S-Force Deck #736889 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Sky Striker Ace - Raye x3.

Created by: YGO Mod (20517634)

Created On: 08/01/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 38
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Link-summon Sky Striker Aces and attack with Link Monsters such as Surgical Striker - S.P.E.C.T.R.A. and Sky Striker Ace - Raye, with Spell-count GY conditions unlocking their extra effects; Kashtira Fenrir and Kashtira Unicorn beatdown (both bodies are non-core and the Fenrir copy is illegal)
  • Turn 1 (going first): Open a Sky Striker starter (Mobilize - Linkage!, Mobilize - Engage!, Widow Anchor) and convert it into an Ace Link Summon, using Spell-count GY conditions to unlock board effects
  • Turn 2 (going second): Hand-trap the opponent's first summon or key Spell (Infinite Impermanence, Droll & Lock Bird, Forbidden Droplet) and rebuild the Ace board from the GY
  • Recovery: Recur Sky Striker Spells from the GY through Ace effects (Hayate, Kagari, Shizuku, Zeke) and Mecha Modules to refill the Spell count
  • After siding: Not evaluable: the export has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The list is illegal in OCG: it runs 3 Sky Striker Mobilize - Engage! (2 allowed), 2 Droll & Lock Bird (1 allowed), and 1 each of three Forbidden cards (Called by the Grave, Triple Tactics Talent, Kashtira Fenrir), so the score is capped and labeled structural-only. Structurally the deck reliably has a Sky Striker starter in hand (P(>=1 of the 3-copy Mobilize - Linkage! in 5 cards) = 0.25, with a 33-card archetype core in the main deck), converts it into Ace Link Summons with strong endboard interaction (8 hand traps and 12 negation-text cards), and has a respectable going-second hand-trap density (P(>=1 hand trap in 6 cards) = 0.63). It is held back by a lack of side deck, a high Spell-count dependency with many conditional 'if you control no monsters' effects, no combo data to measure the real floor or median, and the illegal copy counts. Popularity did not earn points: the archetype usage stats confirm the list is real but do not raise the score, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 Mobilize - Linkage! in opening 5) = 0.25 per 3 copies; archetype core covers 33 cards with P(>=1 core card in hand) = 0.99; starter count is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 45 21 non-engine spells and 39 level-0 spells dilute opening hands, with many conditional openers that need no monsters on the field (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only (Ace Link effects, Spell-count board effects); no parseable combo boards supplied (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor are unmeasured and held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 42 Recursion through Spell-count GY effects gives some route redundancy, but most lines need a monster-free field, which is fragile after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from the GY via Hayate, Kagari, Shizuku and Zeke, plus Mecha Modules, gives moderate grind; no net card advantage data (Inferred)
D7 End-Board & Interaction Quality 70 8 hand traps, 12 negation-text cards and 15 removal-text cards across layered answers (Inferred semantic, flags verified)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage P(>=1 in 6 cards) = 0.63 plus Droll & Lock Bird and Nibiru; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 60 Surgical Striker - S.P.E.C.T.R.A. at 3000 ATK and Raye at 1500 with Link-based attack and direct-attack effects (Verified stat, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 50 55 main with 33 distinct cards and an 8-card core spread; a sensible ratio, but many conditional spells dilute the main (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Link Monsters covering Sky Striker Aces and one Kashtira-adjacent route; extra slots are efficient but Ace Links depend on a few summon routes (Inferred)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; only archetype share context is available (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple conditional chains and Chain-Link-dependent interaction raise decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-12); no Side Deck (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*51 + 0.20*38 = 48.4, then context modifiers -18 -> 30; Illegal status caps the result as structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Spell-based Sky Striker engine that links into strong Ace Link Monsters
  • Eight hand traps and layered negation and removal text give good endboard interaction
  • Real going-second hand-trap density (P>=1 in 6 cards = 0.63)

Weaknesses

  • Illegal copy counts and three Forbidden cards in the list
  • No side deck, so no post-side plan
  • Many conditional openers require an empty monster field, which is fragile
  • No combo data to measure floor or median output

Critical choke points

  • Sky Striker Mobilize - Linkage! (3 copies, P(>=1 in opening 5) = 0.25) as the main starter
  • Monster-free field condition on most Sky Striker starters
  • Spell count in the GY for board-effect upgrades
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Kashtira Fenrir (Forbidden) Legal Sky Striker or generic replacements Forbidden cards make the list illegal in OCG; this is required before any normal score
2 1 Sky Striker Mobilize - Engage! and 1 Droll & Lock Bird Legal cards (1 Droll & Lock Bird only, Engage x2) Copy limits are exceeded; trimming to legal counts restores legality
3 1-2 non-engine tech cards A 15-card Side Deck A post-side plan is missing entirely, and Side Deck adaptability is the weakest dimension

Evidence & confidence

  • Verified: Legality: Illegal, with 5 over-limit violations under the OCG ban list; Main 55 / Extra 15 / Side 0 counts; Card text and banlist status for every listed card
  • Inferred: Starter access from the hypergeometric probabilities; Hand-trap density and going-second read; Choke-point and recovery read from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side is unevaluable

More OCG Info

S-Force

S-Force Breakdown

 
 

 

 

 

 

 

 
 

 

 
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