Ice Barrier Deck #736313 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Ice Doll x3, Revealer of the Ice Barrier x3, Swap Frog x3. Created Jul 26, 2026 by YGO Mod.

Deck Ice Barrier Master Duel

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
68± 5/ 100
Power Score
Structural 69
Reliability 65
Going First 70
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 70
Going Second 65
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish an Ice Barrier board and Synchro monster control; Disrupt opponent with hand‑activated negations and floodgates
  • Turn 1 (going first): Search and summon Ice Barrier tuners, generate tokens, then Synchro‑summon a board‑control monster
  • Turn 2 (going second): Activate Dominus Impulse or Forbidden Droplet from hand to negate opponent, then build the Ice Barrier engine
  • Recovery: Use Freezing Chains of the Ice Barrier and GY recursion effects to re‑summon key monsters after disruption
  • After siding: No side deck; rely on extra‑deck flexibility and engine resilience

Why it scores here

The Ice Barrier deck reliably opens its engine, with a 99% chance of drawing at least one core starter in the opening hand, allowing it to generate tokens and launch Synchro summons. Its abundant negation and removal cards give it strong resilience to disruption and multiple paths to a powerful board. While the deck lacks a side deck and contains many off‑archetype cards, its extra‑deck coverage and control‑oriented tools keep pressure steady, though the median output is modest due to the absence of recorded combo data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 95 Core starter probability 0.9911 (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Brick probability 0.0089, indicating very low brick rate (Inferred)
D3 Combo Conversion & Ceiling 78 Multiple token‑generation and Synchro options suggest high ceiling (Inferred)
D4 Combo Floor & Median Output 60 Lack of recorded combos forces a conservative median estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 80 Presence of several quick‑play negations (Forbidden Droplet, Dominus Impulse, General Raiho) provides redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Discard‑search loops (Forbidden Droplet, Ice Doll) and GY recursion (Freezing Chains) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 75 High‑ATK Synchro monsters with removal/negation (White Aura Whale, Glacial Beast) give strong end‑board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 No hand‑trap cards but quick‑play negations from hand give decent going‑second board‑break potential (Inferred)
D9 Offensive Pressure & Closing Power 70 Synchro monsters like Trishula Zero (2700 ATK) and White Aura Whale (2800 ATK) provide closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 60 44.8% exact‑name purity and many off‑archetype cards reduce main‑deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 78 15‑card Extra Deck with 12 Synchro and 3 Link offers broad coverage (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, limiting adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Complex multi‑step engine raises pilot error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 69, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: No side deck (-2); Low archetype purity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine consistency
  • Strong negation and removal toolbox
  • Broad extra‑deck coverage

Weaknesses

  • No side deck for matchup specific answers
  • Moderate main‑deck purity leading to variance
  • Complex multi‑step combos increase pilot error

Critical choke points

  • Reliance on token generation from Mirror Mage
  • Need to access WATER Synchro monsters early
Priority Remove Add Reason
1 Some off‑archetype filler (e.g., generic spells) Hand‑trap like Infinite Impermanence Improves going‑second disruption and reduces reliance on hand size

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for each listed card
  • Inferred: Core starter probability 0.9911; Brick probability 0.0089; Engine redundancy from multiple negation cards; Resource loops from discard/search effects; Extra‑deck breadth from synchro/link list; Side deck emptiness; Complexity of multi‑step engine
  • Provisional: Matchup coverage without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Ice Barrier

Ice Barrier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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