DoomZ Deck #736665 — Yu-Gi-Oh! TCG

50 Main, 16 Extra, incl. DoomZ V Five - Amalthe x3, DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3. Created Jul 30, 2026 by YGO Mod.

Deck DoomZ TCG

Created by: YGO Mod (20517634)

Created On: 07/30/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
36± 5/ 100
Power Score
Structural 57
Reliability 35
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 50 / Extra 16 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Equip-powered WIND Machine Xyz Boss Monsters; Board Breaker Removal (Lightning Storm, Illusion Gate, Super Polymerization)
  • Turn 1 (going first): Search DoomZ/Equip cards, Special Summon to trigger effects, attach Equipment, Xyz Summon boss monster, set interaction.
  • Turn 2 (going second): Deploy board breakers to clear opponent's field, resume DoomZ engine to establish pressure.
  • Recovery: Recycle equipped monsters via DoomZ text effects, draw via Mulcharmy/Power Patron triggers.
  • After siding: No side deck; forced to play without adaptation.

Why it scores here

This DoomZ deck attempts a heavy Equip-to-Xyz combo strategy supported by midrange control elements. While the main deck contains a high density of DoomZ core cards and searchers that reliably open, the list suffers from significant structural flaws. It illegally exceeds the Extra Deck limit, runs zero side cards, and splashes multiple conflicting engines (Mulcharmy, Power Patron, generic tech) that increase brick risk and pilot complexity. Without parsed combo data or metagame samples, its performance remains theoretical, capping its score well below competitive tiers despite strong individual boss monster effects.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 starter in 5) ≈ 0.9998; high archetype core density supports consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 60 18 searchers mitigate brick, but multi-engine composition raises redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 55 Text suggests strong equip-to-Xyz lines and boss payoffs, though unverified by parsed boards (Inferred)
D4 Combo Floor & Median Output 50 Median output likely drops a few monsters to equip and summon an Xyz; moderate floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters and equip recycling provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Heavy searcher presence (18) and equip-based protection sustain resource economy (Inferred)
D7 End-Board & Interaction Quality 65 Boss monsters offer negation/protection; hand traps and board breakers layer interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm, Illusion Gate, and Super Polymerization provide reliable going-second tools (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board features high-ATK bosses (Vidolium 5000, Jupiter 3500) ensuring closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 50-card main with 23 distinct cards; compact but diluted by splash engines (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Covers Xyz/Fusion/Link efficiently, but illegally runs 16 cards instead of 15 (Verified)
D12 Side Deck Adaptability 10 Zero side cards completely eliminate post-side adaptation capability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample provided; alignment is speculative (Provisional)
D14 Pilotability & Error Tolerance 45 Complex equip/Xyz lines and multi-engine decisions lower error tolerance (Inferred)

How the score was computed

Strategy profile: 0.85 Combo / 0.15 Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal Extra Deck Limit (-10); Zero Side Deck (-5); Multi-Engine Conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + Modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High archetype core density (~40 copies) ensures frequent opens
  • Strong boss monster ATK and protection effects (Vidolium, Jupiter, Drastrius)
  • Multiple board-breaking options (Lightning Storm, Illusion Gate, Super Polymerization)
  • Heavy searcher presence (18 cards) supports resource continuity

Weaknesses

  • Illegal Extra Deck size (16/15) disqualifies competitive play
  • Zero side cards prevents Best-of-3 adaptation
  • Conflicting multi-engine composition increases brick risk
  • No parsed combo data to verify consistency or floor/median
  • Complex pilotability with multiple decision points lowers error tolerance

Critical choke points

  • Requires specific Equip Spells to activate Xyz engine
  • Lacks side deck for matchup tuning
  • Dependent on drawing both DoomZ monsters and Equip Spells simultaneously
Priority Remove Add Reason
1 Any Extra Deck card N/A Trim 1 Extra Deck card immediately to comply with the 15-card limit and restore legality.
2 One copy of Mulcharmy Fuwalos Additional DoomZ searcher or hand trap Reduce engine conflict and improve consistency.
3 Generic tech cards Side deck cards tailored to top matchups Enable Best-of-3 adaptation and fix the zero-side vulnerability.

Evidence & confidence

  • Verified: Legality violation: Extra Deck 16 > 15; Side deck count: 0; Card text confirms Equip/Xyz engine mechanics
  • Inferred: P(≥1 starter) ≈ 0.9998; Combo floor/median inferred from card text due to 0 parseable boards; Multi-engine brick risk estimated from composition histogram; Pilotability complexity assessed from card interactions
  • Provisional: Matchup coverage and format fit; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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