Dominus Deck #736404 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Jul 28, 2026 by YGO Mod.

Deck Dominus TCG

Created by: YGO Mod (20517634)

Created On: 07/28/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
52± 7/ 100
Power Score
Structural 51
Reliability 55
Going First 58
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 51.35
Going First 58
Going Second 68
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control via hand traps and Blue-Eyes engine; Toolbox flexibility
  • Turn 1 (going first): Set up hand traps, search for Dominus Impulse and Blue-Eyes pieces, use Evenly Matched to equalize board.
  • Turn 2 (going second): Deploy hand traps to disrupt opponent, then summon Blue-Eyes monsters with searchers and finish with high‑ATK beatsticks.
  • Recovery: Use Droll & Lock Bird, Ghost Belle & Haunted Mansion, and searcher spells to rebuild hand and board after disruption.
  • After siding: Rely on remaining hand traps and on‑board resources; no side deck present.

Why it scores here

The deck opens reliably with a dense hand‑trap suite (≈93% chance of at least one hand trap in a six‑card hand) and Dominus Impulse, giving it solid early disruption. Its conversion relies on assembling Blue‑Eyes engine pieces, which can produce high‑ATK boards but is inconsistent due to low archetype purity. Interaction density is strong thanks to many negation and removal cards, allowing the deck to survive disruption. However, the lack of a side deck and the heavy reliance on off‑archetype filler lower efficiency and increase choke points, keeping the overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core group (10 copies) opens in 64.9% of opening hands; Dominus Impulse is 100% included (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick proxy probability 35.1% (p_none_in_hand5_proxy_brick) indicates notable brick risk (Inferred)
D3 Combo Conversion & Ceiling 30 No parsed combo boards; ceiling inferred from potential Blue‑Eyes engine (Inferred)
D4 Combo Floor & Median Output 40 Typical starter yields only hand traps and searchers; median output inferred as modest (Inferred)
D5 Interruption Resilience & Route Redundancy 65 19 hand‑trap cards and multiple negation sources give redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (14 copies) and grave‑yard recursion provide moderate resource recovery (Inferred)
D7 End-Board & Interaction Quality 70 20 negation tags and 29 removal tags create a dense interaction layer (Inferred)
D8 Going-Second & Board-Breaking Power 75 Hand‑trap density in going‑second (93.3% chance) plus board‑breakers like Evenly Matched boost second‑player power (Inferred)
D9 Offensive Pressure & Closing Power 65 Blue‑Eyes White Dragon and high‑ATK extra monsters give strong offensive pressure when assembled (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity only 4.3% and many off‑archetype cards reduce deck compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 extra‑deck slots filled with diverse options; coverage moderate (Inferred)
D12 Side Deck Adaptability 0 Side deck count is zero, providing no post‑side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Complex hand‑trap decision tree and many tech cards raise error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 51.35, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high hand‑trap density for disruption
  • Strong interaction suite (negation and removal)
  • Versatile extra‑deck with multiple Blue‑Eyes options

Weaknesses

  • Low archetype purity; many off‑archetype filler cards
  • No side deck limits adaptability after side‑boarding
  • Engine consistency relies heavily on drawing Dominus Impulse and Blue‑Eyes pieces

Critical choke points

  • Reliance on Dominus Impulse to start the engine
  • Need to draw sufficient Blue‑Eyes engine pieces early
Priority Remove Add Reason
1 Some generic filler spells (e.g., Lightning Storm) that clash with core plan S:P Little Knight Provides extra board‑breaking and extra‑deck synergy
2 One copy of Artifact Lancea Mulcharmy Fuwalos Improves core engine consistency and adds extra‑deck utility

Evidence & confidence

  • Verified: legality status Legal; side deck count 0
  • Inferred: core group opening probability 0.6488; brick proxy 0.3512; hand‑trap density 0.9328 for going‑second; interaction tag counts
  • Provisional: matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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