Madolche Deck #736293 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Madolche Anjelly x3, Madolche Hootcake x3, Madolche Petingcessoeur x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (40)
- Droll & Lock Bird x2
- Madolche Anjelly x3
- Madolche Hootcake x3
- Madolche Magileine x2
- Madolche Messengelato x2
- Madolche Petingcessoeur x3
- Mulcharmy Fuwalos x3
- Vernusylph of the Flourishing Hills x3
- Vernusylph of the Misting Seedlings x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Madolche Chateau x1
- Madolche Salon x1
- Madolche Ticket x1
- Infinite Impermanence x3
- Madolche Dessert x1
- Madolche Promenade x1
Extra Deck (15)
- Artemis, the Magistus Moon Maiden x1
- Donner, Dagger Fur Hire x1
- Madolche Fresh Sistart x1
- Madolche Mini Meowcaroons x2
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Diamond Dire Wolf x1
- Madolche Puddingcess Chocolat-a-la-Mode x1
- Madolche Queen Tiarafraise x1
- Madolche Queen Tiaramisu x2
- Madolche Teacher Glassouffle x2
- Number 106: Giant Hand x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 70/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70.6 |
| Going First | 68 |
| Going Second | 75 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Turn‑2 OTK via token generation and multiple special summons; Resource recovery and board‑control through hand traps
- Turn 1 (going first): Set hand traps, search key Madolche monsters, aim to establish a token engine by turn 2
- Turn 2 (going second): Deploy hand traps to disrupt opponent, then use Madolche Dessert or extra‑deck summons to break the board
- Recovery: Shuffle destroyed Madolche cards back into the deck, draw with Mulcharmy Fuwalos, and recycle resources from the GY
- After siding: Utilize remaining Extra‑Deck monsters to adapt to opponent’s board after side‑deck is unavailable
Why it scores here
The deck reliably opens with at least one Madolche core monster in the opening hand, giving a solid starter. Its many hand traps and recursion effects let it survive typical disruption and keep the engine alive. Token generation and layered special‑summon effects provide a strong turn‑2 pressure window, while draw engines and shuffle‑back mechanics support recovery. Although the main deck mixes off‑archetype cards, the extra deck offers flexible finishers. Lack of a side deck and moderate complexity keep the overall score in the high‑sixties.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Archetype core group guarantees at least one core card in a 5‑card hand (P=1) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Hand‑trap and tech count is high (13 each) reducing dead draws, but 49% exact‑name purity raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Guide mentions potential OTK on turn 2; card suite (Madolche Dessert, token generators) supports high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Without recorded combos, typical play yields a modest board by turn 2 using searches and token effects (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler) and recursion cards give redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy Fuwalos draws on opponent extra‑summons; many cards shuffle back from GY, supporting resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density includes 11 negation texts, Number 106 hand‑trap, and Fresh Sistart protection (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Hand‑trap group p≥1 in a 6‑card hand is 0.9229, and Madolche Dessert can break opponent boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | High‑ATK finishers (Queen Tiaramisu 2200, Puddingcess Chocolat‑a‑la‑Mode 2500) give solid closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40‑card main deck with 19 distinct cards and only 49% exact‑name purity reduces compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15‑card extra deck uses 12 distinct slots; many are situational, limiting efficiency (Inferred) |
| D12 | Side Deck Adaptability | 40 | Side deck count is zero, providing no post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament data; only guide hints, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | 13 hand traps and many decision points increase error tolerance demands (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 70.6, Going First ≈ 68, Going Second ≈ 75, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high starter accessibility
- Strong hand‑trap suite for disruption
- Multiple recursion and draw engines
- Turn‑2 OTK potential with token generation
Weaknesses
- Low archetype purity; many off‑archetype cards
- No side‑deck limits adaptability
- Reliance on multiple specific combos not fully proven
Critical choke points
- If the starter core monster is not drawn, early board development stalls
- Heavy dependence on token generation; anti‑token decks can blunt OTK
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic off‑archetype filler (e.g., extra non‑Madolche XYZ/Link monsters) | More Madolche XYZ/Link options like Queen Tiaramisu for consistent finishers | Improves main‑deck efficiency and extra‑deck synergy |
| 2 | None (side deck empty) | A small side deck with anti‑token or anti‑graveyard cards (e.g., D.D. Crow, Cosmic Cyclone) | Adds post‑side adaptability against specific matchups |
Evidence & confidence
- Verified: legality status Legal; card copy limits and banlist status; hand‑trap group probability 0.9229
- Inferred: engine accessibility probability; brick risk from archetype purity; combo ceiling from guide snippet; resource recovery via shuffle effects; interaction density from negation tags; going‑second board breaking via Dessert
- Provisional: matchup coverage without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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