X-Saber Deck #736372 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, X-Saber Pellina x3. Created Jul 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/28/2026
Main Deck (45)
- Awakening of the Possessed - Nefariouser Archfiend x1
- Droll & Lock Bird x2
- Junk Armor x1
- Junk Meister x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Radiant Typhoon Eldam x2
- Radiant Typhoon Swen x2
- XX-Saber Emmersblade x1
- XX-Saber Faultroll x2
- XX-Saber Garsem x1
- XX-Saber Ragigura x1
- Ash Blossom & Joyous Spring x3
- Revolution Synchron x1
- X-Saber Bruno x2
- X-Saber Pellina x3
- Called by the Grave x1
- Fire Formation - Tenki x3
- Forbidden Droplet x3
- Gottoms' Second Call x1
- Miracle Synchro Fusion x1
- Mystical Space Typhoon x1
- Radiant Typhoon Chant x3
- Radiant Typhoon Vision x1
- Saber Combination x1
- Saber Slash x1
- Saber Hole x1
Extra Deck (15)
- Goyo Emperor x1
- Relinquished Anima x1
- S:P Little Knight x1
- Baronne de Fleur x1
- Commander Souza, Swordmaster x1
- Crystal Wing Synchro Dragon x1
- Goyo Guardian x1
- Goyo King x1
- Herald of the Arc Light x1
- Naturia Beast x1
- Stardust Dragon x1
- X-Saber Gottoms x1
- X-Saber Souza x1
- Silvera, Wolf Tamer of the White Forest x1
- M-X-Saber Invoker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 69/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70.35 |
| Going First | 68 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Assemble a high‑ATK X‑Saber Synchro/Link board and use removal to finish; Disrupt opponent with hand traps and board‑breakers
- Turn 1 (going first): Open with Pellina or Bruno to start the X‑Saber engine, then add Faultroll and a Synchro such as X‑Saber Souza
- Turn 2 (going second): Utilize hand traps (Ash, Maxx C, Droll) and board‑breakers like Saber Slash to control the board before engine resolves
- Recovery: Draw cards via Maxx C, Droll, Mulcharmy and searchers to rebuild engine after disruption
- After siding: None (no side deck)
Why it scores here
The deck reliably opens its X‑Saber engine thanks to a 98.7% chance of drawing a core starter and low brick probability. It converts that starter into a solid board with multiple Synchro/Link options and has ample interaction and removal to apply pressure. Hand traps and draw engines give resilience and recovery after disruption, while the high‑ATK Synchro monsters provide closing power. However, the large main‑deck size and lack of a side deck reduce efficiency and adaptability. Scores reflect the system’s consistency, flexibility, and resource flow rather than archetype popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 90 | Core engine cards appear in 98.7% of opening hands (p≥1 core) and the deck contains multiple starter combos (Pellina, Bruno, Faultroll), giving high accessibility (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 85 | Full‑brick probability is only 1.27% and hand‑trap group hits ~60% in a six‑card hand, so opening hands are rarely dead (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | The best theoretical line could summon Pellina → two X‑Saber monsters → Faultroll → a Synchro such as X‑Saber Souza, yielding a strong board, but no recorded combos, so ceiling is estimated moderate (Inferred). |
| D4 | Combo Floor & Median Output | 55 | Without combo data the median output is expected to be lower than the ceiling, around mid‑range power (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent starters and hand‑traps (Ash, Maxx C, Droll) provide routes around disruption, giving good resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 80 | Draw engines (Maxx C, Droll, Mulcharmy) and many searchers keep resource flow, supporting recovery (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Interaction density includes Forbidden Droplet, Saber Slash, and various negations, offering layered board control (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 75 | Hand‑trap group probability 59.9% in a six‑card hand and board‑breakers like Saber Slash give solid going‑second pressure (Inferred). |
| D9 | Offensive Pressure & Closing Power | 70 | End‑board can feature 2500‑3300 ATK Synchro/Fusion monsters and removal, providing decent closing power (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 55 | 45‑card main deck with 27 distinct cards and only 15% archetype purity leads to moderate efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15‑card extra deck fills most slots with relevant Synchro/Link options, though some may be redundant (Inferred). |
| D12 | Side Deck Adaptability | 40 | No side deck limits adaptability after side‑step, lowering this dimension (Inferred). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta data available; matchup fit is provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 60 | The deck requires several specific combos and timing, raising error tolerance, but hand‑traps aid forgiveness (Inferred). |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 70.35, Going First ≈ 68, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Low side deck adaptability (-4); Archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High engine accessibility
- Strong hand‑trap suite
- Good draw and search engine
- Versatile extra‑deck options
Weaknesses
- Low archetype purity
- No side deck
- Reliance on multiple combo steps
Critical choke points
- Pellina and Bruno need specific board states to start engine
- Lack of side deck limits recovery against specific matchups
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Consider adding a side deck with anti‑meta tools to improve post‑side adaptability |
Evidence & confidence
- Verified: Legality status Legal; Card copy limits match banlist; Probability numbers from evidence.json
- Inferred: Engine accessibility based on core probability; Brick management from hypergeometric estimates; Combo ceiling estimation from card text; Combo floor estimation from lack of data; Resilience from multiple starters and hand traps; Resource economy from draw cards and searchers; Interaction quality from listed removal/negation cards; Going‑second power from hand‑trap group probability; Closing power from high‑ATK Synchro/Fusion monsters; Main deck efficiency from size and purity; Extra deck efficiency from slot usage; Side deck adaptability from absence of side cards; Pilotability from combo complexity
- Provisional: Matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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