Labrynth Deck #736641 — Yu-Gi-Oh! Duel Links

24 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Labrynth Chandraglier x2, Nibiru, the Primal Being x2 - Skill: Precious Cards of the Dark. Created Jul 30, 2026 by YGO Mod.

Deck Labrynth Duel Links

Created by: YGO Mod (20517634)

Created On: 07/30/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated May 20, 2024
62± 5/ 100
Power Score
Structural 63
Reliability 58
Going First 65
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 65
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 24 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: High-ATK Fiend boss monsters protected by Normal Trap synergies; Resource attrition via trap recursion and removal
  • Turn 1 (going first): Set Normal Traps, Normal Summon Fiends, activate traps to trigger search/draw/effects, establish board with Lady/Lovely Labrynth.
  • Turn 2 (going second): Use hand traps or removal traps to disrupt, then leverage GY recursion and trap effects to rebuild and counter-attack.
  • Recovery: Recycle monsters via Arianna, Chandraglier, and Stovie Torbie; replay Normal Traps from GY/hand to restart loops.
  • After siding: Not applicable; side deck is empty.

Why it scores here

This Labrynth deck operates as a trap-control midrange system in Duel Links, leveraging a compact 24-card main deck to reliably open with Fiend monsters and Normal Traps. Its structural power stems from strong resource economy and layered end-board interaction, where traps like Welcome Labrynth and Big Welcome Labrynth enable continuous recursion and board establishment around resilient bosses like Lady and Lovely Labrynth. While the deck boasts excellent consistency and defensive depth, its zero side-deck count severely hampers post-side adaptability, and the absence of parsed combo telemetry forces reliance on text-based inference for ceiling metrics. Popularity and archetype share did not inflate this score; it reflects the system's actual grind capability and format alignment. The final contextual rating accounts for moderate pilotability and the inherent variance of trap-timing windows.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Hypergeometric P(≥1 core in hand 5) ≈ 0.9987; 24-card main ensures frequent engine activation (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Low brick rate due to compact construction and multiple independent starter types across Fiends and Traps (Inferred)
D3 Combo Conversion & Ceiling 58 Text-only inference required; Normal Trap chains yield value but lack recorded parseable boards for verified ceiling (Inferred)
D4 Combo Floor & Median Output 62 Median output relies on standard Fiend/Normal Trap loops establishing a resilient board with protective bosses (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Redundant Fiend targets and GY recursion mitigate single-point failures when initial lines are interrupted (Inferred)
D6 Resource Economy, Recovery & Grind 68 Strong loop potential via Arianna, Chandraglier, and trap recycling effects sustains long games (Inferred)
D7 End-Board & Interaction Quality 72 High trap density (8+ removal/negation texts) provides layered defense and board control (Inferred)
D8 Going-Second & Board-Breaking Power 66 8 removal texts and dedicated board-breakers allow effective response to established opponent boards (Inferred)
D9 Offensive Pressure & Closing Power 70 High-ATK bosses (Lady/Lovely Labrynth) and Kaiju/Nibiru secure lethal threats and close out games (Inferred)
D10 Main Deck Efficiency & Flexibility 68 Compact 24-card construction optimizes draw consistency within Duel Links size limits (Verified)
D11 Extra Deck Efficiency & Coverage 72 9-slot ED covers Synchro, Link, and Fusion with versatile utility monsters for diverse situations (Verified)
D12 Side Deck Adaptability 15 Side count is 0, severely limiting post-side adaptability and Best-of-3 resilience (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample available; archetype viability assumed provisional pending tournament data (Provisional)
D14 Pilotability & Error Tolerance 55 Timing windows for Normal Traps and Fiend triggers require precise execution, lowering error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ 0.38 · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High consistency via compact 24-card main deck
  • Strong resource recursion and trap synergy
  • Resilient boss monsters with protection effects
  • Diverse removal and negation suite

Weaknesses

  • Zero side-deck cards limits post-side adaptability
  • Lacks parsed combo telemetry for verified ceiling/floor
  • Complex timing windows for Normal Traps increase error risk
  • Slow setup speed compared to aggressive formats

Critical choke points

  • Dependence on drawing specific Normal Traps to trigger engine chains
  • Vulnerability to mass board breaks before traps are set
  • Side-deck absence prevents targeted matchup adjustments
Priority Remove Add Reason
1 None Side Deck Cards (e.g., Anti-Spell Fragrance, Dimension Shifter, Solemn Judgment) Adding a side deck is mandatory for Best-of-3 adaptability and addressing specific format threats.

Evidence & confidence

  • Verified: Legality status; Main/Extra deck counts; Card text roles and effects; Side deck count is 0
  • Inferred: Consistency estimates from hypergeometric probabilities; Combo floor/median/ceiling from card text analysis; Strategic classification and weight application; Resource economy and interaction quality
  • Provisional: Matchup format fit due to missing metagame data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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