Lunalight Deck #736692 — Yu-Gi-Oh! TCG

57 Main, 16 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jul 30, 2026 by YGO Mod.

Deck Lunalight TCG

Created by: YGO Mod (20517634)

Created On: 07/30/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
42± 10/ 100
Power Score
Structural 42
Reliability 35
Going First 48
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 42
Going First 48
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 57 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight monsters via hand/searcher engine
  • Turn 1 (going first): T1: Gold Leo/Ash Blossom/Masquerade to enable early fusion and disruption
  • Turn 2 (going second): T2: Set trap line + Gold Leo to answer boards and recycle searchers
  • Recovery: Gold Leo + Evenly Matched + Masquerade to dig/pivot through brick

Why it scores here

The deck runs a strong Lunalight fusion engine with multiple searchers and hand traps, but the Extra Deck is over capacity (16 > 15) making it illegal and highly inconsistent. Limited disruption, low main-deck interaction, and a single finisher path keep the ceiling modest, while brick risk on the opening hand and a weak post-side plan cap the floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core 29-of-29 always present (P≥0.98 Inferred), but 16 Extra cards breach format cap causing reliability loss (Inferred)
D2 Opening-Hand Quality & Brick Management 40 34 distinct mains with 9 hand traps help, yet 3-copy narrow answers and no dedicated brick break hurt consistency (Inferred)
D3 Combo Conversion & Ceiling 50 Best line nominally reaches OTK via Gold Leo chains, but Extra overload and lack of backup lines reduce ceiling (Inferred)
D4 Combo Floor & Median Output 45 Median output constrained by searcher reliance and disruption gaps; combo floor around 45 (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Some redundancy through Gold Leo/Masquerade/Sabre Dancer, but disruption is light and route flexibility limited (Inferred)
D6 Resource Economy, Recovery & Grind 40 Resource profile is neutral-to-negative; few sustainable advantage engines and no clear recursion loop (Inferred)
D7 End-Board & Interaction Quality 55 Interaction density moderate (18 negation/tech, 9 hand traps) but lacks hard counters and board locks (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second leverage is weak; only 2 effective board-breakers and no OTK-proofing (Inferred)
D9 Offensive Pressure & Closing Power 45 Offensive pressure capped at 45; no piercing/burn and limited board control to close (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main deck is reasonably compact (57 cards) but efficiency drops due to illegal overload and fringe tech (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck suffers 16>15 violation and lacks flexible coverage, lowering efficiency (Inferred)
D12 Side Deck Adaptability 30 Side deck adaptability is poor (30) with no post-side plan and illegal construction limiting tuning (Inferred)
D13 Matchup Coverage & Format Fit 35 Format fit is sub-35 due to ban on key staples and no meta sample to confirm relevance (Inferred)
D14 Pilotability & Error Tolerance 55 Pilotability is moderate (55); combo steps are few but decision points are constrained by brick risk (Inferred)

How the score was computed

Strategy profile: Balanced (Combo). Structural ≈ 42, Going First ≈ 48, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal Extra Count (-15); No OTK Path (-8); Limited Disruption (-5); Weak Post-Side (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher network (14 searcher-text cards)
  • Gold Leo provides consistent hand trap and recursion
  • Multiple 3-copy answers for key threats
  • Good archetype purity (34.2%) enabling focused plays

Weaknesses

  • Illegal extra deck (16>15) undermines consistency
  • Low disruption and no hard negation ceiling
  • Single path to OTK creates brick risk
  • Weak going-second tools and no reliable recovery

Critical choke points

  • Extra deck overload causing draws to dead
  • No dedicated counter to backrow/continuous traps
  • Brick-prone opening without reliable mulligan plan
Priority Remove Add Reason
1 1 copy of Extra Deck card to comply with format cap 1x Ash Blossom & Joyous Spring or 1x Droll & Lock Bird for disruption Fix illegal count and improve hand trap density
2 Foolish Burial Goods or similar single-use searcher 1x Twin Twisters or 1x Cosmic Cyclone Raise disruption and protect the fusion line
3 Number 41: Bagooska the Terribly Tired Tapir (if available) 1x Lunalight Liger Dancer or 1x Pendulum Effect for alternate OTK Diversify finishers and reduce brick variance

Evidence & confidence

  • Verified: 29 archetype-core cards present; Illegal extra count 16>15; Banlist status of key traps
  • Observed: No playable combo lines supplied; No tournament metadata
  • Inferred: All 14 dimension scores; Consistency and brick estimates; Meta Power provisional
  • Provisional: Meta Power; Tournament Reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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