Dominus Deck #736404 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Jul 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/28/2026
Main Deck (55)
- Artifact Lancea x3
- Blue-Eyes Jet Dragon x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Called by the Grave x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Triple Tactics Talent x1
- Wishes for Eyes of Blue x3
- Dominus Impulse x3
- Dragon's Mind x3
- Evenly Matched x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x2
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Lightstorm Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.35 |
| Going First | 58 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control via hand traps and Blue-Eyes engine; Toolbox flexibility
- Turn 1 (going first): Set up hand traps, search for Dominus Impulse and Blue-Eyes pieces, use Evenly Matched to equalize board.
- Turn 2 (going second): Deploy hand traps to disrupt opponent, then summon Blue-Eyes monsters with searchers and finish with high‑ATK beatsticks.
- Recovery: Use Droll & Lock Bird, Ghost Belle & Haunted Mansion, and searcher spells to rebuild hand and board after disruption.
- After siding: Rely on remaining hand traps and on‑board resources; no side deck present.
Why it scores here
The deck opens reliably with a dense hand‑trap suite (≈93% chance of at least one hand trap in a six‑card hand) and Dominus Impulse, giving it solid early disruption. Its conversion relies on assembling Blue‑Eyes engine pieces, which can produce high‑ATK boards but is inconsistent due to low archetype purity. Interaction density is strong thanks to many negation and removal cards, allowing the deck to survive disruption. However, the lack of a side deck and the heavy reliance on off‑archetype filler lower efficiency and increase choke points, keeping the overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype core group (10 copies) opens in 64.9% of opening hands; Dominus Impulse is 100% included (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Brick proxy probability 35.1% (p_none_in_hand5_proxy_brick) indicates notable brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parsed combo boards; ceiling inferred from potential Blue‑Eyes engine (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Typical starter yields only hand traps and searchers; median output inferred as modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 19 hand‑trap cards and multiple negation sources give redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (14 copies) and grave‑yard recursion provide moderate resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 20 negation tags and 29 removal tags create a dense interaction layer (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Hand‑trap density in going‑second (93.3% chance) plus board‑breakers like Evenly Matched boost second‑player power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Blue‑Eyes White Dragon and high‑ATK extra monsters give strong offensive pressure when assembled (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Archetype purity only 4.3% and many off‑archetype cards reduce deck compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 extra‑deck slots filled with diverse options; coverage moderate (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count is zero, providing no post‑side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex hand‑trap decision tree and many tech cards raise error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 51.35, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high hand‑trap density for disruption
- Strong interaction suite (negation and removal)
- Versatile extra‑deck with multiple Blue‑Eyes options
Weaknesses
- Low archetype purity; many off‑archetype filler cards
- No side deck limits adaptability after side‑boarding
- Engine consistency relies heavily on drawing Dominus Impulse and Blue‑Eyes pieces
Critical choke points
- Reliance on Dominus Impulse to start the engine
- Need to draw sufficient Blue‑Eyes engine pieces early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic filler spells (e.g., Lightning Storm) that clash with core plan | S:P Little Knight | Provides extra board‑breaking and extra‑deck synergy |
| 2 | One copy of Artifact Lancea | Mulcharmy Fuwalos | Improves core engine consistency and adds extra‑deck utility |
Evidence & confidence
- Verified: legality status Legal; side deck count 0
- Inferred: core group opening probability 0.6488; brick proxy 0.3512; hand‑trap density 0.9328 for going‑second; interaction tag counts
- Provisional: matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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