Greed Deck #736409 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Jul 28, 2026 by YGO Mod.

Deck Greed TCG

Created by: YGO Mod (20517634)

Created On: 07/28/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
60± 5/ 100
Power Score
Structural 61
Reliability 55
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a high‑ATK Synchro monster and lock the opponent with hand traps and floodgate effects.; Disrupt opponent's plays and grind out advantage with draw/search loops.
  • Turn 1 (going first): Activate hand traps (Ash Blossom, Ghost Belle, Veiler) to negate early threats, then search a Kewl Tune tuner and begin a Synchro chain.
  • Turn 2 (going second): Use the abundant hand‑trap suite and Anti‑Spell Fragrance to stall, then summon a tuner and fire off a powerful Synchro monster.
  • Recovery: Recover resources with Ghost Belle, Called by the Grave, and Pot of Prosperity; re‑search key tuners with Kewl Tune cards.
  • After siding: No side deck; rely on hand‑trap flexibility and extra‑deck options to adapt after the initial turns.

Why it scores here

The deck reliably opens with a hand‑trap or tuner, using its dense hand‑trap suite to neutralize early threats and then search a Kewl Tune tuner to start a Synchro engine. Its many Synchro options give a respectable ceiling, while draw and recursion cards keep resources flowing. However, the large 57‑card main deck, lack of a side deck, and reliance on specific tuner combos lower consistency and pilotability, keeping the overall score moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one tuner in opening 5) ≈ 0.95 (Inferred); core group open probability 0.995 (Verified).
D2 Opening-Hand Quality & Brick Management 75 P(no core card in opening 5) ≈ 0.0049 (Inferred); hand‑trap count 17 gives strong early utility (Verified).
D3 Combo Conversion & Ceiling 65 Potential high‑ATK Synchro monsters (e.g., Zalen, Kewl Tune B2B) suggest a strong ceiling despite no recorded combos (Inferred).
D4 Combo Floor & Median Output 55 Typical turn‑1 is a hand trap or tuner; without combo data median output is modest (Inferred).
D5 Interruption Resilience & Route Redundancy 70 Multiple independent tuners and hand traps provide redundant disruption paths (Inferred).
D6 Resource Economy, Recovery & Grind 68 Pot of Prosperity, Mulcharmy draw, and Ghost Belle recursion supply resource loops (Inferred).
D7 End-Board & Interaction Quality 70 Negation suite (Ash, Veiler, Infinite Impermanence, Solemn Judgment, Dominus Purge) yields high interaction density (Inferred).
D8 Going-Second & Board-Breaking Power 68 Hand‑trap group P(at least one in 6) ≈ 0.894 (Inferred); Lightning Storm and Harpie's Feather Duster give board‑break potential (Verified).
D9 Offensive Pressure & Closing Power 60 Synchro monsters up to 3200 ATK provide closing pressure, but require multiple steps (Inferred).
D10 Main Deck Efficiency & Flexibility 45 57‑card main deck with only 1.4% exact‑archetype purity indicates low compactness (Inferred).
D11 Extra Deck Efficiency & Coverage 70 15‑card Extra Deck filled with 13 Synchro options covers many levels, showing good coverage (Verified).
D12 Side Deck Adaptability 0 Side deck count is 0, giving no post‑side adaptability (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit is unknown, thus provisional (Provisional).
D14 Pilotability & Error Tolerance 40 Complex tuner‑Synchro engine and many decision points lower error tolerance (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Large main‑deck size (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very strong hand‑trap suite and floodgate control.
  • Versatile Synchro engine with many tuner options.
  • Good resource loops via draw and recursion cards.

Weaknesses

  • Large 57‑card main deck reduces consistency.
  • No side deck limits adaptability after side‑phase.
  • Complex decision tree makes pilotability lower.

Critical choke points

  • Reliance on specific tuner combinations to access key Synchro monsters.
  • Need for extra‑deck summons; if opponent disrupts tuner flow the engine stalls.
Priority Remove Add Reason
1 Some off‑archetype tech cards (e.g., Illusion Gate, Dominus Purge) to tighten the deck. A side‑deck anti‑hand‑trap like Evenly Matched or Twin Twisters for board‑break flexibility. Improves side‑deck adaptability and reduces brick risk.

Evidence & confidence

  • Verified: Legality status; Extra‑deck breakdown; Hand‑trap count; Core group open probability
  • Inferred: Tuner opening probability; Engine redundancy; Resource loops; Interaction density; Board‑break potential; Deck efficiency assessment; Pilotability assessment
  • Provisional: Matchup/format fit due to missing tournament data
  • Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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