Kashtira Deck #736698 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Mannadium Riumheart x3. Created Jul 30, 2026 by YGO Mod.

Deck Kashtira Master Duel

Created by: YGO Mod (20517634)

Created On: 07/30/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 30, 2026
57± 5/ 100
Power Score
Structural 68
Reliability 55
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duuel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Rank 7 / Synchro 3000 ATK boss monster; Fusion control / Trap lock
  • Turn 1 (going first): Search heart -> Special Summon -> Link/Synchro/Fusion setup -> End board with negates
  • Turn 2 (going second): Use TTT/CbTG/Big Bang to break board -> Resume engine
  • Recovery: Recycle via Arrivals/Grief/Scheiren
  • After siding: N/A (0 side cards)

Why it scores here

This deck functions as a multi-archetype combo engine built around Kashtira, Mannadium, Tearlaments, and Scareclaw hearts. It achieves high consistency through dense searcher distribution and maintains a resilient structure with independent lines and strong negation suites. However, its zero side deck severely caps its Best-of-3 viability, while high banish costs and complex conditional summons lower pilotability and resource economy. The score reflects a system that reliably opens and converts into interactive boards, but is structurally hampered by Bo3 limitations and execution friction rather than raw card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 starter in opening 5) ≈ 0.72; 23-card searcher group yields P≈0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 4 hand traps and Mulcharmy draw engine offset brick risk from competing field spells (Inferred)
D3 Combo Conversion & Ceiling 70 Text-only ceiling supports Shangri-Ira → Arise-Heart or Prime-Heart/Rulkallos boards (Inferred)
D4 Combo Floor & Median Output 62 Median output typically yields 1–2 hearts plus a Link/Synchro/Xyz finisher (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Four independent sub-archetype lines plus Arrivals/Grief/Scheiren recursion provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Heavy banish costs drain resources, partially mitigated by Mulcharmy/TTT/Imaginings draw engines (Inferred)
D7 End-Board & Interaction Quality 78 End-board features Cryme, Sulliek, Reframing, Big Bang, Twinsaw, and Baronne for layered negation (Inferred)
D8 Going-Second & Board-Breaking Power 65 Board-breaking toolkit includes Big Bang, Twinsaw, TTT, and CbTG for going-second pressure (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 3000 ATK finishers (Arise-Heart, Prime-Heart, Rulkallos, Baronne) secure closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 68 60-card main with 35 distinct cards; field spell competition creates minor slot inefficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 75 Full Extra Deck coverage across Synchro, Fusion, Xyz, and Link for each sub-archetype (Inferred)
D12 Side Deck Adaptability 15 Side deck count is 0, eliminating post-side adaptation entirely (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample provided; format fit assessed as average for standard Meta Duel environment (Provisional)
D14 Pilotability & Error Tolerance 48 High complexity from conditional summons and multi-archetype coordination increases error tolerance threshold (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Zero Side Deck (-5); High Pilot Complexity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High engine consistency via dense searchers
  • Strong end-board interaction suite
  • Multiple independent combo lines
  • Powerful 3000 ATK finishers

Weaknesses

  • Zero side deck for Best-of-3
  • Heavy reliance on banishing resources
  • Complex conditional summons hinder pilotability
  • Vulnerable to hand traps early

Critical choke points

  • Missing S:P Little Knight reduces going-second stability
  • Banish costs drain resources quickly
  • Field spell slot competition
Priority Remove Add Reason
1 Pressured Planet Wraitsoth S:P Little Knight Adds crucial going-second disruption and board-breaking utility missing from current list.
2 Mannadium Torrid Called by the Grave (copy 2) Improves hand trap density and removes redundant tuner that competes for slots.

Evidence & confidence

  • Verified: Legality check passed; Side deck count is 0; Card text and role hints parsed successfully
  • Inferred: Consistency estimates from hypergeometric draw odds; Combo floor/median inferred from card text roles; Pilotability rated low due to conditional summons; Resource economy impact from banish-heavy mechanics
  • Provisional: Matchup format fit lacks dated metagame sample; Meta Power remains null pending tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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