Dracotail Deck #736554 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Pan x3, Materiactor Exareptor x3, Parlor Dragonmaid x3. Created Jul 29, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 07/29/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
50± 7/ 100
Power Score
Structural 52
Reliability 45
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 51.7
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board with resource advantage, removal, and high‑ATK finishers
  • Turn 1 (going first): Draw and search key Dracotail cards, set up board‑wipe traps, then summon a high‑ATK monster
  • Turn 2 (going second): Use extra‑deck summons and board‑breakers to disrupt opponent, then close with Dracotail Pan or Dragonmaid Lorpar
  • Recovery: Recycle banished cards with D.D. Post and Dark Factory draws, then re‑establish hand advantage
  • After siding: No side deck; rely on in‑deck flexibility

Why it scores here

The deck reliably opens with at least one core Dracotail piece about half the time, allowing a removal‑heavy start. It can convert that starter into board pressure using draw and search loops, then finish with 2700‑ATK monsters. Interaction density is high thanks to many removal and two negation cards, and the deck recovers resources via banish‑recursion effects. However, the engine is fragmented, the main deck is low‑purity, and there is no side deck, which limits consistency and adaptability. Scores reflect the system’s control focus rather than raw card power or popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 core card in opening 5) ≈ 0.51; 3‑copy core pieces give ~0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand contains many traps/spells and only 1 Normal monster; hypergeometric brick estimate ≈0.49 (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; best plausible line (Fusion + board wipe) limited to ~40 PowerIndex (Inferred)
D4 Combo Floor & Median Output 30 Typical play without full combo yields ~30 PowerIndex (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent removal, draw and banish loops provide alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw engines (Dark Factory, Backup Team, D.D. Post) and banish recursion sustain resources (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density high with 21 removal cards and 2 negations; end‑board monsters reach 2700 ATK (Inferred)
D8 Going-Second & Board-Breaking Power 55 Board‑breakers like Torrential Tribute and Paleozoic Marrella work with a 6‑card hand (Inferred)
D9 Offensive Pressure & Closing Power 60 High‑ATK monsters (Dracotail Pan, Dragonmaid Lorpar) give closing pressure around 60 (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40‑card main deck holds 23 distinct cards and only 18% archetype purity, reducing efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15‑card Extra Deck spreads across 5 archetypes, many slots unused for core strategy (Inferred)
D12 Side Deck Adaptability 30 Side deck empty, no post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 35 No tournament data; meta fit provisional and low (Provisional)
D14 Pilotability & Error Tolerance 40 Complex multi‑archetype list with many decision points lowers pilotability (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 51.7, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ 0.49 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density with many removal and draw cards
  • Strong end‑board monsters (2700 ATK)
  • Flexible extra‑deck options across several archetypes
  • Resource recursion via banish and draw effects

Weaknesses

  • Low archetype purity and fragmented core engine
  • No hand traps to protect against opponent combos
  • No side deck for post‑side adaptation
  • Complex decision tree reduces consistency

Critical choke points

  • Need to draw at least one core Dracotail card early
  • Reliance on specific Fusion or board‑wipe combos that are not guaranteed
Priority Remove Add Reason
1 Off‑archetype filler such as Baby Dragon, Maxx C, and unrelated staples Hand traps like Ash Blossom & Joyous Spring and Maxx C Increase opening consistency and protect core engine
2 Additional Dracotail core monsters (e.g., Dracotail Phryxul) to raise purity Strengthen engine accessibility and reduce brick rate
3 Side deck with anti‑meta cards (e.g., Cosmic Cyclone, Twin Twisters) for post‑side plans Improve adaptability in best‑of‑3 matches

Evidence & confidence

  • Verified: legality status Legal; card text excerpts for each card; probabilities hypergeometric values; usage_statistics core presence data
  • Inferred: engine accessibility based on core probability; brick estimate from composition; combo ceiling and floor from lack of boards; interruption resilience from multiple removal paths; resource economy from draw and banish loops; interaction quality from role_tag_counts; going‑second board breaking from board‑wipe cards; offensive closing power from monster ATK values; main deck efficiency from archetype purity; extra deck efficiency from spread across archetypes; pilotability from list complexity
  • Provisional: matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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