Sky Striker Deck #736396 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Jul 28, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 07/28/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
68± 5/ 100
Power Score
Structural 69
Reliability 65
Going First 70
Going Second 80

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 69.33
Going First 70
Going Second 80
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board with Sky Striker Ace Link monsters and win via direct attacks or opponent board removal; Alternate win through Fusion/XYZ heavy board or mass spell recycling
  • Turn 1 (going first): Set hand traps, use Sky Striker Mobilize – Engage! to fetch a Sky Striker spell, then activate a Linkage! or Widow Anchor to summon an Ace link and start controlling the field
  • Turn 2 (going second): Deploy hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird) to disrupt opponent, then summon a Sky Striker Ace link and attack directly or use board‑breakers like Lightning Storm
  • Recovery: Recycle spells from the GY with Forbidden Droplet and Sky Striker effects, generate tokens with Hornet Drones, and use searchers (Reinforcement of the Army, Triple Tactics Thrust) to refill resources
  • After siding: No side deck; rely on in‑deck tech and flexible extra‑deck options to adapt after side changes

Why it scores here

The deck reliably opens with at least one Sky Striker core card (≈99.7% chance) and a hand trap, giving a solid T1 plan of setting disruption and fetching a Sky Striker spell. Its many negation and removal tools let it convert that plan into board control and direct‑attack pressure, while resource‑recycling effects keep the engine running across turns. Redundancy is high thanks to multiple hand traps and several alternate Ace link summons, but the lack of a side deck and the low archetype purity reduce overall efficiency and matchup certainty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 92 P(at least one core card in opening hand) ≈ 0.9967 (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Hand‑trap group p≥1 in 6‑card hand ≈ 0.7565; core group ensures a starter (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded combo boards; ceiling inferred from ability to field multiple Ace links and control spells (Inferred)
D4 Combo Floor & Median Output 60 Typical turn‑2 plan yields moderate pressure; median output inferred as average control loop (Inferred)
D5 Interruption Resilience & Route Redundancy 80 Multiple hand traps (Infinite Impermanence, Ash Blossom, Droll, Ghost Ogre) and several alternate Ace summons provide redundancy (Observed)
D6 Resource Economy, Recovery & Grind 75 Spell‑recycling via Sky Striker effects and token generation; many spells in deck support grind (Inferred)
D7 End-Board & Interaction Quality 85 17 cards flagged with negation text and 17 with removal text give high interaction density (Observed)
D8 Going-Second & Board-Breaking Power 80 Board‑breaking spells (Lightning Storm, Harpie's Feather Duster, Raigeki) plus hand‑trap density (Observed)
D9 Offensive Pressure & Closing Power 70 Link monsters with 2000 ATK (Zero) and direct‑attack ability; spell boost adds pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Archetype purity 41.4% and 28 distinct cards for 55 slots indicate moderate efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck contains 12 links, 2 fusions, 1 xyz; core Sky Striker links present (Observed)
D12 Side Deck Adaptability 0 Side deck count 0 (Observed)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta power provisional (Provisional)
D14 Pilotability & Error Tolerance 65 13 hand‑trap/tech cards increase decision points; pilotability moderate (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 69.33, Going First ≈ 70, Going Second ≈ 80, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high consistency of core engine presence
  • Extensive hand‑trap and negation suite
  • Strong board‑control and resource‑recycling tools
  • Flexible extra‑deck with many Sky Striker links

Weaknesses

  • No side deck limits adaptability
  • Low archetype purity; many off‑archetype tech cards increase variance
  • Missing several staple Sky Striker links (Camellia, Azalea, Zeke, etc.)
  • No concrete combo data; ceiling relies on inference

Critical choke points

  • Absence of Sky Striker Ace – Camellia reduces extra‑deck consistency
  • Reliance on hand‑trap setup; a hand without traps can brick the turn‑1 plan
Priority Remove Add Reason
1 Evenly Matched Provides a powerful board‑clearing option for matchups where opponent builds a strong board early

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits match banlist; Probabilities table values
  • Observed: Role tag counts (hand trap 11, tech 21, negation 17, removal 17); Extra deck breakdown (12 links, 2 fusion, 1 xyz); Archetype purity percentages
  • Inferred: Engine accessibility based on core group probability; Brick estimate from core group none probability; Combo ceiling and floor from deck design; Resource economy from spell count and recycling effects; Interaction quality from negation/removal tag counts; Going‑second board‑break power from hand‑trap density and board‑breakers; Offensive closing power from link monster ATK and direct attack abilities; Main deck efficiency from purity and distinct count; Extra deck efficiency from coverage of Sky Striker links; Pilotability from number of tech cards
  • Provisional: Matchup coverage and meta power lack tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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