Kashtira Deck #736698 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Mannadium Riumheart x3. Created Jul 30, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/30/2026
Main Deck (60)
- Kashtira Fenrir x3
- Kashtira Riseheart x3
- Kashtira Unicorn x2
- Mannadium Riumheart x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Scareclaw Kashtira x1
- Scareclaw Reichheart x3
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x2
- Ash Blossom & Joyous Spring x3
- Mannadium Fearless x2
- Mannadium Meek x3
- Mannadium Torrid x1
- Visas Samsara x1
- Visas Starfrost x3
- Called by the Grave x1
- Kashtira Birth x1
- Mannadium Abscission x2
- Mannadium Imaginings x1
- Peaceful Planet Calarium x2
- Pressured Planet Wraitsoth x1
- Primitive Planet Reichphobia x1
- Reinforcement of the Army x1
- Scareclaw Arrival x2
- Tearlaments Grief x2
- Triple Tactics Talent x1
- Kashtira Big Bang x1
- Kashtira Preparations x1
- Mannadium Reframing x1
- Scareclaw Twinsaw x1
- Tearlaments Cryme x1
- Tearlaments Sulliek x1
Extra Deck (15)
- Tearlaments Kaleido-Heart x1
- Tearlaments Kitkallos x1
- Tearlaments Rulkallos x1
- Vicious Astraloud x1
- S:P Little Knight x1
- Scareclaw Light-Heart x2
- Baronne de Fleur x1
- Chaos Angel x1
- Crimson Dragon x1
- Mannadium Prime-Heart x1
- Visas Amritara x1
- Kashtira Arise-Heart x1
- Kashtira Shangri-Ira x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: master-duuel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz Rank 7 / Synchro 3000 ATK boss monster; Fusion control / Trap lock
- Turn 1 (going first): Search heart -> Special Summon -> Link/Synchro/Fusion setup -> End board with negates
- Turn 2 (going second): Use TTT/CbTG/Big Bang to break board -> Resume engine
- Recovery: Recycle via Arrivals/Grief/Scheiren
- After siding: N/A (0 side cards)
Why it scores here
This deck functions as a multi-archetype combo engine built around Kashtira, Mannadium, Tearlaments, and Scareclaw hearts. It achieves high consistency through dense searcher distribution and maintains a resilient structure with independent lines and strong negation suites. However, its zero side deck severely caps its Best-of-3 viability, while high banish costs and complex conditional summons lower pilotability and resource economy. The score reflects a system that reliably opens and converts into interactive boards, but is structurally hampered by Bo3 limitations and execution friction rather than raw card power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 starter in opening 5) ≈ 0.72; 23-card searcher group yields P≈0.92 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 68 | 4 hand traps and Mulcharmy draw engine offset brick risk from competing field spells (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text-only ceiling supports Shangri-Ira → Arise-Heart or Prime-Heart/Rulkallos boards (Inferred) |
| D4 | Combo Floor & Median Output | 62 | Median output typically yields 1–2 hearts plus a Link/Synchro/Xyz finisher (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Four independent sub-archetype lines plus Arrivals/Grief/Scheiren recursion provide route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Heavy banish costs drain resources, partially mitigated by Mulcharmy/TTT/Imaginings draw engines (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | End-board features Cryme, Sulliek, Reframing, Big Bang, Twinsaw, and Baronne for layered negation (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Board-breaking toolkit includes Big Bang, Twinsaw, TTT, and CbTG for going-second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Multiple 3000 ATK finishers (Arise-Heart, Prime-Heart, Rulkallos, Baronne) secure closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 60-card main with 35 distinct cards; field spell competition creates minor slot inefficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | Full Extra Deck coverage across Synchro, Fusion, Xyz, and Link for each sub-archetype (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck count is 0, eliminating post-side adaptation entirely (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample provided; format fit assessed as average for standard Meta Duel environment (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | High complexity from conditional summons and multi-archetype coordination increases error tolerance threshold (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 68, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Zero Side Deck (-5); High Pilot Complexity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High engine consistency via dense searchers
- Strong end-board interaction suite
- Multiple independent combo lines
- Powerful 3000 ATK finishers
Weaknesses
- Zero side deck for Best-of-3
- Heavy reliance on banishing resources
- Complex conditional summons hinder pilotability
- Vulnerable to hand traps early
Critical choke points
- Missing S:P Little Knight reduces going-second stability
- Banish costs drain resources quickly
- Field spell slot competition
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Pressured Planet Wraitsoth | S:P Little Knight | Adds crucial going-second disruption and board-breaking utility missing from current list. |
| 2 | Mannadium Torrid | Called by the Grave (copy 2) | Improves hand trap density and removes redundant tuner that competes for slots. |
Evidence & confidence
- Verified: Legality check passed; Side deck count is 0; Card text and role hints parsed successfully
- Inferred: Consistency estimates from hypergeometric draw odds; Combo floor/median inferred from card text roles; Pilotability rated low due to conditional summons; Resource economy impact from banish-heavy mechanics
- Provisional: Matchup format fit lacks dated metagame sample; Meta Power remains null pending tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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