Labrynth Deck #736279 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 07/26/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
62± 5/ 100
Power Score
Structural 63
Reliability 60
Going First 65
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 65
Going Second 60
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control via Labrynth trap activation and monster special summons; Board lock and resource denial
  • Turn 1 (going first): Set a Labrynth Normal Trap, activate a hand trap (e.g., Infinite Impermanence), then use Arianna or Stovie Torbie to search and special summon a Labrynth monster, building a lock.
  • Turn 2 (going second): Utilize hand traps and board‑breaker traps such as Destructive Daruma Karma Cannon, then lock opponent with Lovely Labrynth of the Silver Castle and other control cards.
  • Recovery: Recycle traps with Trap Holic, draw extra cards with Maxx "C", and re‑search Labrynth cards via Arianna and Chandraglier.
  • After siding: Rely on flexible extra‑deck summons and the remaining Labrynth toolbox; no side deck present.

Why it scores here

The Labrynth deck reliably opens with at least one core engine piece (≈99.99% chance), allowing a starter trap or monster to begin its control loop. Its suite of hand traps, searchers and multiple independent starters gives strong resilience and interaction density, while high‑ATK lock monsters provide closing power. However, the high trap count creates moderate brick risk, the lack of a side deck limits adaptability, and the many decision points lower pilot tolerance, keeping the overall contextual power in the low‑60s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core engine cards appear in opening hand with probability 0.9999, giving a near‑certain starter (Inferred)
D2 Opening-Hand Quality & Brick Management 60 23 traps and 14 monsters create moderate brick risk; hypergeometric estimates suggest ~30% non‑starter hands (Inferred)
D3 Combo Conversion & Ceiling 70 Labrynth can generate up to 8+ monsters and lock opponent with multiple traps, giving a high ceiling (Inferred)
D4 Combo Floor & Median Output 55 Typical games resolve 2–3 monsters and a few traps, reflecting a median output around 55 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters (Arianna, Chandraglier, Stovie Torbie) and many hand traps provide redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers, trap recycling (Trap Holic) and draw engine Maxx "C" give moderate resource recovery (Inferred)
D7 End-Board & Interaction Quality 75 Nine cards have explicit negation or removal text, yielding interaction density ~3.5 (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap count (4) and board‑breaker traps like Destructive Daruma give decent second‑player breaking power (Inferred)
D9 Offensive Pressure & Closing Power 70 High‑ATK monsters such as Lovely Labrynth (2900) and Chaos Angel (3500) provide strong closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40‑card main deck with 18 distinct cards and 66% archetype purity shows moderate efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card extra deck uses 13 distinct summons, many situational, giving average coverage (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty, offering no post‑side adaptability (Observed)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex decision tree with many hand‑trap choices reduces pilot tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Side deck lack (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near‑certain engine start
  • Rich interaction suite (negates, hand traps)
  • Multiple independent starters

Weaknesses

  • Moderate brick potential due to high trap count
  • No side deck limits adaptability
  • Complex decision tree lowers pilot tolerance

Critical choke points

  • Reliance on Labrynth Normal Trap activation to start engine
  • Limited extra‑deck flexibility for certain matchups
Priority Remove Add Reason
1 Twin Twisters Adds trap removal and extra flexibility without increasing brick risk

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits from legality; Archetype core probability from probabilities
  • Observed: Side deck count 0
  • Inferred: Engine accessibility from core probability; Brick risk from trap/monster ratio; Combo ceiling from card effects; Combo floor from typical board expectations; Interruption resilience from multiple starters; Resource economy from searcher and draw cards; Interaction quality from negation/removal counts; Going‑second breaking from hand‑trap count; Closing power from high‑ATK monsters; Main deck efficiency from purity and distinct count; Extra deck efficiency from distinct extra cards; Pilotability from decision complexity
  • Provisional: Matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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