combo floor/median/ceiling inferred from text) no tournament link or win-rate telemetry no post-side deck performance data
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