Nemeses Deck #736552 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Speedroid Terrortop x3, Ash Blossom & Joyous Spring x3, Breath of the Tistina x3. Created Jul 29, 2026 by YGO Mod.

Deck Nemeses Master Duel

Created by: YGO Mod (20517634)

Created On: 07/29/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
57± 5/ 100
Power Score
Structural 57
Reliability 55
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.45
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the opponent with hand traps and disruption, then build a resilient Xyz/Link board.; Utilize Tistina searchers and Mulcharmy draw engines to generate resources for late‑game pressure.
  • Turn 1 (going first): Open with a hand trap (Ash Blossom, Infinite Impermanence, etc.) to stop opponent’s key plays, then search a Tistina monster and set up a quick Xyz summon.
  • Turn 2 (going second): Use the six‑card hand to stack multiple hand traps, then on opponent’s turn activate a board‑breaker (Full‑Armored Xyz, Totem Bird) or a Tistina beatstick.
  • Recovery: If the board is broken, recycle resources with Mulcharmy draw effects, Droll & Lock Bird, and the various Tistina searchers to re‑establish a monster presence.
  • After siding: No side deck is present; the list relies on its built‑in toolbox to adapt.

Why it scores here

The deck reliably opens with a hand trap and a Tistina searcher in over 90% of opening hands, giving it strong early consistency. Its many disruption tools (negates, floodgates) and draw engines let it survive opponent interference and recover resources. While it lacks a high‑damage combo, it can assemble a solid Xyz/Link board that pressures opponents in the mid‑game. The wide variety of searchers and flexible extra‑deck slots provide toolbox adaptability, but the absence of a side deck and the low archetype purity limit its efficiency and matchup coverage.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(at least one core starter in opening 5) ≈ 0.94 (Inferred).
D2 Opening-Hand Quality & Brick Management 80 Full‑brick probability ≈ 0.06; hand trap group P≥1 in 6‑card hand ≈ 0.81 (Inferred).
D3 Combo Conversion & Ceiling 40 No recorded combo boards; ceiling relies on single‑turn Xyz summons (Inferred).
D4 Combo Floor & Median Output 30 Typical games resolve only a few monsters before disruption (Inferred).
D5 Interruption Resilience & Route Redundancy 70 Multiple independent hand traps and draw effects give redundancy (Inferred).
D6 Resource Economy, Recovery & Grind 65 Mulcharmy draw effects, Droll & Lock Bird, and Maxx "C" supply card advantage (Inferred).
D7 End-Board & Interaction Quality 60 8 negation/8 removal cards provide layered interaction (Inferred).
D8 Going-Second & Board-Breaking Power 65 Going‑second hand trap density 0.81 and board‑breaker Xyz options (Inferred).
D9 Offensive Pressure & Closing Power 55 Late‑game beatsticks like Varudras (4000 ATK) exist but need material (Inferred).
D10 Main Deck Efficiency & Flexibility 45 27 distinct main‑deck cards, only 3.6% exact‑archetype purity (Inferred).
D11 Extra Deck Efficiency & Coverage 60 15 extra‑deck slots filled with 12 Xyz and 3 Link, covering many scenarios (Inferred).
D12 Side Deck Adaptability 20 Side deck count is 0, giving no post‑side adaptation (Inferred).
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit is speculative (Provisional).
D14 Pilotability & Error Tolerance 40 High hand‑trap count and many decision points increase error tolerance (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 57.45, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low archetype purity (-4); No side deck (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening‑hand consistency for core cards.
  • Rich hand‑trap and negation suite for disruption.
  • Multiple draw engines to recover resources.

Weaknesses

  • Low archetype purity leads to potential brick and inefficiency.
  • No side deck limits adaptability in best‑of‑3.
  • Lack of a defined high‑damage combo reduces ceiling.

Critical choke points

  • Reliance on drawing key Tistina monsters early.
  • Need for Xyz materials to activate powerful board‑breakers.
Priority Remove Add Reason
1 One copy of Maxx "C" Another copy of Infinite Impermanence Improves hand‑trap density without exceeding limited slots.
2 One copy of Triple Tactics Talent Another copy of Crossout Designator Adds more consistent negation for going‑second play.

Evidence & confidence

  • Verified: legality status; card copy counts; role hints
  • Inferred: engine accessibility from probability; brick estimate from hypergeometric; resource loops from card text; interaction density from role tags; extra‑deck coverage from card list
  • Provisional: matchup coverage
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Nemeses

Nemeses Breakdown

 
 

 

 

 

 

 

 
 

 

 
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