Fire Formation Deck #736430 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Rescue Cat x3, Test Bear x3. Created Jul 28, 2026 by YGO Mod.
Deck Fire Formation Master Duel
Created by: YGO Mod (20517634)
Created On: 07/28/2026
Main Deck (40)
- Gladiator Beast Attorix x1
- Gladiator Beast Augustus x1
- Gladiator Beast Bestiari x1
- Gladiator Beast Darius x1
- Gladiator Beast Equeste x1
- Gladiator Beast Gistel x3
- Gladiator Beast Noxious x1
- Gladiator Beast Vespasius x1
- Rescue Cat x3
- Test Bear x3
- Test Tiger x1
- Ash Blossom & Joyous Spring x3
- Fire Formation - Tenki x3
- Flavian - Colosseum of the Gladiator Beasts x3
- Gladiator Beast's Comeback x3
- Gladiator Proving Ground x3
- Gladiator Rejection x1
- Gladiator Beast Charge x2
- Gladiator Beast War Chariot x2
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 73/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 74.2 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 70 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Gladiator Beast swarm engine culminating in high‑ATK Fusion/Link monsters; Hand‑trap disruption to stall and protect the engine
- Turn 1 (going first): Open with a searcher (Gladiator Proving Ground or Fire Formation ‑ Tenki) to fetch a Gladiator Beast monster, then chain special summons (Gistel, Test Bear, etc.) to build a board and launch a Fusion/Link.
- Turn 2 (going second): Set hand traps (Infinite Impermanence, Ash Blossom) to negate opponent plays, then use extra‑deck summons or board‑breakers (Gladiator Beast Charge, War Chariot) to seize control.
- Recovery: Recycle monsters via Gladiator Beast Gistel, Gladiator Rejection, and Test Bear to re‑establish the swarm after removal.
- After siding: No side deck; relies on hand‑trap flexibility and engine resilience.
Why it scores here
The deck opens reliably thanks to a 99.98% chance of drawing at least one Gladiator Beast starter, and its many searchers and recycle loops let it keep the engine alive. It can convert that engine into a sizable board with high‑ATK Fusion/Link monsters, while hand traps and numerous negation effects protect against disruption. However, low archetype purity and the absence of a side deck reduce flexibility and increase reliance on a few key cards, keeping the overall power in the low‑mid 70s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | Archetype core group p_open_at_least_one_hand5 = 0.9998 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 85 | Full‑brick proxy p_none_in_hand5 = 0.0002; many searchers reduce dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Gladiator Beast engine can summon multiple monsters and high‑ATK fusions; ceiling inferred from engine potential (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Without combo data, typical board size is moderate; floor inferred from disruption risk (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Hand‑trap count (6) and multiple alternate summon paths give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 80 | 13 searcher cards and recycle effects (Gistel, Rejection) support resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | role_tag_counts.negation_text = 12, removal_text = 5 (Verified) |
| D8 | Going-Second & Board-Breaking Power | 70 | hand_trap_group p_at_least_one_hand6 = 0.6496 and board‑breaker cards like Charge (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Maximum ATK among present monsters ~2600‑3000; missing top fusions lowers pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Archetype purity only 5.5%; many off‑archetype cards increase filler (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Extra deck has 15 slots filled with 10 distinct cards but lacks key bosses (Claudius, Dragases) (Inferred) |
| D12 | Side Deck Adaptability | 40 | Side deck count = 0; no post‑side plan data (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Combo engine with many steps and hand‑trap decisions raises complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 74.2, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: Low archetype purity (-4); Missing key extra‑deck bosses (-3); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near‑certain engine start (99.98% starter draw)
- Abundant searchers and recycle loops for resource stability
- Strong interaction suite (12 negations, 5 removals)
- Multiple extra‑deck options for flexible board development
Weaknesses
- Very low exact‑archetype purity; many filler cards
- Missing top‑tier Fusion/Link monsters that boost closing power
- No side deck limits matchup adaptability
- Complex combo lines increase error potential
Critical choke points
- Reliance on Gladiator Beast Gistel / Test Bear for recycling
- Absence of Claudius and Dragases reduces late‑game firepower
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler (e.g., generic Beast‑Warrior spells) | Gladiator Beast Claudius (Fusion) and Gladiator Beast Dragases (Link) | Boosts top‑end pressure and reduces reliance on recycle loops |
| 2 | A side‑deck floodgate such as Solemn Judgment or Evenly Matched | Improves matchup coverage against decks with strong board presence |
Evidence & confidence
- Verified: role_tag_counts.negation_text = 12; role_tag_counts.removal_text = 5; legality.status = Legal
- Inferred: archetype_core_group p_open_at_least_one_hand5 = 0.9998; full_brick_estimate = 0.0002; hand_trap_group p_at_least_one_hand6 = 0.6496; searcher_text_group p_at_least_one_hand5 = 0.8773; engine ceiling inferred from Gladiator Beast combo potential; engine floor inferred from disruption risk; resource loops inferred from Gistel, Rejection, Test Bear; extra deck coverage inferred from missing key bosses
- Provisional: matchup coverage lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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