Elfnote Deck #736286 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Medius the Pure x3, Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3. Created Jul 26, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
63± 5/ 100
Power Score
Structural 64
Reliability 60
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro engine via Elfnote Power Patron level boost and Elfnote Seraphim Strelitzia; Control through hand traps and board disruption
  • Turn 1 (going first): Activate hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Nibiru) to disrupt opponent, then use Elfnote Power Patron to boost a monster's level and Synchro summon a key Elfnote Synchro monster.
  • Turn 2 (going second): Leverage the larger hand to set up multiple hand traps, then follow the same level‑boost and Synchro chain, using extra draw engines to maintain advantage.
  • Recovery: Use Medius the Pure recursion and Mulcharmy draw effects to replenish hand and re‑establish engine after disruption.
  • After siding: No side deck; relies on in‑deck flexibility and hand‑trap redundancy.

Why it scores here

The deck reliably opens with a starter thanks to a 99% chance of drawing a core card, and its many hand traps keep the opponent disrupted. It can boost a monster's level and Synchro‑summon powerful Elfnote monsters, providing a solid median board. Resource engines and recursion give decent recovery, while the lack of a side deck and missing core Elfnote cards limit its offensive pressure and matchup adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 90 P(at least one core starter in opening hand) ≈ 0.9911 (Inferred)
D2 Opening-Hand Quality & Brick Management 85 Brick probability (no core starter) ≈ 0.0089 (Inferred)
D3 Combo Conversion & Ceiling 70 Potential ceiling inferred from level‑boost + Synchro chain (Inferred)
D4 Combo Floor & Median Output 50 Floor inferred from typical hand trap disruption without full engine (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Hand trap group P(at least one in 6‑card hand) ≈ 0.6805; multiple starter lines (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searcher group P(at least one in opening hand) ≈ 0.8979; draw engines present (Inferred)
D7 End-Board & Interaction Quality 65 Negation and removal tags (6 negations, 15 removals) indicate interaction (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand trap density supports going‑second board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Limited high‑ATK boss monsters; focus on control reduces pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Archetype purity 19% and many off‑archetype cards reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra deck contains 9 Synchro, 3 Fusion, 3 Link slots (Inferred)
D12 Side Deck Adaptability 0 Side deck count 0, no side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Many tech cards and steps increase complexity (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Missing core Elfnote cards (-4); No side deck (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to open a starter engine
  • Extensive hand‑trap suite for disruption
  • Strong search and draw engines
  • Flexible Synchro/Link options

Weaknesses

  • No side deck limits adaptability
  • Missing key Elfnote core monsters
  • Limited offensive pressure
  • Reliance on specific level‑boost combos

Critical choke points

  • Elfnote Power Patron + level boost to enable Synchro
  • Access to a Synchro monster like Elfnote Seraphim Strelitzia
Priority Remove Add Reason
1 Elfnote Seraphim Strelitzia Provides a reliable Synchro boss and improves engine consistency
2 Evenly Matched Adds board‑breaking capability for going‑second scenarios
3 Twin Twisters Improves side‑deck adaptability and handles backrow threats

Evidence & confidence

  • Verified: Legality status and side count
  • Inferred: Starter probability; Brick estimate; Hand trap density; Searcher density; Interaction tags; Extra deck composition; Archetype purity; Engine resilience; Resource economy; Offensive pressure
  • Provisional: Meta fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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