Elfnote Deck #736286 — Yu-Gi-Oh! Master Duel
43 Main, 15 Extra, incl. Medius the Pure x3, Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (43)
- Dark Magician Girl the Magician's Apprentice x2
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x2
- Elfnote Regina x1
- Elfnote Tinia x2
- Gadget Trio x1
- Gandora-G the Dragon of Destruction x1
- Magicians' Souls x1
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Ash Blossom & Joyous Spring x3
- Elfnote Power Patron x2
- Fydraulis Harmonia x3
- Called by the Grave x1
- Elfnotes: Welcome Home x1
- Future Silence x2
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Theorealize x3
- Triple Tactics Talent x1
- Turn Silence x1
- Elfnotes: Rhapsodia of Madness x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Miasma Necromancer x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Black Rose Dragon x1
- Crystal Wing Synchro Dragon x1
- Elfnote Seraphim Strelitzia x1
- Ravenous Crocodragon Archethys x1
- Stardust Dragon x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: none
- Format: master-duel
Legality
Main 43 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro engine via Elfnote Power Patron level boost and Elfnote Seraphim Strelitzia; Control through hand traps and board disruption
- Turn 1 (going first): Activate hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Nibiru) to disrupt opponent, then use Elfnote Power Patron to boost a monster's level and Synchro summon a key Elfnote Synchro monster.
- Turn 2 (going second): Leverage the larger hand to set up multiple hand traps, then follow the same level‑boost and Synchro chain, using extra draw engines to maintain advantage.
- Recovery: Use Medius the Pure recursion and Mulcharmy draw effects to replenish hand and re‑establish engine after disruption.
- After siding: No side deck; relies on in‑deck flexibility and hand‑trap redundancy.
Why it scores here
The deck reliably opens with a starter thanks to a 99% chance of drawing a core card, and its many hand traps keep the opponent disrupted. It can boost a monster's level and Synchro‑summon powerful Elfnote monsters, providing a solid median board. Resource engines and recursion give decent recovery, while the lack of a side deck and missing core Elfnote cards limit its offensive pressure and matchup adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 90 | P(at least one core starter in opening hand) ≈ 0.9911 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 85 | Brick probability (no core starter) ≈ 0.0089 (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential ceiling inferred from level‑boost + Synchro chain (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Floor inferred from typical hand trap disruption without full engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Hand trap group P(at least one in 6‑card hand) ≈ 0.6805; multiple starter lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searcher group P(at least one in opening hand) ≈ 0.8979; draw engines present (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Negation and removal tags (6 negations, 15 removals) indicate interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand trap density supports going‑second board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Limited high‑ATK boss monsters; focus on control reduces pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | Archetype purity 19% and many off‑archetype cards reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Extra deck contains 9 Synchro, 3 Fusion, 3 Link slots (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many tech cards and steps increase complexity (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Missing core Elfnote cards (-4); No side deck (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to open a starter engine
- Extensive hand‑trap suite for disruption
- Strong search and draw engines
- Flexible Synchro/Link options
Weaknesses
- No side deck limits adaptability
- Missing key Elfnote core monsters
- Limited offensive pressure
- Reliance on specific level‑boost combos
Critical choke points
- Elfnote Power Patron + level boost to enable Synchro
- Access to a Synchro monster like Elfnote Seraphim Strelitzia
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Elfnote Seraphim Strelitzia | Provides a reliable Synchro boss and improves engine consistency | |
| 2 | Evenly Matched | Adds board‑breaking capability for going‑second scenarios | |
| 3 | Twin Twisters | Improves side‑deck adaptability and handles backrow threats |
Evidence & confidence
- Verified: Legality status and side count
- Inferred: Starter probability; Brick estimate; Hand trap density; Searcher density; Interaction tags; Extra deck composition; Archetype purity; Engine resilience; Resource economy; Offensive pressure
- Provisional: Meta fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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