Cyclone Deck #736341 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Sky Striker Mecha - Widow Anchor x3. Created Jul 26, 2026 by YGO Mod.

Deck Cyclone TCG

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
63± 5/ 100
Power Score
Structural 64
Reliability 60
Going First 65
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 65
Going Second 66
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board with Sky Striker Ace links and win via direct attacks; Board wipe with Lightning Storm or Harpie's Feather Duster
  • Turn 1 (going first): Establish spell advantage, summon a Sky Striker Ace monster with Linkage! or Raye, then attack directly
  • Turn 2 (going second): Use hand traps and board‑wipe spells to break opponent, then set up Ace links
  • Recovery: Recycle Sky Striker spells from the GY, use Forbidden Droplet and draw effects to rebuild
  • After siding: Rely on hand‑trap flexibility; no side deck

Why it scores here

The deck reliably opens with a Sky Striker Ace starter (Raye, Linkage! or Engage!) about 71% of the time, giving a solid early engine. Its abundant hand traps and negation cards let it survive most disruptions and maintain board control. Resource economy is strong thanks to many draw and spell‑recycling effects, while the large suite of removal and board‑wipe spells provides good going‑second pressure. However, the lack of a side deck and moderate brick risk from monster‑heavy draws keep the overall power in the mid‑60s range.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of Raye, Linkage! or Engage! in opening 5) ≈ 0.71 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 High spell count and many monster hand traps create moderate brick risk (~55) (Inferred)
D3 Combo Conversion & Ceiling 68 Potential to field multiple Sky Striker Links and attack directly yields ceiling ≈68 (Inferred)
D4 Combo Floor & Median Output 55 Typical turn yields one Link monster and control options → median ≈55 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 12 negation cards + 7 hand traps provide strong interruption resilience (Verified)
D6 Resource Economy, Recovery & Grind 75 Abundant draw/search (Upstart Goblin, Triple Tactics Talent) and spell recycling give high resource economy (Verified)
D7 End-Board & Interaction Quality 70 Multiple negation/removal effects (Widow Anchor, Forbidden Droplet, Lightning Storm) give strong end‑board interaction (Verified)
D8 Going-Second & Board-Breaking Power 68 71% chance of a hand trap in a 6‑card hand and board‑wipe spells enable strong going‑second breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Link monsters like Hayate attack directly, providing moderate closing power (Verified)
D10 Main Deck Efficiency & Flexibility 65 40‑card list with 28 spells and focused tech gives decent efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All 15 extra slots used, but many similar links reduce efficiency (Inferred)
D12 Side Deck Adaptability 30 No side deck limits adaptability (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Many decision points and hand‑trap choices raise error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 64, Going First ≈ 65, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-4); Missing core Sky Striker Ace links (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite
  • Robust negation and board control
  • Good resource economy and spell recycling

Weaknesses

  • No side deck
  • Moderate brick risk from many monsters
  • Missing several core Sky Striker Ace link monsters

Critical choke points

  • Reliance on Sky Striker Ace - Raye / Linkage! to start engine
  • Spell count needed for many effects
Priority Remove Add Reason
1

Evidence & confidence

  • Verified: role hints for negation and hand trap counts; spell count and draw/search cards
  • Inferred: combined starter probability; brick risk estimate; ceiling and floor estimates; going‑second hand‑trap probability; main deck efficiency inference; extra deck redundancy inference
  • Provisional: matchup coverage without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Cyclone

Cyclone Breakdown

 
 

 

 

 

 

 

 
 

 

 
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