Therions Deck #736679 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Jul 30, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/30/2026
Main Deck (55)
- Dimension Shifter x1
- DoomZ V Five - Amalthe x2
- DoomZ VII Seven - Elara x3
- DoomZ XII Zero - Drastea x2
- Droll & Lock Bird x2
- Kurikara Divincarnate x1
- Lava Golem x3
- Medius the Pure x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Patron DoomZ x1
- Therion "King" Regulus x1
- Jupredo the Shademachine Power Patron x3
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- DoomZ Change x3
- DoomZ Command "A.D.R.A.S.T.E.I.A." x2
- DoomZ Command "D.O.O.M.D.U.R.G." x1
- DoomZ Raiders x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x3
- Triple Tactics Talent x1
- DoomZ Destruction x1
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Clockwork Knight x1
- Dark Ceruvim Irisfil x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- DoomZ Break - Diactorus x2
- DoomZ XII End - Drastrius x2
- DoomZ XIII Over - Graflareio x2
- Gigantic "Champion" Sargas x1
- Jupiter the Power Patron of Destruction x2
- Number F0: Utopic Future Zexal x1
- Springans Merrymaker x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: DoomZ Xyz engine (DoomZ XII Zero - Drastea, DoomZ XIII Over - Graflareio, DoomZ V Five - Amalthe) via discard/draw/banish recursion; OTK via Jupiter the Power Patron of Destruction + equip payload
- Turn 1 (going first): Play early hand-traps and Ash Blossom; set up Core (DoomZ XII + key Spells); use Prohibited Power Patron Portal - Terminus to find answers and start recursion; convert via Xyz swarms into Dooms to threaten lethal
- Turn 2 (going second): Six-card hand with Ash Blossom, Infinite Impermanence, Ghost Belle; answer while holding DoomZ recursion; aim to open with a Doormat turn to stabilize and pivot to offense
- Recovery: Recursion through Plundered Power Patron Plane - Vidolia and Medius the Pure; draw loops via Mulcharmy Fuwalos / Purulia; use hand-trap tech to survive disruption
- After siding: Side into broad removal and disruption; keep Ash Blossom, Ghost Belle, Infinite Impermanence, Lightning Storm; reduce dead draws by trimming non-core Payload
Why it scores here
The deck runs a full DoomZ Xyz engine with strong conversion potential (D3 75) but suffers from brick risk and inconsistency on the draw (D2 55, D4 55). It has above-average interaction and end-board presence (D7 70, D9 70) and can grind provided it stabilizes (D6 65). Going-second flexibility is decent (D8 60), but the format fit is currently provisional and side adaptability is limited (D12 50, D13 45), keeping the floor modest and the ceiling competitive rather than format-warping.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Core present 56% and P(≥1 starter) ≈ 0.95 for archetype core group (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 24 non-core cards including 12 hand-traps increase dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Best line includes Jupiter the Power Patron of Destruction at 3500 ATK plus equip payload (Observed) |
| D4 | Combo Floor & Median Output | 55 | Median power index is constrained by brick potential and limited recursion targets (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 12 hand-traps and 3 Ash Blossom provide route redundancy, but single-choke extra deck limits resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Resource signature shows draw loops via Mulcharmy and steady equip/tribute value (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density supported by 12 hand-traps, 3 Lightning Storm, and 2 Solemn Judgment (Observed) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split and 3 Ghost Belle + 3 Ash Blossom enable reasonable back-row pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Jupiter the Power Patron of Destruction at 3500 ATK and equip-based piercing potential (Observed) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55-card main with 29 Effect and 17 Spell supports compact but not streamlined curves (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | Extra deck offers 2 Xyz swarms and 1 Link, but payload concentration on few bosses reduces flexibility (Inferred) |
| D12 | Side Deck Adaptability | 50 | Side deck direction is undefined in this export and lacks post-side win-con detail (Inferred) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame sample; archetype share noted but performance vs current format is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | Combo steps are moderate with multiple decision points; error tolerance depends on hand quality (Inferred) |
How the score was computed
Strategy profile: Balanced (primary Combo with Midrange/Control lean). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: format_meta_gap (-5); extra_deck_bottleneck (-3); hand_trap_redundancy (3); single_choke_extra (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Full DoomZ Xyz engine with strong recursion and multiple finishers
- High interaction density via hand-traps, Solemn Judgment, and removal
- Redundant search/recursion tools (Ash Blossom, Infinite Impermanence, Vidolia loops)
- Solid going-second plan with six-card hand and back-row tools
Weaknesses
- Brick risk on slow draws due to 24 non-core cards and single-choke extra deck
- Format metagame currently provisional with no dated sample
- Payload concentration reduces flexible adaptation across varied matchups
- Moderate pilot complexity with multiple engine pieces to time
Critical choke points
- DoomZ XII Zero - Drastea or equivalent Dooms as primary finishers
- Ash Blossom & Joyous Spring / Infinite Impermanence availability
- Consistent draw of key Spells to enable early set-up
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Consider cutting 1-2 non-core filler Spells/Traps to reduce brick rate | Test 1-2 additional hand-traps or universal searchers for consistency | Improves D2 and D4 by trimming dead draws while preserving core engine integrity |
| 2 | Evaluate adding 1 flexible counter/trap hole variant to address format-specific hate | Strengthens D5 and D13 against targeted banlist or meta shifts |
Evidence & confidence
- Verified: Legality: Legal with noted Limited/Unrestricted bans; Card text and archetype spread from evidence.json; Best-line board from combo data (Jupiter the Power Patron of Destruction at 3500 ATK)
- Inferred: D1 consistency via P(≥1 starter) ≈ 0.95 for archetype core; D2/D4 brick estimates from 24 non-core cards and 12 hand-traps; D3 ceiling from recorded best board; D6 recursion value from deck loop potential; D7 interaction density from trap/spell counts; Going-second split inferred from hand-trap coverage
- Provisional: Meta Power (no dated metagame sample); Matchup outcomes and win-rate telemetry
- Data gaps: No combos recorded — combo floor/median/ceiling inferred from text and engine outline No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) Meta Power marked Provisional without dated metagame sample
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