Cyclone Deck #736341 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Sky Striker Mecha - Widow Anchor x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (40)
- Droll & Lock Bird x2
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Monster Reborn x1
- Mystical Space Typhoon x1
- Raigeki x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Upstart Goblin x3
Extra Deck (15)
- Combined Maneuver - Engage Zero! x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x2
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x2
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x2
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 65 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board with Sky Striker Ace links and win via direct attacks; Board wipe with Lightning Storm or Harpie's Feather Duster
- Turn 1 (going first): Establish spell advantage, summon a Sky Striker Ace monster with Linkage! or Raye, then attack directly
- Turn 2 (going second): Use hand traps and board‑wipe spells to break opponent, then set up Ace links
- Recovery: Recycle Sky Striker spells from the GY, use Forbidden Droplet and draw effects to rebuild
- After siding: Rely on hand‑trap flexibility; no side deck
Why it scores here
The deck reliably opens with a Sky Striker Ace starter (Raye, Linkage! or Engage!) about 71% of the time, giving a solid early engine. Its abundant hand traps and negation cards let it survive most disruptions and maintain board control. Resource economy is strong thanks to many draw and spell‑recycling effects, while the large suite of removal and board‑wipe spells provides good going‑second pressure. However, the lack of a side deck and moderate brick risk from monster‑heavy draws keep the overall power in the mid‑60s range.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one of Raye, Linkage! or Engage! in opening 5) ≈ 0.71 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | High spell count and many monster hand traps create moderate brick risk (~55) (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Potential to field multiple Sky Striker Links and attack directly yields ceiling ≈68 (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical turn yields one Link monster and control options → median ≈55 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 12 negation cards + 7 hand traps provide strong interruption resilience (Verified) |
| D6 | Resource Economy, Recovery & Grind | 75 | Abundant draw/search (Upstart Goblin, Triple Tactics Talent) and spell recycling give high resource economy (Verified) |
| D7 | End-Board & Interaction Quality | 70 | Multiple negation/removal effects (Widow Anchor, Forbidden Droplet, Lightning Storm) give strong end‑board interaction (Verified) |
| D8 | Going-Second & Board-Breaking Power | 68 | 71% chance of a hand trap in a 6‑card hand and board‑wipe spells enable strong going‑second breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link monsters like Hayate attack directly, providing moderate closing power (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40‑card list with 28 spells and focused tech gives decent efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 extra slots used, but many similar links reduce efficiency (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck limits adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament data; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many decision points and hand‑trap choices raise error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64, Going First ≈ 65, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-4); Missing core Sky Striker Ace links (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite
- Robust negation and board control
- Good resource economy and spell recycling
Weaknesses
- No side deck
- Moderate brick risk from many monsters
- Missing several core Sky Striker Ace link monsters
Critical choke points
- Reliance on Sky Striker Ace - Raye / Linkage! to start engine
- Spell count needed for many effects
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 |
Evidence & confidence
- Verified: role hints for negation and hand trap counts; spell count and draw/search cards
- Inferred: combined starter probability; brick risk estimate; ceiling and floor estimates; going‑second hand‑trap probability; main deck efficiency inference; extra deck redundancy inference
- Provisional: matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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