Madolche Deck #736293 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Madolche Anjelly x3, Madolche Hootcake x3, Madolche Petingcessoeur x3. Created Jul 26, 2026 by YGO Mod.

Deck Madolche Master Duel

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 30, 2026
70± 5/ 100
Power Score
Structural 71
Reliability 68
Going First 68
Going Second 75

Deck — Deck Power Evaluation

Final Contextual Deck Power: 70/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 70.6
Going First 68
Going Second 75
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Turn‑2 OTK via token generation and multiple special summons; Resource recovery and board‑control through hand traps
  • Turn 1 (going first): Set hand traps, search key Madolche monsters, aim to establish a token engine by turn 2
  • Turn 2 (going second): Deploy hand traps to disrupt opponent, then use Madolche Dessert or extra‑deck summons to break the board
  • Recovery: Shuffle destroyed Madolche cards back into the deck, draw with Mulcharmy Fuwalos, and recycle resources from the GY
  • After siding: Utilize remaining Extra‑Deck monsters to adapt to opponent’s board after side‑deck is unavailable

Why it scores here

The deck reliably opens with at least one Madolche core monster in the opening hand, giving a solid starter. Its many hand traps and recursion effects let it survive typical disruption and keep the engine alive. Token generation and layered special‑summon effects provide a strong turn‑2 pressure window, while draw engines and shuffle‑back mechanics support recovery. Although the main deck mixes off‑archetype cards, the extra deck offers flexible finishers. Lack of a side deck and moderate complexity keep the overall score in the high‑sixties.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Archetype core group guarantees at least one core card in a 5‑card hand (P=1) (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Hand‑trap and tech count is high (13 each) reducing dead draws, but 49% exact‑name purity raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 80 Guide mentions potential OTK on turn 2; card suite (Madolche Dessert, token generators) supports high ceiling (Inferred)
D4 Combo Floor & Median Output 60 Without recorded combos, typical play yields a modest board by turn 2 using searches and token effects (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler) and recursion cards give redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Mulcharmy Fuwalos draws on opponent extra‑summons; many cards shuffle back from GY, supporting resource recovery (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density includes 11 negation texts, Number 106 hand‑trap, and Fresh Sistart protection (Inferred)
D8 Going-Second & Board-Breaking Power 75 Hand‑trap group p≥1 in a 6‑card hand is 0.9229, and Madolche Dessert can break opponent boards (Inferred)
D9 Offensive Pressure & Closing Power 70 High‑ATK finishers (Queen Tiaramisu 2200, Puddingcess Chocolat‑a‑la‑Mode 2500) give solid closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40‑card main deck with 19 distinct cards and only 49% exact‑name purity reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card extra deck uses 12 distinct slots; many are situational, limiting efficiency (Inferred)
D12 Side Deck Adaptability 40 Side deck count is zero, providing no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 55 No tournament data; only guide hints, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 13 hand traps and many decision points increase error tolerance demands (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 70.6, Going First ≈ 68, Going Second ≈ 75, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high starter accessibility
  • Strong hand‑trap suite for disruption
  • Multiple recursion and draw engines
  • Turn‑2 OTK potential with token generation

Weaknesses

  • Low archetype purity; many off‑archetype cards
  • No side‑deck limits adaptability
  • Reliance on multiple specific combos not fully proven

Critical choke points

  • If the starter core monster is not drawn, early board development stalls
  • Heavy dependence on token generation; anti‑token decks can blunt OTK
Priority Remove Add Reason
1 Some generic off‑archetype filler (e.g., extra non‑Madolche XYZ/Link monsters) More Madolche XYZ/Link options like Queen Tiaramisu for consistent finishers Improves main‑deck efficiency and extra‑deck synergy
2 None (side deck empty) A small side deck with anti‑token or anti‑graveyard cards (e.g., D.D. Crow, Cosmic Cyclone) Adds post‑side adaptability against specific matchups

Evidence & confidence

  • Verified: legality status Legal; card copy limits and banlist status; hand‑trap group probability 0.9229
  • Inferred: engine accessibility probability; brick risk from archetype purity; combo ceiling from guide snippet; resource recovery via shuffle effects; interaction density from negation tags; going‑second board breaking via Dessert
  • Provisional: matchup coverage without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Madolche

Madolche Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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