Elfnote Deck #736375 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Jul 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/28/2026
Main Deck (40)
- Bystial Magnamhut x1
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x3
- Elfnote Tinia x3
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Elfnote Power Patron x2
- Fydraulis Harmonia x3
- Incredible Ecclesia, the Virtuous x1
- Called by the Grave x1
- Elfnotes: Welcome Home x2
- The Fallen & The Virtuous x3
- Elfnotes: Rhapsodia of Madness x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Mirrorjade the Iceblade Dragon x1
- The Dragon that Devours the Dogma x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Black Rose Dragon x1
- Crystal Wing Synchro Dragon x1
- Ecclesia and the Dark Dragon x1
- Elfnote Seraphim Strelitzia x1
- Enigmaster Packbit x1
- F.A. Dawn Dragster x1
- PSY-Framelord Omega x1
- Stardust Dragon x1
- T.G. Hyper Librarian x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67.36 |
| Going First | 68 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Extra‑Deck board via central‑zone Elfnote monster and powerful Synchro/Fusion monsters; Hand‑trap lock and board‑break disruption
- Turn 1 (going first): Activate hand traps (Ash Blossom, Effect Veiler, Maxx C) to lock opponent, search an Elfnote monster, special summon to center zone, then Synchro summon a high‑ATK monster (e.g., Stardust Dragon) for board control
- Turn 2 (going second): With a 6‑card hand, use hand traps and The Fallen & The Virtuous to break opponent board, then assemble a combo using searchers (Elfnote Lucina, Regina) to special summon and Synchro‑summon on turn 2
- Recovery: Mulcharmy Fuwalos draws, Medius the Pure recursion, and Bystial Magnamhut bounce provide card advantage and monster recovery after disruption
- After siding: Rely on hand‑trap suite and flexible Extra Deck options; no side deck adjustments
Why it scores here
The deck reliably opens with at least one core Elfnote monster in the opening hand (≈99.9% chance) and can quickly assemble a Synchro board using its abundant searchers and special‑summon effects. Hand‑trap density and multiple independent starters give it solid resilience against disruption, while draw engines and recursion provide resource recovery. Interaction quality is strong thanks to many negation and removal cards, but the lack of a side deck and modest archetype purity limit its adaptability and matchup coverage.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 90 | Core group (29 copies) opens at least one core card in opening hand with P≈0.9993, and each 3‑copy starter appears with P≈0.338 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Hand contains many 3‑copy cards and 7 hand traps, giving moderate brick risk but searchers mitigate; estimated brick rate low‑moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential one‑card combo (e.g., Elfnote Lucina → search → special summon → Synchro) yields a high ceiling; inferred from card text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical lines require 2–3 starters and produce a 2500‑3000 ATK board, giving a median output around 55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters (Regina, Tinia, Power Patron) and hand traps provide route redundancy; inferred resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Draw engine (Mulcharmy Fuwalos, Maxx C) and recursion (Medius the Pure) give positive net card advantage over 2‑turn cycles (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Endboard includes high‑ATK Synchro/Fusion monsters and 8 negation cards, giving strong interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand‑trap density (7) gives P≥1 in 6‑card hand ≈0.71, and board‑breakers like The Fallen & The Virtuous add breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Final board can feature 3000‑ATK monsters (e.g., Mirrorjade the Iceblade Dragon) and direct damage options, yielding solid closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40‑card main deck with 19 distinct cards and 29% exact‑name purity leads to moderate efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15‑card Extra deck packs 12 Synchro and 3 Fusion options, covering many combos but some slots may be situational (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck is present, limiting post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data; archetype meta‑share unknown, so matchup coverage provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Combo steps involve multiple searches and synchro summons, moderate complexity; error tolerance average (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 67.36, Going First ≈ 68, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: No side deck (-4); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high opening consistency for core engine
- Robust hand‑trap suite
- Multiple search and draw engines
- Versatile Extra Deck with many Synchro options
Weaknesses
- No side deck limits post‑side adaptability
- Low exact‑name archetype purity increases variance
- Potential brick from many 3‑copy cards
Critical choke points
- Reliance on a central‑zone Elfnote monster to start the Synchro line
- Limited side‑deck tools to answer unexpected board states
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Cosmic Cyclone | Adds cheap backrow removal to improve board‑break capability | |
| 2 | Twin Twisters | Provides side‑deck flexibility for spell/trap heavy matchups |
Evidence & confidence
- Verified: Legality status; Card text excerpts; Copy counts and banlist status
- Inferred: Core group opening probability; Starter probabilities; Engine consistency and redundancy; Resource economy from draw engines; Interaction quality from card counts; Side‑deck absence impact
- Provisional: Matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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