Created by: YGO Mod (20517634)

Created On: 05/29/2023

Main: 56 Extra: 15

1 cardFortune Lady Light 1 cardFortune Lady Light
Fortune Lady Light
LIGHT 1
Fortune Lady Light
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.


3 cardFortune Lady Water 3 cardFortune Lady Water
Fortune Lady Water
WATER 4
Fortune Lady Water
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.


1 cardHigh Priestess of Prophecy 1 cardHigh Priestess of Prophecy
High Priestess of Prophecy
LIGHT 7
High Priestess of Prophecy
  • ATK:

  • 2500

  • DEF:

  • 2100


You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target.


1 cardLaughing Puffin 1 cardLaughing Puffin
Laughing Puffin
DARK 4
Laughing Puffin
  • ATK:

  • 1000

  • DEF:

  • 1700


If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You can Tribute 1 Winged Beast monster, then target 1 face-up Spell/Trap on the field; return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. This is a Quick Effect if all monsters you control are Winged Beast monsters (min. 1). You can only use each effect of "Laughing Puffin" once per turn.


3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


2 cardMagicians' Souls 2 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


3 cardRilliona, the Magistus of Verre 3 cardRilliona, the Magistus of Verre
Rilliona, the Magistus of Verre
LIGHT 4
Rilliona, the Magistus of Verre
  • ATK:

  • 800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.


1 cardSecret Sect Druid Wid 1 cardSecret Sect Druid Wid
Secret Sect Druid Wid
DARK 4
Secret Sect Druid Wid
  • ATK:

  • 0

  • DEF:

  • 1800


If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardIllusion of Chaos 1 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


3 cardFortune Lady Past 3 cardFortune Lady Past
Fortune Lady Past
DARK 1
Fortune Lady Past
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn.


3 cardZoroa, the Magistus of Flame 3 cardZoroa, the Magistus of Flame
Zoroa, the Magistus of Flame
FIRE 4
Zoroa, the Magistus of Flame
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


2 cardFortune Lady Calling 2 cardFortune Lady Calling
Fortune Lady Calling
Spell Normal
Fortune Lady Calling

    If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn.


    3 cardFortune Vision 3 cardFortune Vision
    Fortune Vision
    Spell Continuous
    Fortune Vision

      When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn.


      2 cardInferno Reckless Summon 2 cardInferno Reckless Summon
      Inferno Reckless Summon
      Spell Quick
      Inferno Reckless Summon

        When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.


        1 cardMagician's Left Hand 1 cardMagician's Left Hand
        Magician's Left Hand
        Spell Continuous
        Magician's Left Hand

          Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.


          3 cardMagician's Restage 3 cardMagician's Restage
          Magician's Restage
          Spell Continuous
          Magician's Restage

            You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage".


            1 cardMagician's Right Hand 1 cardMagician's Right Hand
            Magician's Right Hand
            Spell Continuous
            Magician's Right Hand

              Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.


              2 cardMagistus Vritra 2 cardMagistus Vritra
              Magistus Vritra
              Spell Normal
              Magistus Vritra

                Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.


                1 cardMonster Reborn
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  3 cardPreparation of Rites 3 cardPreparation of Rites
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                    3 cardTrismagistus 3 cardTrismagistus
                    Trismagistus
                    Spell Continuous
                    Trismagistus

                      The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                      1 cardCall of the Haunted
                      1 cardCall of the Haunted
                      Call of the Haunted
                      Trap Continuous
                      Call of the Haunted

                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                        2 cardFortune Lady Rewind 2 cardFortune Lady Rewind
                        Fortune Lady Rewind
                        Trap Normal
                        Fortune Lady Rewind

                          Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn.


                          2 cardPeaceful Burial 2 cardPeaceful Burial
                          Peaceful Burial
                          Trap Normal
                          Peaceful Burial

                            Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.


                            2 cardThe Revived Sky God 2 cardThe Revived Sky God
                            The Revived Sky God
                            Trap Normal
                            The Revived Sky God

                              The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                              2 cardTrap Trick 2 cardTrap Trick
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                3 cardVivid Tail 3 cardVivid Tail
                                Vivid Tail
                                Trap Normal
                                Vivid Tail

                                  Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.


                                  1 cardAiwass, the Magistus Spell Spirit 1 cardAiwass, the Magistus Spell Spirit
                                  Aiwass, the Magistus Spell Spirit
                                  WIND 8
                                  Aiwass, the Magistus Spell Spirit
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2800


                                  1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                                  1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                                  Artemis, the Magistus Moon Maiden
                                  LIGHT
                                  Artemis, the Magistus Moon Maiden
                                  • ATK:

                                  • 800

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                  1 cardCrowley, the First Propheseer 1 cardCrowley, the First Propheseer
                                  Crowley, the First Propheseer
                                  DARK
                                  Crowley, the First Propheseer
                                  • ATK:

                                  • 1000

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                  1 cardAscension Sky Dragon 1 cardAscension Sky Dragon
                                  Ascension Sky Dragon
                                  LIGHT 10
                                  Ascension Sky Dragon
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card and sent to your GY, if all of the monsters that were used for the Synchro Summon of this card are in your GY: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.


                                  1 cardDewloren, Tiger King of the Ice Barrier 1 cardDewloren, Tiger King of the Ice Barrier
                                  Dewloren, Tiger King of the Ice Barrier
                                  WATER 6
                                  Dewloren, Tiger King of the Ice Barrier
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1400


                                  1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                                  1 cardFortune Lady Every 1 cardFortune Lady Every
                                  Fortune Lady Every
                                  LIGHT 7
                                  Fortune Lady Every
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • -1


                                  1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.


                                  1 cardPSY-Framelord Omega
                                  1 cardPSY-Framelord Omega
                                  PSY-Framelord Omega
                                  LIGHT 8
                                  PSY-Framelord Omega
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                  1 cardPSY-Framelord Zeta 1 cardPSY-Framelord Zeta
                                  PSY-Framelord Zeta
                                  LIGHT 7
                                  PSY-Framelord Zeta
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                                  1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                  Swordsoul Supreme Sovereign - Chengying
                                  WATER 10
                                  Swordsoul Supreme Sovereign - Chengying
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                  1 cardVahram, the Magistus Divinity Dragon 1 cardVahram, the Magistus Divinity Dragon
                                  Vahram, the Magistus Divinity Dragon
                                  FIRE 8
                                  Vahram, the Magistus Divinity Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2900


                                  1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.


                                  1 cardZoroa, the Magistus Conflagrant Calamity 1 cardZoroa, the Magistus Conflagrant Calamity
                                  Zoroa, the Magistus Conflagrant Calamity
                                  FIRE 8
                                  Zoroa, the Magistus Conflagrant Calamity
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 1500


                                  1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.


                                  1 cardGallant Granite 1 cardGallant Granite
                                  Gallant Granite
                                  EARTH
                                  Gallant Granite
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1800


                                  2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                  1 cardNinaruru, the Magistus Glass Goddess 1 cardNinaruru, the Magistus Glass Goddess
                                  Ninaruru, the Magistus Glass Goddess
                                  EARTH
                                  Ninaruru, the Magistus Glass Goddess
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2400


                                  2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                                  1 cardPerformage Trapeze Magician 1 cardPerformage Trapeze Magician
                                  Performage Trapeze Magician
                                  LIGHT
                                  Performage Trapeze Magician
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.


                                  1 cardRilliona, the Wondrous Magistus Witch Wardrobe 1 cardRilliona, the Wondrous Magistus Witch Wardrobe
                                  Rilliona, the Wondrous Magistus Witch Wardrobe
                                  LIGHT
                                  Rilliona, the Wondrous Magistus Witch Wardrobe
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 2800


                                  2 Level 4 Spellcaster monsters with different Attributes You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn.




                                  More OCG Info

                                  Fortune Lady Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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