Tenpai Dragon Deck #736745 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Tenpai Dragon Genroku x3, Tenpai Dragon Paidra x3. Created Jul 31, 2026 by YGO Mod.
Deck Tenpai Dragon Master Duel
Created by: YGO Mod (20517634)
Created On: 07/31/2026
Main Deck (40)
- Bystial Magnamhut x1
- Dora Dora x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Tenpai Dragon Fadra x1
- Tenpai Dragon Genroku x3
- Tenpai Dragon Paidra x3
- Ash Blossom & Joyous Spring x3
- Tenpai Dragon Chundra x1
- Called by the Grave x1
- Dark Hole x3
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x1
- Raigeki x1
- Sangen Kaimen x1
- Sangen Summoning x1
- The Fallen & The Virtuous x3
- Triple Tactics Talent x2
- Triple Tactics Thrust x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Hiita the Fire Charmer, Ablaze x1
- S:P Little Knight x1
- Bystial Dis Pater x1
- Cyberse Quantum Dragon x1
- Ecclesia and the Dark Dragon x1
- Kuibelt the Blade Dragon x1
- Navy Dragon Mech x1
- Odd-Eyes Meteorburst Dragon x1
- Sangenpai Transcendent Dragion x1
- Trident Dragion x1
- Sangenpai Bident Dragion x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70 |
| Going First | 72 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duuel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Fusion Boss Monsters (Transcendent Dragion, Bident Dragion, Super Starslayer); Attrition / Direct Damage via high interaction and board control
- Turn 1 (going first): Search Tenpai/Sangen/Mulcharmy starter, extend into Bident Dragion or Ecclesia board, set interaction, and protect with boss monsters.
- Turn 2 (going second): Deploy hand traps, resolve board breakers (Dark Hole, Forbidden Droplet, Triple Tactics), attempt Sangen/Tenpai line to challenge established boards.
- Recovery: Recursion via Ecclesia and Bident Dragion, resource generation via Mulcharmy draws and Albion double summons.
- After siding: No side deck constructed; relies entirely on main deck staples and hand trap rotation.
Why it scores here
This deck operates as a multi-engine Combo/Midrange hybrid built around Tenpai Dragon, Sangen, Mulcharmy, and Branded/Ecclesia. Its strength lies in exceptional resource generation, massive end-board interaction, and multiple independent combo routes that survive disruption. However, the heavy splash of staples into a 40-card main deck creates notable brick risk, and the complete absence of a side deck severely limits post-side adaptability. Without recorded combo telemetry, floor and median outputs are inferred from text roles and hypergeometric probabilities, capping reliability. Popularity and archetype share do not inflate this score; the rating reflects system-level consistency, interaction density, and structural resilience on its own merits.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | P(≥1 archetype core in opening 5) ≈ 0.987; high starter/searcher density across four engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Heavy staple load (25+ non-core cards) increases brick probability despite strong searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Multi-line extension potential yields high ceiling boards via Bident/Ecclesia/Albion synergies (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median output relies on standard starter-to-boss conversion without recorded combo variance (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Independent Tenpai, Sangen, and Mulcharmy lines provide strong route redundancy after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Strong card advantage engine via Mulcharmy draws, Ecclesia recursion, and Albion double summons (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Massive removal suite (Dark Hole x3, FT x3, TT x2, TTT x2, Raigeki, LS, HF, HS, CbTG) ensures top-tier interaction quality (Verified/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Solid board-breaking tools (Dark Hole, FT, TTT control, CbTG) support going-second plans (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | High-ATK bosses (Transcendent 3000, Bident 2600, Super Starslayer 2900) provide reliable closing pressure (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 40-card main deck balances flexibility with slight bloat from cross-engine staples (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | Full 15-slot Extra Deck covers Synchro, Link, Fusion, and XYZ with strong coverage (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck count is zero, eliminating post-side adaptation entirely (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit assumed average based on staple inclusion (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex multi-engine decision tree and sideless construction reduce error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 70, Going First ≈ 72, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Zero Side Deck (-5); High Complexity (-3); Missing Combo Telemetry (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional end-board interaction and removal density
- Multiple independent combo routes provide strong resilience
- High resource generation and recursion capabilities
- Powerful boss monsters with high attack and protective effects
Weaknesses
- Zero side deck severely limits post-side adaptability
- Heavy staple load increases brick risk and slows consistency
- Complex multi-engine system raises pilot error tolerance threshold
- Lack of recorded combo telemetry leaves floor/median unverified
Critical choke points
- Opening hand must contain at least one Tenpai/Sangen/Mulcharmy starter to function
- Extra Deck access depends on maintaining Tuner/non-Tuner balance across engines
- Hand trap management becomes critical when facing aggressive or combo-heavy opponents
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Lightning Storm | Effect Veiler | Replace situational storm spell with consistent hand trap to improve going-first stability. |
| 2 | Triple Tactics Thrust | Ash Blossom & Joyous Spring | Increase hand trap density to 7 copies for better disruption protection. |
| 3 | Navy Dragon Mech | Crossout Designator | Swap niche negation for more versatile board-breaker resistance in side deck plan. |
Evidence & confidence
- Verified: Deck legality confirmed (Main 40, Extra 15, Side 0); Card counts and banlist status match Master Duel format; Archetype purity and role tag counts extracted from composition data; Hypergeometric probabilities computed from resolved main deck
- Inferred: Primary strategy classified as Combo/Midrange hybrid; Dimension scores derived from card text roles, probabilities, and engine analysis; Consistency and brick estimates calculated from starter density and staple load; Structural and contextual scores weighted per Combo profile with modifiers applied
- Provisional: Matchup format fit assumes average alignment due to missing metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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