Elfnote Deck #736280 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Tinia x3, Ash Blossom & Joyous Spring x3. Created Jul 26, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
66± 5/ 100
Power Score
Structural 67
Reliability 64
Going First 65
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.9
Going First 65
Going Second 70
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro board buildup using Kewl Tune and Elfnote tuners; Hand‑trap disruption to stall opponent and protect the center monster
  • Turn 1 (going first): Open with a hand trap (Ash Blossom, Effect Veiler, etc.) and a searcher (Elfnote Lucina, Kewl Tune Cue) to start a tuner‑centric Synchro line by turn 2
  • Turn 2 (going second): Use the extra card in a 6‑card hand to add another hand trap, then respond to opponent’s board and Synchro‑summon a powerful monster on turn 2 or 3
  • Recovery: Recursion via Elfnote Regina, Droll & Lock Bird, and Maxx "C" to rebuild resources after disruption
  • After siding: No side deck; relies on in‑deck flexibility and hand‑trap suite

Why it scores here

The Elfnote deck consistently brings a tuner‑centric engine online thanks to a 97 % chance of drawing a core starter, and its heavy hand‑trap suite gives it strong interruption resilience. It can build a Synchro board with multiple high‑ATK monsters, providing solid closing power, while abundant searchers and recursion keep resources flowing. However, the lack of a side deck and the reliance on many specific core cards lower its adaptability and increase brick risk, keeping the overall structural score in the mid‑60s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 88 Core starter group (20 copies) opens in 97.6 % of opening hands (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Full‑brick probability only 2.4 % but many 3‑copy cards raise redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling inferred from potential Synchro lines (Inferred)
D4 Combo Floor & Median Output 60 Median output inferred as moderate due to hand‑trap focus and flexible lines (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent tuner lines and hand‑trap suite give high resilience (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers, Droll & Lock Bird, and Maxx "C" provide resource recovery (Inferred)
D7 End-Board & Interaction Quality 80 Interaction density high with 11 negation‑text cards and many hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 78 Hand‑trap group (10 copies) appears in 84.5 % of 6‑card hands (Inferred)
D9 Offensive Pressure & Closing Power 70 High‑ATK Synchro monsters (e.g., Baronne de Fleur 3000) give strong closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Only 21.8 % exact‑name archetype purity; many off‑archetype cards reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All 15 extra‑deck slots filled with Synchro monsters; no link/xyz diversity (Inferred)
D12 Side Deck Adaptability 30 Side deck empty; no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Complex tuner‑Synchro engine with many decision points; moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 66.9, Going First ≈ 65, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: Side deck absence (-2); Extra‑deck mono‑Synchro (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine consistency (core starter ~97 %)
  • Extensive hand‑trap suite for disruption
  • Rich Synchro toolbox with multiple high‑ATK finishers

Weaknesses

  • No side deck limits post‑side adaptability
  • Reliance on many specific core cards raises brick risk
  • Complex decision tree can cause pilot error

Critical choke points

  • Opening hand must contain at least one core tuner
  • Access to key Synchro monsters depends on Kewl Tune searchers
Priority Remove Add Reason
1 Some duplicate 3‑copy tuners A few versatile side‑deck cards (e.g., Cosmic Cyclone, Twin Twisters) Reduce brick risk and improve post‑side flexibility

Evidence & confidence

  • Verified: Legality status is Legal; Card text excerpts for core tuners and hand traps
  • Inferred: Core starter probability 0.9764 from hypergeometric calculation; Full‑brick estimate 0.0236 from core group data; Hand‑trap group probability 0.8453 for 6‑card hand; Engine redundancy from multiple tuner lines; Resource loops from Droll & Lock Bird, Maxx "C", Elfnote Regina
  • Provisional: Matchup coverage without tournament data
  • Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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