Greed Deck #736409 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Jul 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/28/2026
Main Deck (57)
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Kewl Tune Clip x1
- Kewl Tune Cue x3
- Kewl Tune Mix x2
- Kewl Tune Reco x3
- Kewl Tune Rotary x3
- Called by the Grave x1
- Duelist Genesis x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- JJ "Kewl Tune" x1
- Kewl Tune Synchro x3
- Lightning Storm x2
- Over Tuning x1
- Pot of Prosperity x1
- Synchro Overtake x1
- The Fallen & The Virtuous x2
- Anti-Spell Fragrance x1
- Dominus Purge x2
- Infinite Impermanence x2
- Mannadium Reframing x1
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Ecclesia and the Dark Dragon x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Kewl Tune B2B x1
- Kewl Tune Crackle x1
- Kewl Tune Loudness War x1
- Kewl Tune Remix x1
- Kewl Tune RS x2
- Kewl Tune Track Maker x2
- Visas Amritara x1
- Zalen the Shackled Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish a high‑ATK Synchro monster and lock the opponent with hand traps and floodgate effects.; Disrupt opponent's plays and grind out advantage with draw/search loops.
- Turn 1 (going first): Activate hand traps (Ash Blossom, Ghost Belle, Veiler) to negate early threats, then search a Kewl Tune tuner and begin a Synchro chain.
- Turn 2 (going second): Use the abundant hand‑trap suite and Anti‑Spell Fragrance to stall, then summon a tuner and fire off a powerful Synchro monster.
- Recovery: Recover resources with Ghost Belle, Called by the Grave, and Pot of Prosperity; re‑search key tuners with Kewl Tune cards.
- After siding: No side deck; rely on hand‑trap flexibility and extra‑deck options to adapt after the initial turns.
Why it scores here
The deck reliably opens with a hand‑trap or tuner, using its dense hand‑trap suite to neutralize early threats and then search a Kewl Tune tuner to start a Synchro engine. Its many Synchro options give a respectable ceiling, while draw and recursion cards keep resources flowing. However, the large 57‑card main deck, lack of a side deck, and reliance on specific tuner combos lower consistency and pilotability, keeping the overall score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(at least one tuner in opening 5) ≈ 0.95 (Inferred); core group open probability 0.995 (Verified). |
| D2 | Opening-Hand Quality & Brick Management | 75 | P(no core card in opening 5) ≈ 0.0049 (Inferred); hand‑trap count 17 gives strong early utility (Verified). |
| D3 | Combo Conversion & Ceiling | 65 | Potential high‑ATK Synchro monsters (e.g., Zalen, Kewl Tune B2B) suggest a strong ceiling despite no recorded combos (Inferred). |
| D4 | Combo Floor & Median Output | 55 | Typical turn‑1 is a hand trap or tuner; without combo data median output is modest (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent tuners and hand traps provide redundant disruption paths (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 68 | Pot of Prosperity, Mulcharmy draw, and Ghost Belle recursion supply resource loops (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Negation suite (Ash, Veiler, Infinite Impermanence, Solemn Judgment, Dominus Purge) yields high interaction density (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand‑trap group P(at least one in 6) ≈ 0.894 (Inferred); Lightning Storm and Harpie's Feather Duster give board‑break potential (Verified). |
| D9 | Offensive Pressure & Closing Power | 60 | Synchro monsters up to 3200 ATK provide closing pressure, but require multiple steps (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57‑card main deck with only 1.4% exact‑archetype purity indicates low compactness (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15‑card Extra Deck filled with 13 Synchro options covers many levels, showing good coverage (Verified). |
| D12 | Side Deck Adaptability | 0 | Side deck count is 0, giving no post‑side adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit is unknown, thus provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Complex tuner‑Synchro engine and many decision points lower error tolerance (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Large main‑deck size (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very strong hand‑trap suite and floodgate control.
- Versatile Synchro engine with many tuner options.
- Good resource loops via draw and recursion cards.
Weaknesses
- Large 57‑card main deck reduces consistency.
- No side deck limits adaptability after side‑phase.
- Complex decision tree makes pilotability lower.
Critical choke points
- Reliance on specific tuner combinations to access key Synchro monsters.
- Need for extra‑deck summons; if opponent disrupts tuner flow the engine stalls.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype tech cards (e.g., Illusion Gate, Dominus Purge) to tighten the deck. | A side‑deck anti‑hand‑trap like Evenly Matched or Twin Twisters for board‑break flexibility. | Improves side‑deck adaptability and reduces brick risk. |
Evidence & confidence
- Verified: Legality status; Extra‑deck breakdown; Hand‑trap count; Core group open probability
- Inferred: Tuner opening probability; Engine redundancy; Resource loops; Interaction density; Board‑break potential; Deck efficiency assessment; Pilotability assessment
- Provisional: Matchup/format fit due to missing tournament data
- Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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