Elfnote Deck #736375 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Jul 28, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 07/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 30, 2026
67± 5/ 100
Power Score
Structural 67
Reliability 65
Going First 68
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.36
Going First 68
Going Second 68
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Extra‑Deck board via central‑zone Elfnote monster and powerful Synchro/Fusion monsters; Hand‑trap lock and board‑break disruption
  • Turn 1 (going first): Activate hand traps (Ash Blossom, Effect Veiler, Maxx C) to lock opponent, search an Elfnote monster, special summon to center zone, then Synchro summon a high‑ATK monster (e.g., Stardust Dragon) for board control
  • Turn 2 (going second): With a 6‑card hand, use hand traps and The Fallen & The Virtuous to break opponent board, then assemble a combo using searchers (Elfnote Lucina, Regina) to special summon and Synchro‑summon on turn 2
  • Recovery: Mulcharmy Fuwalos draws, Medius the Pure recursion, and Bystial Magnamhut bounce provide card advantage and monster recovery after disruption
  • After siding: Rely on hand‑trap suite and flexible Extra Deck options; no side deck adjustments

Why it scores here

The deck reliably opens with at least one core Elfnote monster in the opening hand (≈99.9% chance) and can quickly assemble a Synchro board using its abundant searchers and special‑summon effects. Hand‑trap density and multiple independent starters give it solid resilience against disruption, while draw engines and recursion provide resource recovery. Interaction quality is strong thanks to many negation and removal cards, but the lack of a side deck and modest archetype purity limit its adaptability and matchup coverage.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 90 Core group (29 copies) opens at least one core card in opening hand with P≈0.9993, and each 3‑copy starter appears with P≈0.338 (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Hand contains many 3‑copy cards and 7 hand traps, giving moderate brick risk but searchers mitigate; estimated brick rate low‑moderate (Inferred)
D3 Combo Conversion & Ceiling 70 Potential one‑card combo (e.g., Elfnote Lucina → search → special summon → Synchro) yields a high ceiling; inferred from card text (Inferred)
D4 Combo Floor & Median Output 55 Typical lines require 2–3 starters and produce a 2500‑3000 ATK board, giving a median output around 55 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Regina, Tinia, Power Patron) and hand traps provide route redundancy; inferred resilience (Inferred)
D6 Resource Economy, Recovery & Grind 68 Draw engine (Mulcharmy Fuwalos, Maxx C) and recursion (Medius the Pure) give positive net card advantage over 2‑turn cycles (Inferred)
D7 End-Board & Interaction Quality 70 Endboard includes high‑ATK Synchro/Fusion monsters and 8 negation cards, giving strong interaction quality (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand‑trap density (7) gives P≥1 in 6‑card hand ≈0.71, and board‑breakers like The Fallen & The Virtuous add breaking power (Inferred)
D9 Offensive Pressure & Closing Power 65 Final board can feature 3000‑ATK monsters (e.g., Mirrorjade the Iceblade Dragon) and direct damage options, yielding solid closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40‑card main deck with 19 distinct cards and 29% exact‑name purity leads to moderate efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card Extra deck packs 12 Synchro and 3 Fusion options, covering many combos but some slots may be situational (Inferred)
D12 Side Deck Adaptability 30 No side deck is present, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 45 No tournament data; archetype meta‑share unknown, so matchup coverage provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Combo steps involve multiple searches and synchro summons, moderate complexity; error tolerance average (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67.36, Going First ≈ 68, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: No side deck (-4); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening consistency for core engine
  • Robust hand‑trap suite
  • Multiple search and draw engines
  • Versatile Extra Deck with many Synchro options

Weaknesses

  • No side deck limits post‑side adaptability
  • Low exact‑name archetype purity increases variance
  • Potential brick from many 3‑copy cards

Critical choke points

  • Reliance on a central‑zone Elfnote monster to start the Synchro line
  • Limited side‑deck tools to answer unexpected board states
Priority Remove Add Reason
1 Cosmic Cyclone Adds cheap backrow removal to improve board‑break capability
2 Twin Twisters Provides side‑deck flexibility for spell/trap heavy matchups

Evidence & confidence

  • Verified: Legality status; Card text excerpts; Copy counts and banlist status
  • Inferred: Core group opening probability; Starter probabilities; Engine consistency and redundancy; Resource economy from draw engines; Interaction quality from card counts; Side‑deck absence impact
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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