Sky Striker Deck #736342 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Jul 26, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
61± 6/ 100
Power Score
Structural 61
Reliability 60
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board with Sky Striker Ace link monsters and chip damage via direct attacks
  • Turn 1 (going first): Use Sky Striker Mobilize - Linkage! or Engage! to summon a Sky Striker Ace link, recycle spells with Lemnisgate! and apply continuous negation/control
  • Turn 2 (going second): Set up hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird, etc.), draw with Upstart Goblin, then use board‑wipes and link summons to seize advantage
  • Recovery: Recycle spells via Sky Striker Mecha - Lemnisgate! and Forbidden Droplet, re‑summon Ace links, and re‑establish engine after disruption
  • After siding: No side deck; rely on hand‑trap flexibility and extra‑deck options to adapt after side

Why it scores here

The deck reliably opens its engine about half the time thanks to multiple starter spells, then converts that into a Sky Striker Ace link and a cascade of spell recycling and negation. Hand‑trap density and tech cards give it solid resilience to disruption, while the extra‑deck provides versatile win‑conditions. However, the large 55‑card main deck and low exact‑archetype purity limit consistency, and the absence of a side deck reduces adaptability. Overall the system scores modestly across consistency, interaction and resource loops, yielding a contextual power around 61.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter like Linkage! or Engage! in opening 5) ≈ 0.44; core group appears in hand 99.7% (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Only 29% of deck are monsters, reducing chance of a non‑usable hand; hypergeometric hand‑brick estimate low (Inferred)
D3 Combo Conversion & Ceiling 65 Linkage! can summon an Ace then Lemnisgate! shuffles back, enabling multi‑step combos; ceiling potential high (Inferred)
D4 Combo Floor & Median Output 55 Typical turn yields a single Ace link and a few spells; median output modest (Inferred)
D5 Interruption Resilience & Route Redundancy 70 11 hand traps plus multiple tech cards give several ways to survive disruption (Inferred)
D6 Resource Economy, Recovery & Grind 75 Spells like Engage!, Upstart Goblin and Lemnisgate! recycle cards; resource loop strong (Inferred)
D7 End-Board & Interaction Quality 70 17 cards flagged with negation and 17 with removal provide dense interaction (Verified)
D8 Going-Second & Board-Breaking Power 65 Board‑wipes Lightning Storm, Raigeki, Harpie’s Feather Duster and 6‑card hand trap rate 75.6% give solid going‑second pressure (Inferred)
D9 Offensive Pressure & Closing Power 60 Link monsters Zero (2000 ATK) and Kagari can attack directly; offensive pressure decent (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Deck size 55 and only 41% exact‑Sky Striker purity lowers efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 55 All 15 extra slots filled (12 links, 2 fusions, 1 xyz) but many are situational (Verified)
D12 Side Deck Adaptability 30 Side deck empty, no post‑side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Complex hand‑trap and combo sequencing raises error tolerance needs (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Large main deck size (-4); Low exact‑archetype purity (-3); Missing key Sky Striker Ace links (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.44 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to have at least one core Sky Striker card in opening hand
  • Extensive hand‑trap suite for disruption control
  • Strong spell recycling loops via Lemnisgate! and Forbidden Droplet
  • Versatile extra‑deck with many Link options

Weaknesses

  • Large 55‑card main deck reduces consistency
  • Low exact‑archetype purity introduces off‑archetype variance
  • No side deck limits post‑side adaptability
  • Missing several staple Sky Striker Ace links (Camellia, Azalea, Zeke, etc.)

Critical choke points

  • Need a starter (Linkage! or Engage!) in opening hand to launch engine
  • Many effects require 3+ spells in GY, creating a resource bottleneck
  • Absence of side deck prevents targeted matchup adjustments
Priority Remove Add Reason
1 Some off‑archetype filler (e.g., Branded, Mulcharmy, Albaz Dragon) Sky Striker Ace - Camellia and Sky Striker Ace - Azalea Increase core engine consistency and provide additional search/negation tools
2 A modest side deck with cards like Cosmic Cyclone, Twin Twisters, and Droll & Lock Bird copies Improve matchup flexibility and board‑break options

Evidence & confidence

  • Verified: core group appears in hand 99.7% (probabilities); role counts hand trap 11, tech 21, negation_text 17, removal_text 17; Extra Deck breakdown 12 links, 2 fusion, 1 xyz; side deck count 0
  • Inferred: starter probability ~0.44 (5‑card hand) and ~0.51 (6‑card hand); monster proportion 29% reduces brick risk; combo ceiling potential from Linkage! + Lemnisgate! chain; median output modest (single Ace link); hand‑trap density gives resilience; spell recycling loops provide resource economy; board‑wipe suite gives going‑second power; link monster ATK values give offensive pressure; large deck size and low purity lower efficiency; extra deck saturation with situational links; complex sequencing raises pilot error tolerance
  • Provisional: no tournament data; archetype meta‑share unavailable
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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