Fiendsmith Deck #736795 — Yu-Gi-Oh! TCG
40 Main, 10 Extra, incl. Fiendsmith Engraver x3, Kashtira Fenrir x3, Mulcharmy Purulia x3. Created Jul 31, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/31/2026
Main Deck (40)
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x3
- Kashtira Fenrir x3
- Keldo the Sacred Protector x1
- Lacrima the Crimson Tears x1
- Mudora the Sword Oracle x1
- Mulcharmy Purulia x3
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Called by the Grave x1
- Fiendsmith's Tract x1
- Foolish Burial Goods x3
- Primeval Planet Perlereino x3
- Super Polymerization x3
- Tearlaments Scream x2
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (10)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 35 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: tcg
Legality
Main 40 / Extra 10 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Attrition & Boss Monsters; Fusion/Xyz disruption
- Turn 1 (going first): Search core engine, set interaction, establish board
- Turn 2 (going second): Use Tearlaments/Kashtira to disrupt opponent, then extend
- Recovery: Recycle via Fiendsmith/Lacrima or discard triggers
- After siding: None (0 side cards)
Why it scores here
This deck attempts to blend Fiendsmith recursion, Tearlaments disruption, Kashtira resource management, and Mulcharmy draw protection into a single system. However, its extremely low archetype purity (16%) and absence of critical staples like Ash Blossom, Droll & Lock Bird, and Triple Tactics Talent severely fragment its consistency. While it possesses strong individual disruption pieces and fusion/xyz bosses, the lack of a unified starter line and a zero-card side deck make it highly brick-prone and easily interrupted. Popularity or format presence does not compensate for these structural gaps; the score reflects a midrange/control hybrid that struggles to reliably open functional plans or adapt post-side.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | Core group P(≥1) ≈ 0.64; 17 searchers help but engines conflict (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | No hand traps, high brick risk from Normal Summon limits and split resources (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | Ceiling limited by disjointed lines; best case relies on hitting Scheiren/Havnis/Merrli (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output drops when starters miss; relies on generic tech rather than cohesive combos (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Kashtira and Tearlaments GY effects offer some recovery, but lack of hand traps leaves early plays fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | High searcher density (17 copies) supports resource economy, though missing Triple Tactics Talent hurts recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | End-board features Sulliek, Trivikarma, and Fenrir, but lacks hard negates or floodgates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Strong going-second toolkit via Tearlaments Scream/Scheiren and Kashtira Fenrir opt (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss monsters reach 2400-3000 ATK; closing power is adequate if board survives (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 40-card main deck is compact but diluted by 4 distinct sub-archetypes and 0 side deck (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 10-slot extra mixes Links, Fusions, and Xyzs with generic tech like Time Thief and Masquerena (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side cards eliminates post-side adaptation entirely (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context or metagame sample available; alignment is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | High decision complexity across multiple engines and no hand traps reduce error tolerance (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 39, Going First ≈ 35, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Zero side deck (-4); Missing hand traps (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong individual disruption via Tearlaments and Kashtira
- High searcher density (17 copies) aids resource generation
- Decent boss monster ATK (2400-3000) for pressure
Weaknesses
- Extremely low archetype purity (16%) causes engine fragmentation
- Zero hand traps leave early plays vulnerable
- No side deck prevents post-side adaptation
- Missing key staples like Ash Blossom, Droll, and Triple Tactics Talent
Critical choke points
- Opening hand must contain both a starter and a disruption piece simultaneously
- Reliance on multiple Normal Summons strains resource economy
- Lack of hand traps makes first-turn disruption easily countered
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia | Ash Blossom & Joyous Spring | Adds essential hand trap protection without sacrificing too much draw power |
| 2 | Super Polymerization | Triple Tactics Talent | Improves recursion and resource recovery for the grind phase |
| 3 | Foolish Burial Goods | Called by the Grave (copy 2) | Strengthens going-second interaction and GY hate |
Evidence & confidence
- Verified: Legality status; Card counts and copy limits; Banlist restrictions applied
- Inferred: Consistency estimates from hypergeometric probabilities; Engine cohesion and brick risk analysis; Combo floor/median/ceiling derived from card text roles
- Provisional: Matchup format fit and meta alignment; Tournament reliability projections
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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