Penguin Deck #736802 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. First Penguin x3, Gameciel, the Sea Turtle Kaiju x3, Revealer of the Ice Barrier x3. Created Jul 31, 2026 by YGO Mod.

Deck Penguin TCG

Created by: YGO Mod (20517634)

Created On: 07/31/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
55± 7/ 100
Power Score
Structural 62
Reliability 50
Going First 60
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 63
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ursarctic Synchro boards (Septentrion, Grand Chariot, Megabilis-level 2800+ ATK attackers) built from Ursarctic Departure, Mikpolar and Miktanus searches, with Radiation drawing off each Special Summon; Icejade Gymir and Graydle Dragon boards that use hand-trap and removal text for board control
  • Turn 1 (going first): Open First Penguin (3 copies, no-monster Special Summon as a Tuner) or an Ursarctic Tribute-summon starter; search an Ursarctic monster, then Synchro into Septentrion or Grand Chariot while Ash Blossom or Infinite Impermanence protects the line
  • Turn 2 (going second): Hold Ash Blossom, Ghost Mourner or Infinite Impermanence for the opponent's first activation, then rebuild through Ursarctic Mikpolar or Revealer and push a Synchro board
  • Recovery: Ursarctic Departure and Radiation recur from the GY and banish, Ice Barrier trap recurs from the GY, and Ursarctic Big Dipper converts Synchro Summons into counters
  • After siding: No side deck is registered (0 cards), so there is no post-side plan; any adaptation is unavailable

Why it scores here

The deck reliably opens a starter in most hands: First Penguin, Ursarctic Departure and Ice Barrier (3 copies each) plus 19 searcher-text cards give P(at least one searcher in 5 cards) of about 0.87, so D1 is moderate-high at 66 (Inferred). Its ceiling comes from Synchro boards of 2700-3000 ATK, with Ursarctic Septentrion and Grand Chariot able to destroy or banish opposing cards, which lifts D3, D9 and D11, while floor output is held back by one-copy Lava Golem, Ice Doll and several dead-without-setup spells. Interaction is layered (4 hand traps, about 17 negation-text cards, 26 removal-text cards), which supports D7 and a going-second hand-trap chance of about 0.36. The score comes from consistency, median output and interaction on the system, not from the Penguin label (exact-name purity is 4.1%, and the usage core is 1 of 25 present) and not from averaging card scores; the absent side deck caps D12 at 15 and pulls Tournament Reliability down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one First Penguin or Departure in opening 5) is 0.237 per 3-copy card, while searcher-text group P is 0.87; core engine accessibility is moderate-high (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Discard-cost cards (Departure, Ice Doll, Revealer, Ursatron) and Level 7+ tribute requirements create conflicting hands; 10 singleton cards add variance (Inferred)
D3 Combo Conversion & Ceiling 70 Ursarctic Synchro chains reach 2800-3000 ATK boards with board-destruction effects, but no recorded boards exist for a ceiling read (Inferred from card text)
D4 Combo Floor & Median Output 55 No parseable combos, so median output is inferred from starter diversity and dead-card load, not observed (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (First Penguin, Mikpolar, Revealer, Ice Barrier) and GY recursion from Departure and Radiation provide some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 64 Radiation draws and GY recursion offset discard costs, but many engine pieces are one-of with no regrowth (Inferred)
D7 End-Board & Interaction Quality 74 Negation text on about 17 main cards and four hand traps give layered interaction; faceup-monster negates and Trishula removal add breadth (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap probability is 0.36 and Trishula/Lancea/Septentrion give board-breaking tools, but no going-second win-rate data exists (Inferred)
D9 Offensive Pressure & Closing Power 78 Septentrion 3000 ATK, Gymir 3000, Graydle Dragon 3000 and Grand Chariot 2700 close games once a board is live (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 59 main cards with 13 three-copy cards and 25 level-0 spell/trap slots give strong redundancy but limited flex (Inferred)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra Deck slots are Synchro monsters, and most depend on Ursarctic or Ice Barrier starters, so the Extra Deck is fully used but narrow (Verified count, Inferred use)
D12 Side Deck Adaptability 15 No side deck is registered (0 of up to 15), so no post-side adaptation exists (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; the format fit is provisional and scored at a neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 45 Synchro chains, Ursarctic Tribute quick effects and level-matching create many decision points, which lowers pilotability (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Engine conflicts across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (19 cards) keeps a starter reachable in most hands
  • Synchro closers at 2700-3000 ATK with board-destruction effects
  • Layered negation: 4 hand traps plus Ice Barrier, Breakthrough Skill and Trishula removal

Weaknesses

  • No side deck (0 cards), so no post-side adaptation
  • Engine split across Ursarctic, Ice Barrier, Icejade and Kaiju, with exact archetype purity at 4.1%
  • Several one-copy and situational cards (Lava Golem, Ice Doll, Ghost Mourner) raise brick risk

Critical choke points

  • First Penguin and Ursarctic Departure (3 copies each) gate the opening engine
  • Ursarctic monsters need Level 7+ Tribute fodder in hand, so a hand without them stalls
Priority Remove Add Reason
1 none (no side deck registered) a 15-card side deck of negates and anti-Synchro cards Side count 0 leaves D12 at 15 and removes post-side plans in best-of-3
2 Gameciel, the Sea Turtle Kaiju a second copy of a core Ursarctic starter Kaiju needs an opposing Kaiju and conflicts with the Ursarctic line

Evidence & confidence

  • Verified: Legal size 59/15/0 with Ash Blossom Semi-Limited at 1 copy (legal 2); Extra Deck is 15 Synchro monsters; Side deck is empty; Usage core present 1 of 25 (4%)
  • Inferred: Starter access 0.87 via searcher text and 0.237 for First Penguin; Ceiling and median reads from card text; Interaction layering from negation and removal text
  • Provisional: Meta Power (null, no dated metagame sample); Format fit (D13 scored neutral at 50)
  • Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry - going-first/second, matchup and brick rates are Inferred usage statistics core list is Kashtira/Ashtra cards (1 of 25 present), which does not match this Ursarctic/Ice Barrier build under the Penguin label, so it is not used to score Meta Power provisional without a dated metagame sample

More TCG Info

Penguin

Penguin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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