Ice Barrier Deck #736313 — Yu-Gi-Oh! Master Duel
43 Main, 15 Extra, incl. Ice Doll x3, Revealer of the Ice Barrier x3, Swap Frog x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (43)
- General Raiho of the Ice Barrier x1
- Ice Doll x3
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x2
- Swap Frog x3
- Warlock of the Ice Barrier x1
- Defender of the Ice Barrier x1
- Georgius, Swordman of the Ice Barrier x3
- Hexa Spirit of the Ice Barrier x3
- Icejade Ran Aegirine x3
- Mirror Mage of the Ice Barrier x3
- Foolish Burial x1
- Forbidden Droplet x3
- Freezing Chains of the Ice Barrier x1
- Medallion of the Ice Barrier x3
- One for One x1
- Triple Tactics Talent x2
- Winds Over the Ice Barrier x2
- Dominus Impulse x3
- Ice Barrier x1
Extra Deck (15)
- Marincess Coral Anemone x2
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Enigmaster Packbit x1
- Glacial Beast Iceberg Narwhal x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Navy Dragon Mech x1
- Ravenous Crocodragon Archethys x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Whale x1
- Coral Dragon x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69 |
| Going First | 70 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Control
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 43 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish an Ice Barrier board and Synchro monster control; Disrupt opponent with hand‑activated negations and floodgates
- Turn 1 (going first): Search and summon Ice Barrier tuners, generate tokens, then Synchro‑summon a board‑control monster
- Turn 2 (going second): Activate Dominus Impulse or Forbidden Droplet from hand to negate opponent, then build the Ice Barrier engine
- Recovery: Use Freezing Chains of the Ice Barrier and GY recursion effects to re‑summon key monsters after disruption
- After siding: No side deck; rely on extra‑deck flexibility and engine resilience
Why it scores here
The Ice Barrier deck reliably opens its engine, with a 99% chance of drawing at least one core starter in the opening hand, allowing it to generate tokens and launch Synchro summons. Its abundant negation and removal cards give it strong resilience to disruption and multiple paths to a powerful board. While the deck lacks a side deck and contains many off‑archetype cards, its extra‑deck coverage and control‑oriented tools keep pressure steady, though the median output is modest due to the absence of recorded combo data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | Core starter probability 0.9911 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Brick probability 0.0089, indicating very low brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Multiple token‑generation and Synchro options suggest high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Lack of recorded combos forces a conservative median estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 80 | Presence of several quick‑play negations (Forbidden Droplet, Dominus Impulse, General Raiho) provides redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Discard‑search loops (Forbidden Droplet, Ice Doll) and GY recursion (Freezing Chains) support resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | High‑ATK Synchro monsters with removal/negation (White Aura Whale, Glacial Beast) give strong end‑board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | No hand‑trap cards but quick‑play negations from hand give decent going‑second board‑break potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Synchro monsters like Trishula Zero (2700 ATK) and White Aura Whale (2800 ATK) provide closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 44.8% exact‑name purity and many off‑archetype cards reduce main‑deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 78 | 15‑card Extra Deck with 12 Synchro and 3 Link offers broad coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, limiting adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex multi‑step engine raises pilot error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 69, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: No side deck (-2); Low archetype purity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high engine consistency
- Strong negation and removal toolbox
- Broad extra‑deck coverage
Weaknesses
- No side deck for matchup specific answers
- Moderate main‑deck purity leading to variance
- Complex multi‑step combos increase pilot error
Critical choke points
- Reliance on token generation from Mirror Mage
- Need to access WATER Synchro monsters early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler (e.g., generic spells) | Hand‑trap like Infinite Impermanence | Improves going‑second disruption and reduces reliance on hand size |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts for each listed card
- Inferred: Core starter probability 0.9911; Brick probability 0.0089; Engine redundancy from multiple negation cards; Resource loops from discard/search effects; Extra‑deck breadth from synchro/link list; Side deck emptiness; Complexity of multi‑step engine
- Provisional: Matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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