Sky Striker Deck #736342 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Raigeki x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Upstart Goblin x3
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- The Dragon that Devours the Dogma x1
- Combined Maneuver - Engage Zero! x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 66 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board with Sky Striker Ace link monsters and chip damage via direct attacks
- Turn 1 (going first): Use Sky Striker Mobilize - Linkage! or Engage! to summon a Sky Striker Ace link, recycle spells with Lemnisgate! and apply continuous negation/control
- Turn 2 (going second): Set up hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird, etc.), draw with Upstart Goblin, then use board‑wipes and link summons to seize advantage
- Recovery: Recycle spells via Sky Striker Mecha - Lemnisgate! and Forbidden Droplet, re‑summon Ace links, and re‑establish engine after disruption
- After siding: No side deck; rely on hand‑trap flexibility and extra‑deck options to adapt after side
Why it scores here
The deck reliably opens its engine about half the time thanks to multiple starter spells, then converts that into a Sky Striker Ace link and a cascade of spell recycling and negation. Hand‑trap density and tech cards give it solid resilience to disruption, while the extra‑deck provides versatile win‑conditions. However, the large 55‑card main deck and low exact‑archetype purity limit consistency, and the absence of a side deck reduces adaptability. Overall the system scores modestly across consistency, interaction and resource loops, yielding a contextual power around 61.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one starter like Linkage! or Engage! in opening 5) ≈ 0.44; core group appears in hand 99.7% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Only 29% of deck are monsters, reducing chance of a non‑usable hand; hypergeometric hand‑brick estimate low (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Linkage! can summon an Ace then Lemnisgate! shuffles back, enabling multi‑step combos; ceiling potential high (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical turn yields a single Ace link and a few spells; median output modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 11 hand traps plus multiple tech cards give several ways to survive disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Spells like Engage!, Upstart Goblin and Lemnisgate! recycle cards; resource loop strong (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 17 cards flagged with negation and 17 with removal provide dense interaction (Verified) |
| D8 | Going-Second & Board-Breaking Power | 65 | Board‑wipes Lightning Storm, Raigeki, Harpie’s Feather Duster and 6‑card hand trap rate 75.6% give solid going‑second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link monsters Zero (2000 ATK) and Kagari can attack directly; offensive pressure decent (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Deck size 55 and only 41% exact‑Sky Striker purity lowers efficiency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 extra slots filled (12 links, 2 fusions, 1 xyz) but many are situational (Verified) |
| D12 | Side Deck Adaptability | 30 | Side deck empty, no post‑side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex hand‑trap and combo sequencing raises error tolerance needs (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 61, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Large main deck size (-4); Low exact‑archetype purity (-3); Missing key Sky Striker Ace links (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.44 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to have at least one core Sky Striker card in opening hand
- Extensive hand‑trap suite for disruption control
- Strong spell recycling loops via Lemnisgate! and Forbidden Droplet
- Versatile extra‑deck with many Link options
Weaknesses
- Large 55‑card main deck reduces consistency
- Low exact‑archetype purity introduces off‑archetype variance
- No side deck limits post‑side adaptability
- Missing several staple Sky Striker Ace links (Camellia, Azalea, Zeke, etc.)
Critical choke points
- Need a starter (Linkage! or Engage!) in opening hand to launch engine
- Many effects require 3+ spells in GY, creating a resource bottleneck
- Absence of side deck prevents targeted matchup adjustments
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler (e.g., Branded, Mulcharmy, Albaz Dragon) | Sky Striker Ace - Camellia and Sky Striker Ace - Azalea | Increase core engine consistency and provide additional search/negation tools |
| 2 | A modest side deck with cards like Cosmic Cyclone, Twin Twisters, and Droll & Lock Bird copies | Improve matchup flexibility and board‑break options |
Evidence & confidence
- Verified: core group appears in hand 99.7% (probabilities); role counts hand trap 11, tech 21, negation_text 17, removal_text 17; Extra Deck breakdown 12 links, 2 fusion, 1 xyz; side deck count 0
- Inferred: starter probability ~0.44 (5‑card hand) and ~0.51 (6‑card hand); monster proportion 29% reduces brick risk; combo ceiling potential from Linkage! + Lemnisgate! chain; median output modest (single Ace link); hand‑trap density gives resilience; spell recycling loops provide resource economy; board‑wipe suite gives going‑second power; link monster ATK values give offensive pressure; large deck size and low purity lower efficiency; extra deck saturation with situational links; complex sequencing raises pilot error tolerance
- Provisional: no tournament data; archetype meta‑share unavailable
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





