Lunalight Deck #736692 — Yu-Gi-Oh! TCG
57 Main, 16 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jul 30, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/30/2026
Main Deck (57)
- Droll & Lock Bird x2
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Neko Mane King x1
- Nibiru, the Primal Being x1
- The Dark - Hex-Sealed Fusion x1
- Tri-Brigade Fraktall x2
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Crossout Designator x1
- Fire Formation - Tenki x2
- Foolish Burial x1
- Foolish Burial Goods x2
- Forbidden Droplet x3
- Heavy Polymerization x2
- Lightning Storm x2
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x2
- Polymerization x1
- Super Duper Polymerization x2
- Anti-Spell Fragrance x1
- Dominus Impulse x2
- Evenly Matched x3
- Lunalight Serenade Dance x1
- Mask of Restrict x1
- Tri-Brigade Revolt x1
Extra Deck (16)
- Grapha, Dragon Overlord of Dark World x1
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x2
- Lunalight Perfume Dancer x2
- Cross-Sheep x1
- Donner, Dagger Fur Hire x1
- Tri-Brigade Arms Mouser x1
- Tri-Brigade Bearbrumm the Rampant Rampager x1
- Tri-Brigade Shuraig the Ominous Omen x1
- Brotherhood of the Fire Fist - Tiger King x1
- Gallant Granite x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Primathmech Alembertian x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 48 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 57 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Lunalight monsters via hand/searcher engine
- Turn 1 (going first): T1: Gold Leo/Ash Blossom/Masquerade to enable early fusion and disruption
- Turn 2 (going second): T2: Set trap line + Gold Leo to answer boards and recycle searchers
- Recovery: Gold Leo + Evenly Matched + Masquerade to dig/pivot through brick
Why it scores here
The deck runs a strong Lunalight fusion engine with multiple searchers and hand traps, but the Extra Deck is over capacity (16 > 15) making it illegal and highly inconsistent. Limited disruption, low main-deck interaction, and a single finisher path keep the ceiling modest, while brick risk on the opening hand and a weak post-side plan cap the floor.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Core 29-of-29 always present (P≥0.98 Inferred), but 16 Extra cards breach format cap causing reliability loss (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 34 distinct mains with 9 hand traps help, yet 3-copy narrow answers and no dedicated brick break hurt consistency (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Best line nominally reaches OTK via Gold Leo chains, but Extra overload and lack of backup lines reduce ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output constrained by searcher reliance and disruption gaps; combo floor around 45 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Some redundancy through Gold Leo/Masquerade/Sabre Dancer, but disruption is light and route flexibility limited (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Resource profile is neutral-to-negative; few sustainable advantage engines and no clear recursion loop (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction density moderate (18 negation/tech, 9 hand traps) but lacks hard counters and board locks (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second leverage is weak; only 2 effective board-breakers and no OTK-proofing (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Offensive pressure capped at 45; no piercing/burn and limited board control to close (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main deck is reasonably compact (57 cards) but efficiency drops due to illegal overload and fringe tech (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck suffers 16>15 violation and lacks flexible coverage, lowering efficiency (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck adaptability is poor (30) with no post-side plan and illegal construction limiting tuning (Inferred) |
| D13 | Matchup Coverage & Format Fit | 35 | Format fit is sub-35 due to ban on key staples and no meta sample to confirm relevance (Inferred) |
| D14 | Pilotability & Error Tolerance | 55 | Pilotability is moderate (55); combo steps are few but decision points are constrained by brick risk (Inferred) |
How the score was computed
Strategy profile: Balanced (Combo). Structural ≈ 42, Going First ≈ 48, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal Extra Count (-15); No OTK Path (-8); Limited Disruption (-5); Weak Post-Side (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong searcher network (14 searcher-text cards)
- Gold Leo provides consistent hand trap and recursion
- Multiple 3-copy answers for key threats
- Good archetype purity (34.2%) enabling focused plays
Weaknesses
- Illegal extra deck (16>15) undermines consistency
- Low disruption and no hard negation ceiling
- Single path to OTK creates brick risk
- Weak going-second tools and no reliable recovery
Critical choke points
- Extra deck overload causing draws to dead
- No dedicated counter to backrow/continuous traps
- Brick-prone opening without reliable mulligan plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Extra Deck card to comply with format cap | 1x Ash Blossom & Joyous Spring or 1x Droll & Lock Bird for disruption | Fix illegal count and improve hand trap density |
| 2 | Foolish Burial Goods or similar single-use searcher | 1x Twin Twisters or 1x Cosmic Cyclone | Raise disruption and protect the fusion line |
| 3 | Number 41: Bagooska the Terribly Tired Tapir (if available) | 1x Lunalight Liger Dancer or 1x Pendulum Effect for alternate OTK | Diversify finishers and reduce brick variance |
Evidence & confidence
- Verified: 29 archetype-core cards present; Illegal extra count 16>15; Banlist status of key traps
- Observed: No playable combo lines supplied; No tournament metadata
- Inferred: All 14 dimension scores; Consistency and brick estimates; Meta Power provisional
- Provisional: Meta Power; Tournament Reliability
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





