Penguin Deck #736802 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. First Penguin x3, Gameciel, the Sea Turtle Kaiju x3, Revealer of the Ice Barrier x3. Created Jul 31, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/31/2026
Main Deck (59)
- First Penguin x3
- Gameciel, the Sea Turtle Kaiju x3
- General Raiho of the Ice Barrier x1
- Ice Doll x1
- Lava Golem x1
- Revealer of the Ice Barrier x3
- Ultimate Bright Knight Ursatron Alpha x2
- Ursarctic Mikbilis x1
- Ursarctic Mikpolar x3
- Ursarctic Miktanus x1
- Ash Blossom & Joyous Spring x1
- Georgius, Swordman of the Ice Barrier x1
- Ghost Mourner & Moonlit Chill x1
- Icejade Ran Aegirine x3
- Mirror Mage of the Ice Barrier x3
- Ursarctic Megabilis x2
- Ursarctic Megapolar x2
- Ursarctic Megatanus x2
- Hey, Trunade! x3
- Lightning Vortex x3
- Ursarctic Big Dipper x1
- Ursarctic Departure x3
- Ursarctic Radiation x3
- Ursarctic Slider x1
- Breakthrough Skill x2
- Ice Barrier x3
- Ice Dragon's Prison x3
- Infinite Impermanence x3
Extra Deck (15)
- Adamancipator Risen - Dragite x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- Ursarctic Grand Chariot x1
- Ursarctic Polar Star x1
- Ursarctic Polari x1
- Ursarctic Septentrion x1
- White Aura Bihamut x1
- White Aura Whale x1
- Coral Dragon x1
- Deep Sea Prima Donna x1
- Ib the World Chalice Justiciar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ursarctic Synchro boards (Septentrion, Grand Chariot, Megabilis-level 2800+ ATK attackers) built from Ursarctic Departure, Mikpolar and Miktanus searches, with Radiation drawing off each Special Summon; Icejade Gymir and Graydle Dragon boards that use hand-trap and removal text for board control
- Turn 1 (going first): Open First Penguin (3 copies, no-monster Special Summon as a Tuner) or an Ursarctic Tribute-summon starter; search an Ursarctic monster, then Synchro into Septentrion or Grand Chariot while Ash Blossom or Infinite Impermanence protects the line
- Turn 2 (going second): Hold Ash Blossom, Ghost Mourner or Infinite Impermanence for the opponent's first activation, then rebuild through Ursarctic Mikpolar or Revealer and push a Synchro board
- Recovery: Ursarctic Departure and Radiation recur from the GY and banish, Ice Barrier trap recurs from the GY, and Ursarctic Big Dipper converts Synchro Summons into counters
- After siding: No side deck is registered (0 cards), so there is no post-side plan; any adaptation is unavailable
Why it scores here
The deck reliably opens a starter in most hands: First Penguin, Ursarctic Departure and Ice Barrier (3 copies each) plus 19 searcher-text cards give P(at least one searcher in 5 cards) of about 0.87, so D1 is moderate-high at 66 (Inferred). Its ceiling comes from Synchro boards of 2700-3000 ATK, with Ursarctic Septentrion and Grand Chariot able to destroy or banish opposing cards, which lifts D3, D9 and D11, while floor output is held back by one-copy Lava Golem, Ice Doll and several dead-without-setup spells. Interaction is layered (4 hand traps, about 17 negation-text cards, 26 removal-text cards), which supports D7 and a going-second hand-trap chance of about 0.36. The score comes from consistency, median output and interaction on the system, not from the Penguin label (exact-name purity is 4.1%, and the usage core is 1 of 25 present) and not from averaging card scores; the absent side deck caps D12 at 15 and pulls Tournament Reliability down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one First Penguin or Departure in opening 5) is 0.237 per 3-copy card, while searcher-text group P is 0.87; core engine accessibility is moderate-high (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Discard-cost cards (Departure, Ice Doll, Revealer, Ursatron) and Level 7+ tribute requirements create conflicting hands; 10 singleton cards add variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ursarctic Synchro chains reach 2800-3000 ATK boards with board-destruction effects, but no recorded boards exist for a ceiling read (Inferred from card text) |
| D4 | Combo Floor & Median Output | 55 | No parseable combos, so median output is inferred from starter diversity and dead-card load, not observed (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters (First Penguin, Mikpolar, Revealer, Ice Barrier) and GY recursion from Departure and Radiation provide some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Radiation draws and GY recursion offset discard costs, but many engine pieces are one-of with no regrowth (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Negation text on about 17 main cards and four hand traps give layered interaction; faceup-monster negates and Trishula removal add breadth (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap probability is 0.36 and Trishula/Lancea/Septentrion give board-breaking tools, but no going-second win-rate data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Septentrion 3000 ATK, Gymir 3000, Graydle Dragon 3000 and Grand Chariot 2700 close games once a board is live (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 59 main cards with 13 three-copy cards and 25 level-0 spell/trap slots give strong redundancy but limited flex (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra Deck slots are Synchro monsters, and most depend on Ursarctic or Ice Barrier starters, so the Extra Deck is fully used but narrow (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (0 of up to 15), so no post-side adaptation exists (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; the format fit is provisional and scored at a neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Synchro chains, Ursarctic Tribute quick effects and level-matching create many decision points, which lowers pilotability (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Engine conflicts across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (19 cards) keeps a starter reachable in most hands
- Synchro closers at 2700-3000 ATK with board-destruction effects
- Layered negation: 4 hand traps plus Ice Barrier, Breakthrough Skill and Trishula removal
Weaknesses
- No side deck (0 cards), so no post-side adaptation
- Engine split across Ursarctic, Ice Barrier, Icejade and Kaiju, with exact archetype purity at 4.1%
- Several one-copy and situational cards (Lava Golem, Ice Doll, Ghost Mourner) raise brick risk
Critical choke points
- First Penguin and Ursarctic Departure (3 copies each) gate the opening engine
- Ursarctic monsters need Level 7+ Tribute fodder in hand, so a hand without them stalls
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none (no side deck registered) | a 15-card side deck of negates and anti-Synchro cards | Side count 0 leaves D12 at 15 and removes post-side plans in best-of-3 |
| 2 | Gameciel, the Sea Turtle Kaiju | a second copy of a core Ursarctic starter | Kaiju needs an opposing Kaiju and conflicts with the Ursarctic line |
Evidence & confidence
- Verified: Legal size 59/15/0 with Ash Blossom Semi-Limited at 1 copy (legal 2); Extra Deck is 15 Synchro monsters; Side deck is empty; Usage core present 1 of 25 (4%)
- Inferred: Starter access 0.87 via searcher text and 0.237 for First Penguin; Ceiling and median reads from card text; Interaction layering from negation and removal text
- Provisional: Meta Power (null, no dated metagame sample); Format fit (D13 scored neutral at 50)
- Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry - going-first/second, matchup and brick rates are Inferred usage statistics core list is Kashtira/Ashtra cards (1 of 25 present), which does not match this Ursarctic/Ice Barrier build under the Penguin label, so it is not used to score Meta Power provisional without a dated metagame sample
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