Stardust Bystial Deck #736451 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Black Metal Dragon x3, Ash Blossom & Joyous Spring x3, Dragon Ravine x3. Created Jul 28, 2026 by YGO Mod.
Deck Stardust Bystial Master Duel
Created by: YGO Mod (20517634)
Created On: 07/28/2026
Main Deck (40)
- Absorouter Dragon x1
- Black Dragon Collapserpent x1
- Black Metal Dragon x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Eclipse Wyvern x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Black Meteor Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- The Bystial Lubellion x1
- White Dragon Wyverburster x1
- Red-Eyes Black Dragon x1
- Ash Blossom & Joyous Spring x3
- Dragunity Remus x1
- Ghost Belle & Haunted Mansion x1
- Rokket Caliber x1
- Rokket Tracer x1
- Boot Sector Launch x1
- Borrel Regenerator x1
- Branded Regained x1
- Called by the Grave x1
- Chaos Space x2
- Crossout Designator x1
- Dragon Ravine x3
- Triple Tactics Talent x1
- Borrel Reboot x1
- Infinite Impermanence x2
- Max Metalmorph x1
Extra Deck (15)
- Accesscode Talker x1
- Borrelend Dragon x1
- Borrelguard Dragon x1
- Borrelsword Dragon x1
- Breachborrel Dragon x1
- Dillingerous Dragon x1
- Dragunity Knight - Romulus x1
- Guardragon Pisty x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- S:P Little Knight x1
- Striker Dragon x1
- Trisborrel Dragon x1
- W:P Fancy Ball x1
- Borreload Savage Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Establish a Bystial boss monster (Magnamhut, Lubellion) and attack for game; Red-Eyes Fusion/Black Metal Dragon engine to generate high ATK monsters
- Turn 1 (going first): Set hand traps, search core cards (Dragon Ravine, Bystial Magnamhut), aim for a quick Bystial summon
- Turn 2 (going second): Negate opponent plays with hand traps, then use draw engines to assemble a boss monster
- Recovery: Use Ash Blossom, Maxx "C", and Branded Regained to draw into missing pieces and recycle banished resources
- After siding: No side deck; the deck relies on its main‑deck consistency
Why it scores here
The deck opens consistently thanks to a 94% chance of drawing a core starter and a low 6% brick estimate, giving it solid early reliability. Its abundant hand‑trap suite and many negation cards let it survive disruption and keep pressure. However, the lack of recorded combo lines and the fragmented engine (many off‑archetype cards) keep its ceiling low, and the illegal Eclipse Wyvern further drags the overall rating. The evaluation therefore reflects strong consistency and interaction but penalizes the missing combo depth and legality issue.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core starter in opening 5) ≈ 0.94 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick proxy probability ≈ 0.06 (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No combo boards recorded; inferred low ceiling due to fragmented engine (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output inferred low from lack of combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 8 hand‑traps, 10 negation cards give strong interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Draw power from Ash Blossom, Maxx "C", Triple Tactics, Branded Regained (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Multiple boss monsters and negation effects provide decent end‑board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand‑trap group P(at least one in 6) ≈ 0.76, but few dedicated board‑breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Presence of Bystial Magnamhut, Lubellion, Red‑Eyes Black Fullmetal as finishers (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 31 distinct cards, 48% archetype purity indicates moderate main‑deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15‑card Extra Deck with many non‑core links shows limited coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty; no adaptability after side‑in (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex limited‑card interactions and many steps lower pilotability (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal card (Eclipse Wyvern) (-10); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to open a core starter
- Robust hand‑trap and negation suite
- Multiple draw engines for resource recovery
Weaknesses
- Illegal card (Eclipse Wyvern) blocks legality
- Fragmented engine with many off‑archetype cards
- No recorded combo lines, low ceiling
Critical choke points
- Reliance on limited Bystial Magnamhut
- Eclipse Wyvern (forbidden) prevents legal play
- Limited side‑deck options
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Eclipse Wyvern | Legal Bystial core monster (e.g., Bystial Druid) | Eliminate illegal card and improve engine cohesion |
| 2 | Some off‑archetype generic cards | More Bystial or Rokket synergy cards | Increase archetype purity and reduce variance |
Evidence & confidence
- Verified: legality status; card text excerpts; copy counts
- Inferred: core starter probability; brick estimate; hand‑trap density; draw engine presence; boss monster presence; main‑deck and extra‑deck composition analysis; pilotability assessment
- Provisional: matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





