Earth Machine Deck #736581 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Heavy Armored Knight Babeldecker x3, Infinitrack Harvester x3, Night Train Blue Traveler x3.

Created by: YGO Mod (20517634)

Created On: 07/30/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
73± 7/ 100
Power Score
Structural 73
Reliability 60
Going First 75
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 73/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 73
Going First 75
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank 10 XYZ/Link OTK via Train and Infinitrack engine; Midrange value via searcher-stock and Extra-Deck summons
  • Turn 1 (going first): Set 2-3 turn 1, develop with Heavy Forward/Infinitrack Harvester, pop key cards, turn 2-3 assemble rank 10 for burst
  • Turn 2 (going second): Six-card hand into turn 1 set, answer while developing, pivot to rank 10 or board control by turn 3
  • Recovery: Hand-trap disruption (Maxx "C", Droll), backrow from Heavy Armored Knight/Babeldecker, rank 10 from GY via reanimation or Extra
  • After siding: Side into targeted removal and floodgate-like tech; keep rank 10 access and searcher density

Why it scores here

The deck reliably opens a functional plan via strong searcher density and the Train/Infinitrack engine, converting to high-end burst with multiple rank 10 paths (ceiling 85). Floor is constrained by brick risk from conflicting normals and disruption susceptibility (D5/D2). It produces consistent midrange pressure and above-average closing power, but suffers from moderate brick rate and limited post-side adaptability, yielding a solid 73 overall.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Hypergeometric P(≥1 archetype core in 5) ≈ 0.931; 24 of 60 main cards belong to the core group (E).
D2 Opening-Hand Quality & Brick Management 60 38 non-core cards and 3 hand-traps raise brick/conflict risk; P(none in hand5) ≈ 0.069 (I).
D3 Combo Conversion & Ceiling 85 Best line includes rank 10 OTK via Superdreadnought Rail Cannon variants (E).
D4 Combo Floor & Median Output 60 Median output limited by disruption and brick; combo suite lacks guaranteed tutor paths (E/I).
D5 Interruption Resilience & Route Redundancy 55 Only 12% hand-trap coverage and limited recursion reduce route redundancy (I).
D6 Resource Economy, Recovery & Grind 65 Resource signature shows card-advantage engines (Heavy Forward, Extra Draw) with moderate float (E/I).
D7 End-Board & Interaction Quality 75 Interaction density supported by 8 negation tech cards and 16 removal texts (E).
D8 Going-Second & Board-Breaking Power 60 Going-second plan relies on six-card hand and set traps; board-breaker density moderate (I).
D9 Offensive Pressure & Closing Power 80 End-board ATK boosted by 38 Machine attackers and rank 10 finishers (E).
D10 Main Deck Efficiency & Flexibility 75 60-card main with 38 Machine/EARTH and low multi-draw keeps deck compact (E).
D11 Extra Deck Efficiency & Coverage 85 Extra deck provides 15 slots with rank 10/link coverage for key threats (E).
D12 Side Deck Adaptability 50 Side deck is sparse and generic; no post-side win-rate data (P).
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share noted but outcome uncertain (P).
D14 Pilotability & Error Tolerance 60 Combo steps are moderate with 12 key pieces; decision points manageable for intended pilot (I).

How the score was computed

Strategy profile: Balanced (primary Combo, secondary Midrange). Structural ≈ 73, Going First ≈ 75, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: archetype_popularity (0); brick rate (-5); extra_deck_coverage (5); post_side_plan (-3); format_uncertainty (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: — going-first lines vs — going-second lines

Strengths

  • High archetype purity with 24 Train and strong Infinitrack support
  • Excellent Extra-Deck coverage with multiple rank 10 and link threats
  • Strong opening searcher density (29 searchers) and high P(≥1 core ≈ 0.93)
  • Powerful end-board ATK and multiple bypass paths via rank 10
  • Redundant engine routes through Train, Infinitrack, and Machina

Weaknesses

  • Brick risk from 38 off-archetype cards and conflicting Normal Monsters
  • Limited hand-trap coverage (3 cards) and light recursion
  • Vulnerable to targeted disruption before rank 10 resolves
  • Sparse side deck and no confirmed post-side win-rate data
  • Dependence on specific Extra-Deck cards for consistent rank 10 access

Critical choke points

  • Turn 1-2 consistency: missing key engine pieces leads to brick
  • Rank 10 assembly delay if multiple tribute fodder required
  • Reliance on specific Extra-Deck targets (e.g., Superdreadnoughts)
  • Disruption timing: failure to protect early sets risks falling behind
Priority Remove Add Reason
1 Consider 1-2 additional hand-traps or low-cost counters to improve D2 and D5 Reduce brick rate and increase disruption consistency
2 Test alternate Extra-Deck pieces for redundancy (e.g., additional rank 10) Safeguard against disruption of key OTK pieces

Evidence & confidence

  • Verified: legality status and card counts; composition spread and archetype purity numbers; probabilities derived from deck structure
  • Observed: combo evidence notes 'no parseable boards' (combo floor/median/ceiling inferred)
  • Inferred: D1, D2, D3, D4, D5, D6, D7, D8, D9, D10, D11, D12, D13, D14 scores and probabilities; combo floor/median/ceiling and matchup assessments; full 'why_scores' narrative and pillar ratings
  • Provisional: Meta Power and tournament reliability (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Earth Machine

Earth Machine Breakdown

 
 

 

 

 

 

 

 
 

 

 
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