Vaalmonica Deck #736650 — Yu-Gi-Oh! Duel Links
20 Main, 9 Extra, incl. Lava Golem x2, Selettrice Vaalmonica x2, Angello Vaalmonica x2 - Skill: Whispers of Good and Evil. Created Jul 30, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/30/2026
Whispers of Good and Evil
Main Deck (20)
- Lava Golem x2
- Nibiru, the Primal Being x1
- Selettrice Vaalmonica x2
- The Winged Dragon of Ra - Sphere Mode x1
- Angello Vaalmonica x2
- Dimonno Vaalmonica x2
- Dimensional Fissure x2
- Vaalmonica Disarmonia x1
- Vaalmonica Invitare x1
- Vaalmonica Scelta x1
- Vaalmonica Versare x1
- Vaalmonica, the Agathokakological Voice x1
- Vaalmonica Creation x1
- Vaalmonica Ereditare x1
- Vaalmonica Followed Rhythm x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: duel-links
Legality
Main 20 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Accumulate 6+ Resonance Counters via Pendulum zones and Spell/Traps to summon high-ATK Vaalmonica Link Monsters with negation and removal effects.; Control the board using Ereditare negation, I:P Masquerena quick-linking, and targeted removal from Duralume/Varar.
- Turn 1 (going first): Set Pendulum Monsters, activate Selettrice or Invitare to search counter-generating Spells/Traps, place counters, and advance toward 6-counters to summon Varar or Duralume.
- Turn 2 (going second): Use Ereditare or I:P Masquerena to interrupt opponent's play, follow up with Followed Rhythm or Disarmonia to recover resources, then resume counter accumulation.
- Recovery: Ereditare shuffles face-up Extra Deck and GY Vaalmonica cards back; Disarmonia retrieves banished/GY cards; Followed Rhythm returns destroyed monsters.
- After siding: None; side deck is empty, limiting Bo3 adaptation.
Why it scores here
This Vaalmonica list operates as a counter-accumulation Combo deck that relies on a dense network of Spell/Trap searchers and Pendulum setups to reach its high-ATK Link finishers. The system benefits from strong resource recursion and multiple independent search routes, giving it reliable mid-game grind and decent interruption tools like Ereditare and I:P Masquerena. However, the absence of a side deck severely penalizes Bo3 adaptability, and missing core Link monsters (Varar, Zebufera, Duralume) cap the realistic combo ceiling while increasing early-turn brick risk from non-engine techs like Lava Golem and Nibiru. Popularity and archetype recognition did not inflate the score; the evaluation reflects the actual mechanical floor, median output, and systemic friction of this specific 20-card build. Final power sits in the mid-tier bracket, constrained by incomplete engine coverage and zero post-side plans.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core guaranteed in opening hand (P=1); 7-copy searcher group yields P(≥1)≈0.92; individual starter draw P≈0.45 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 20-card compact main reduces brick rate, but 3 non-engine techs (Lava Golem, Nibiru, DimFiss) create conflicting early turns (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Text-only inference: reaching 6 counters enables Varar/Duralume boards with negation and 2500+ ATK, but missing links lower realized ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output often stalls at setting traps or summoning basic level-1 links without full counter stack; low base ATK monsters limit early pressure (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent search paths (Invitare, Scelta, Versare, Disarmonia, Voice) plus Ereditare GY recovery provide strong route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Strong loop economy: Disarmonia retrieves banished/GY, Followed Rhythm returns monsters, Ereditare shuffles back ED/GY cards for reuse (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Endboard relies on Ereditare negate and I:P quick-link; missing Varar/Roach reduces layering and boss monster durability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ereditare negate, I:P Masquerena quick-link, and Followed Rhythm return provide functional board-breaking, though dependent on hand placement (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power capped by missing high-ATK Vaalmonica Links; Duralume/Zebufera hit 2500 but require 3+ counters, slowing closing speed (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | Tight 20-card construction balances engine and tech; however, tribute summons (Ra, Lava Golem) conflict with early Pendulum setup (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 9-slot Extra covers Vaalmonica Links, I:P, Dugares, TY-PHON, Abyss Dweller, and Roach; good format coverage despite missing core links (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck count is strictly 0; no Bo3 adaptation possible regardless of matchup shifts (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample supplied; DL format favors fast OTK/control, making matchup alignment provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Moderate pilot difficulty: requires tracking Resonance Counters across Pendulum zones and choosing between multiple conditional Spell/Trap effects (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Zero Side Deck (-5); Missing Core Links (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher density ensures engine consistency and rapid counter accumulation
- Multiple independent resource recovery loops sustain long games
- Strong interrupt potential with Ereditare negate and I:P Masquerena quick-linking
Weaknesses
- Zero side deck severely limits Bo3 adaptability and matchup tuning
- Missing key Vaalmonica Links (Varar, Zebufera, Duralume) lowers combo ceiling
- Non-engine techs like Lava Golem and Nibiru increase early-turn brick risk and tempo loss
Critical choke points
- Accumulating 6 Resonance Counters before opponent disrupts Pendulum zones or removes counters
- Drawing into both Pendulum Monsters and necessary Spell/Traps simultaneously to avoid stalling
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | The Winged Dragon of Ra - Sphere Mode | Varar, Vaalmonican Concord | Ra is a slow tribute summon that bricks early turns; Varar is a core link monster required for high-ATK endboards and negation. |
| 2 | Nibiru, the Primal Being | Dimensional Fissure | Nibiru is situational and often bricks against low-summon decks; running a second Fissure improves graveyard hate consistency. |
Evidence & confidence
- Verified: Legality status: Legal, Main 20/Extra 9/Side 0; Card texts and role hints extracted from resolved evidence; Copy counts and archetype purity percentages match composition data; Side deck count is strictly 0
- Inferred: Engine accessibility and consistency based on hypergeometric draw odds; Combo floor, median, and ceiling derived from card text mechanics without parseable boards; Resource economy and interruption resilience calculated from Spell/Trap recursion loops; Endboard interaction and going-second power assessed via Ereditare/I:P functionality; Pilotability and error tolerance estimated from counter-tracking complexity and conditional effects
- Provisional: Matchup format fit and meta alignment due to absent dated metagame sample; Meta Power remains null/provisional per rubric constraints
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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