White Forest Deck #736686 — Yu-Gi-Oh! TCG
55 Main, 18 Extra, incl. Elzette of the White Forest x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Jul 30, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/30/2026
Main Deck (55)
- Diabellstar Vengeance x1
- Diabellze the Original Sinkeeper x1
- Diabellze the White Witch x1
- Droll & Lock Bird x2
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Silvy of the White Forest x3
- Witness of the Ancient x3
- Angelechy Problem x3
- Called by the Grave x1
- Filia Diabell x1
- Harpie's Feather Duster x1
- Tales of the White Forest x1
- Terraforming x1
- Triple Tactics Talent x1
- Witch of the White Forest x3
- Angelechy Disturbance x1
- Angelechy Opening to e4 x3
- Centur-Ion Phalanx x1
- Centur-Ion True Awakening x1
- Curse of Diabell x1
- Evenly Matched x3
- Infinite Impermanence x3
- Woes of the White Forest x1
Extra Deck (18)
- Angelechy Bastion x2
- Angelechy Destrier x2
- Angelechy Shatranga x1
- Black-Winged Assault Dragon x1
- Centur-Ion Auxila x1
- Chaos Angel x1
- Diabell, Queen of the White Forest x1
- Glitch Clutch Nullgainer x1
- Juraishin, the Cursed Thunder God x1
- Snake-Eyes Vengeance Dragon x1
- Angelechy Enlisted x2
- Kewl Tune B2B x1
- Poplar of the White Forest x1
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 55 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 55 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Called by the Grave (Limited), Harpie's Feather Duster (Limited), Terraforming (Limited), Triple Tactics Talent (Limited), Droll & Lock Bird (Semi-Limited).
Identity & game plan
- Win condition: Synchro Summon high-impact monsters (e.g., Angelechy Bastion, Diabell, Queen of the White Forest); Value/stall through hand-trap negation and board control with continuous Spell/Trap presence
- Turn 1 (going first): Set consistent hand-traps and low-cost searchers to reach turn-2 Synchro while disrupting opponent draws
- Turn 2 (going second): Use 6-card hand to answer opponent setups, then pivot to Synchro or reactive board control
- Recovery: Retune with low-cost searchers and hand-traps to rebuild board presence after disruption
Why it scores here
The deck runs a Combo engine but is constrained by an illegal extra count (18 > 15) and inconsistent brick risk in the opening hand, limiting reliability. Combo conversion is moderate with strong finishers present but dependent on reaching the board. Interruption resilience is decent due to hand-trap density, while resource economy is average with some dead draws. End-board interaction is above average, yet overall main-deck efficiency and side adaptability are weakened by non-optimal ratios and format legality issues.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | Archetype core present 44% (11/25), but extra deck over limit reduces consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Hand-trap group 17 copies, yet brick risk remains due to conflicting normals and deck size (Observed) |
| D3 | Combo Conversion & Ceiling | 60 | Best line includes high-impact Synchro finishers but depends on reaching the board (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median power index inferred from combo data noting moderate board presence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 17 hand-traps and redundant searchers provide alternate lines (Observed) |
| D6 | Resource Economy, Recovery & Grind | 45 | Resource signature balanced with some non-productive draws (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction density aided by 14 negation-text and removal options (Observed) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second plan supported by 6-card hand quality and counter options (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters and piercing potential present but not overwhelming (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck efficiency reduced by illegal extra count and non-core splashes (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra deck filled with Synchro monsters but format legality issues lower efficiency (Observed) |
| D12 | Side Deck Adaptability | 30 | Side deck adaptability low with no post-side plan data and limited tuning (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | Format fit provisional; meta-share absent and archetype consistency penalized (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Combo steps require moderate pilot decisions; error tolerance moderate (Inferred) |
How the score was computed
Strategy profile: Balanced (primary Combo with partial Midrange elements). Structural ≈ 50, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_extra_count (-10); archetype purity (5); no_post_side_plan (-5); format_meta_gap (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High density of hand-traps and negation options
- Strong end-board interaction with continuous Spells
- Above-average disruption potential
- Multiple Synchro finishers present
Weaknesses
- Illegal extra count reduces consistency
- Low main-deck efficiency due to non-core splashes
- Limited side adaptability
- No clear post-side plan
- Meta power provisional without dated sample
Critical choke points
- Dependence on reaching the board to trigger Synchro value
- Extra deck legality and slot efficiency
- Opening hand brick risk with conflicting normals
- Lack of defined side deck strategy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 18 total Extra Deck cards (reduce to 15) | Replace non-core Extra cards with consistent Synchro support | Fix legality and improve consistency |
| 2 | 1-2 conflicting Normal monsters | Core White Forest searchers | Reduce brick potential and improve engine focus |
| 3 | Define a clear post-side plan with tech targets | Improve side deck adaptability |
Evidence & confidence
- Verified: legality status and restriction list; card text role hints from parsed deck; hypergeometric probabilities from provided data
- Observed: combo data note of no parseable boards; composition and role tag counts
- Inferred: D1–D14 dimension scores; brick estimate and starter probabilities; strengths, weaknesses, choke points
- Provisional: Meta Power (no dated metagame sample); Tournament Reliability
- Data gaps: no combos supplied — combo floor/median/ceiling inferred from text no tournament link — archetype meta-share absent no win-rate telemetry in YGOVN Meta Power marked Provisional
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