Sky Striker Deck #736285 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Forbidden Droplet x3, Pot of Desires x3. Created Jul 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2026
Main Deck (40)
- Maxx "C" x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x2
- Called by the Grave x1
- Forbidden Droplet x3
- Mystical Space Typhoon x1
- Pot of Desires x3
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x3
- Upstart Goblin x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x3
- Ecclesia and the Dark Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 71/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 71.6 |
| Going First | 0 |
| Going Second | 0 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Control
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control and chip damage via Sky Striker Link monsters with direct attacks; Board wipe and resource denial using Sky Striker removal effects
- Turn 1 (going first): Open with Sky Striker Mobilize - Linkage! to summon a Sky Striker Ace, add a Sky Striker Spell, then set up the spell recycling loop
- Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C) to disrupt, then on turn 2 summon a link monster with Sky Striker Mobilize - Engage! or Linkage! and apply pressure
- Recovery: Recycle spells from the GY with Lemnisgate! or link monsters like Kagari/Zero, draw with Pot of Desires and Upstart Goblin, and re‑summon key monsters via Sky Striker Ace effects
- After siding: No side deck; rely on the built‑in flexibility of the main and extra decks
Why it scores here
The Sky Striker deck reliably opens with at least one core engine piece in almost any hand, allowing a quick special summon of an Ace monster and spell setup. Its strong resource loop and abundant negation tools let it maintain board control and recover from disruption. While it lacks a side deck and some key links, the built‑in redundancy and draw power give consistent mid‑range pressure and a solid chance to close the game, especially when going second.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 90 | Core Sky Striker cards appear in the opening hand with ≈99.99% probability (archetype core p_open_at_least_one_hand5) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Hand contains 32 spells and few monsters, giving low brick risk; hypergeometric odds show ~0.34 chance per 3‑copy core card and overall brick estimate moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Potential to field multiple Sky Striker Link monsters and control the board gives a high ceiling, inferred from card text and engine potential (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Typical plays revolve around resource cycling and incremental pressure rather than massive combo, inferred from lack of recorded combos and card roles (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Redundant negation tools (Widow Anchor, Lemnisgate!, hand traps Ash Blossom, Maxx C) and multiple link options provide interruption resilience (Observed) |
| D6 | Resource Economy, Recovery & Grind | 80 | 32 Spell cards plus effects that return spells to hand (Kagari, Zero, Lemnisgate) create strong resource economy (Observed) |
| D7 | End-Board & Interaction Quality | 78 | 11 cards with negation text and 10 with removal give dense interaction layer (Observed) |
| D8 | Going-Second & Board-Breaking Power | 75 | Hand trap group (3 copies) and 6‑card opening hand odds of 0.3943 give solid going‑second board‑breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Direct‑attack link Hayate and high‑ATK links provide closing pressure but rely on spell resources, giving moderate offensive power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 40‑card main deck with 28 Sky Striker copies and balanced copy histogram yields decent efficiency (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15‑card Extra Deck fills all slots with 12 Sky Striker links and a few alternate fusion/synchro, showing good coverage (Observed) |
| D12 | Side Deck Adaptability | 40 | No side deck cards → no post‑side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament data; meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 65 | Multiple decision points (choice of link, spell timing) increase complexity but hand traps aid error tolerance; inferred pilotability moderate (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 71.6, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near‑certain opening of a core Sky Striker engine piece
- Strong spell‑recycling loop and draw power
- Abundant negation and removal tools for resilience
- Flexible link monster suite covering many situations
Weaknesses
- No side deck limits adaptability against specific matchups
- Missing several staple Sky Striker links (Camellia, Hayate, etc.)
- Engine can stall if key Sky Striker spells are removed
Critical choke points
- Reliance on having at least three Spells in the GY for many effects
- Loss of core Sky Striker Spells reduces recycling capability
- No side deck to address extreme floodgate or removal decks
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Sky Striker Ace - Hayate | Adds a direct‑attack option and extra GY recycling, improving closing power and resource loop |
Evidence & confidence
- Verified: Deck legality status is Legal per BanMasterDuel; Side deck count 0 as per legality data
- Observed: Redundant negation tools and hand traps give interruption resilience; 32 Spell cards and recycle effects give strong resource economy; Role tag counts show high interaction density; Main deck copy histogram shows balanced distribution; Extra deck breakdown shows full usage of 15 slots
- Inferred: Core opening probability ≈0.9999 provides excellent consistency; Brick risk moderate based on spell‑heavy composition; Potential ceiling high from multiple link monsters; Median output moderate due to lack of combo boards; Going‑second board‑breaking power inferred from hand‑trap odds; Offensive closing power moderate, reliant on direct‑attack links; Pilotability moderate given decision complexity
- Provisional: Meta fit is provisional due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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