Dracotail Deck #736554 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Pan x3, Materiactor Exareptor x3, Parlor Dragonmaid x3. Created Jul 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/29/2026
Main Deck (40)
- Dracotail Pan x3
- Dracotail Urgula x2
- Dragonmaid Lorpar x1
- Materiactor Exareptor x3
- Materiactor Zeptwing x2
- Parlor Dragonmaid x3
- Prufinesse, the Tactical Trapper x3
- Baby Dragon x1
- Tune Warrior x1
- Dragonmaid Changeover x1
- Dragunity Divine Wind x1
- Polymerization x2
- Backup Team x1
- D.D. Post x1
- Dark Factory of More Production x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Dragonmaid Tidying x2
- Lost Wind x1
- Paleozoic Marrella x3
- Primite Howl x1
- Torrential Tribute x3
Extra Deck (15)
- Dracotail Shaulas x2
- Magnum the Reliever x1
- Berserker of the Tenyi x1
- Cross-Sheep x1
- Dragunity Knight - Romulus x1
- Haggard Lizardose x1
- Imduk the World Chalice Dragon x1
- Triple Burst Dragon x1
- Gaia Knight, the Force of Earth x1
- Stardust Charge Warrior x1
- Melomelody the Brass Djinn x1
- Muzurhythm the String Djinn x1
- Super Quantal Mech Beast Grampulse x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.7 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board with resource advantage, removal, and high‑ATK finishers
- Turn 1 (going first): Draw and search key Dracotail cards, set up board‑wipe traps, then summon a high‑ATK monster
- Turn 2 (going second): Use extra‑deck summons and board‑breakers to disrupt opponent, then close with Dracotail Pan or Dragonmaid Lorpar
- Recovery: Recycle banished cards with D.D. Post and Dark Factory draws, then re‑establish hand advantage
- After siding: No side deck; rely on in‑deck flexibility
Why it scores here
The deck reliably opens with at least one core Dracotail piece about half the time, allowing a removal‑heavy start. It can convert that starter into board pressure using draw and search loops, then finish with 2700‑ATK monsters. Interaction density is high thanks to many removal and two negation cards, and the deck recovers resources via banish‑recursion effects. However, the engine is fragmented, the main deck is low‑purity, and there is no side deck, which limits consistency and adaptability. Scores reflect the system’s control focus rather than raw card power or popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 core card in opening 5) ≈ 0.51; 3‑copy core pieces give ~0.34 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand contains many traps/spells and only 1 Normal monster; hypergeometric brick estimate ≈0.49 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; best plausible line (Fusion + board wipe) limited to ~40 PowerIndex (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Typical play without full combo yields ~30 PowerIndex (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent removal, draw and banish loops provide alternate routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Draw engines (Dark Factory, Backup Team, D.D. Post) and banish recursion sustain resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density high with 21 removal cards and 2 negations; end‑board monsters reach 2700 ATK (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Board‑breakers like Torrential Tribute and Paleozoic Marrella work with a 6‑card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | High‑ATK monsters (Dracotail Pan, Dragonmaid Lorpar) give closing pressure around 60 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 40‑card main deck holds 23 distinct cards and only 18% archetype purity, reducing efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15‑card Extra Deck spreads across 5 archetypes, many slots unused for core strategy (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty, no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament data; meta fit provisional and low (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi‑archetype list with many decision points lowers pilotability (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 51.7, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ 0.49 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density with many removal and draw cards
- Strong end‑board monsters (2700 ATK)
- Flexible extra‑deck options across several archetypes
- Resource recursion via banish and draw effects
Weaknesses
- Low archetype purity and fragmented core engine
- No hand traps to protect against opponent combos
- No side deck for post‑side adaptation
- Complex decision tree reduces consistency
Critical choke points
- Need to draw at least one core Dracotail card early
- Reliance on specific Fusion or board‑wipe combos that are not guaranteed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Off‑archetype filler such as Baby Dragon, Maxx C, and unrelated staples | Hand traps like Ash Blossom & Joyous Spring and Maxx C | Increase opening consistency and protect core engine |
| 2 | Additional Dracotail core monsters (e.g., Dracotail Phryxul) to raise purity | Strengthen engine accessibility and reduce brick rate | |
| 3 | Side deck with anti‑meta cards (e.g., Cosmic Cyclone, Twin Twisters) for post‑side plans | Improve adaptability in best‑of‑3 matches |
Evidence & confidence
- Verified: legality status Legal; card text excerpts for each card; probabilities hypergeometric values; usage_statistics core presence data
- Inferred: engine accessibility based on core probability; brick estimate from composition; combo ceiling and floor from lack of boards; interruption resilience from multiple removal paths; resource economy from draw and banish loops; interaction quality from role_tag_counts; going‑second board breaking from board‑wipe cards; offensive closing power from monster ATK values; main deck efficiency from archetype purity; extra deck efficiency from spread across archetypes; pilotability from list complexity
- Provisional: matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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