Primite Deck #736403 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Jul 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/28/2026
Main Deck (55)
- Artifact Lancea x3
- Blue-Eyes Jet Dragon x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Called by the Grave x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Triple Tactics Talent x1
- Wishes for Eyes of Blue x3
- Dominus Impulse x3
- Dragon's Mind x3
- Evenly Matched x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x2
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Lightstorm Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 60 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: none
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Beatstick with high‑ATK Blue‑Eyes monsters after establishing control; Board‑break with Evenly Matched or Lightning Storm
- Turn 1 (going first): Set up hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler) and search key monsters (Sage with Eyes of Blue, Primite Lordly Lode) to prepare a turn‑2 summon
- Turn 2 (going second): Negate opponent plays with hand traps, then activate a board‑breaker (Evenly Matched, Lightning Storm) and summon a big monster
- Recovery: Recursion via Ghost Belle, Bystial Magnamhut and Primite Lordly Lode; Droll & Lock Bird limits opponent draws
- After siding: Rely on in‑deck flexibility; no side deck available
Why it scores here
The deck reliably opens with a hand‑trap suite and at least one core Primite card (≈98% chance), giving strong early control. It can convert that control into pressure with high‑ATK Blue‑Eyes beatsticks and board‑breakers like Evenly Matched. Redundancy among negation tools provides resilience, while searchers and recursion give moderate resource recovery. However, the large 55‑card main deck, low archetype purity, and lack of a side deck reduce efficiency and adaptability, keeping the overall power in the low‑to‑mid range.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 92 | P(at least one core card in opening 5) ≈ 0.98, giving a very reliable starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 85 | Full‑brick proxy probability 0.0189, and duplicate hand traps are safe, so opening hands are usually functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; the best possible turn‑2 beatstick (e.g., Blue‑Eyes White Dragon) yields modest ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical games resolve to hand‑trap control and a single monster, giving a modest median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent negation tools (Infinite Impermanence, Effect Veiler, Ghost Belle) provide redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (Primite Lordly Lode, Sage with Eyes of Blue) and recursion (Bystial Magnamhut) give moderate resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | End‑board includes high‑ATK monsters and many negation/removal options, giving solid interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 78 | Hand‑trap density (19) and board‑breakers (Evenly Matched, Lightning Storm) give strong going‑second board‑breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Big monsters (Blue‑Eyes White Dragon, Jet Dragon, Tyrant Dragon) provide good closing pressure once control is established (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55‑card main deck with 27 distinct cards and low archetype purity (10%) reduces efficiency and flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card extra deck spreads across 4 types but many are situational, yielding moderate coverage (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck cards limit post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | High number of tech cards and many decision points lower pilotability (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high opening‑hand consistency for core cards
- Extensive hand‑trap and negation suite
- Strong board‑breakers for going‑second play
- High‑ATK beatsticks available in the extra deck
Weaknesses
- Large main deck with low archetype purity reduces efficiency
- No side deck limits adaptability to specific matchups
- Complex tech choices increase pilot error
- Lack of recorded combo data lowers ceiling potential
Critical choke points
- Reliance on Primite Lordly Lode or Sage with Eyes of Blue for key searches
- Absence of side deck cards to counter specific strategies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Cosmic Cyclone | Adds flexible backrow removal and can be used from the hand, improving side‑deck adaptability |
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts for each card
- Inferred: Engine accessibility from p_open_at_least_one_hand5; Brick probability from archetype core; Redundancy from multiple hand‑trap cards; Resource recovery from searcher and recursion cards; Interaction quality from end‑board monsters and negation cards; Going‑second power from hand‑trap density and board‑breakers; Closing power from high‑ATK monsters; Main‑deck efficiency from size and purity; Extra‑deck coverage from breakdown counts; Pilotability from tech card count
- Provisional: Matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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