Infernoble Knight Deck #736249 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Imperial Bower x3, Infernoble Knight - Roland x3, Joker's Knight x3. Created Jul 25, 2026 by YGO Mod.
Deck Infernoble Knight Master Duel
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (40)
- Grand Knight of the Red Lotus x1
- Imperial Bower x3
- Infernoble Knight - Roland x3
- Joker's Knight x3
- King's Knight x2
- Prufinesse, the Tactical Trapper x3
- Therion "Bull" Ain x1
- Jack's Knight x1
- Queen's Knight x2
- D.D. Post x1
- Dark Factory of More Production x2
- Expendable Dai x3
- Flame Swordsdance x3
- Hero's Rule 1: Five Freedoms x3
- Lost Wind x1
- Paleozoic Dinomischus x3
- Primite Howl x2
- Torrential Tribute x3
Extra Deck (15)
- Flame Swordsman x2
- Berserker of the Tenyi x1
- Codebreaker Virus Swordsman x1
- Defender of the Labyrinth x1
- Haggard Lizardose x1
- Gem-Knight Pearl x1
- K9-66X "Jacks" x1
- Number 29: Mannequin Cat x1
- Number 61: Volcasaurus x1
- Number 70: Malevolent Sin x1
- Number 80: Rhapsody in Berserk x1
- Number 82: Heartlandraco x1
- Shark Fortress x1
- Wonky Quartet x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Trap Control, Warrior Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Resource advantage through trap activation and warrior synergy, converting into board pressure via Knight tutoring and XYZ sumons; Fusion access via Flame Swordsdance to sumon Flame Swordsman and apply removal with board manipulation
- Turn 1 (going first): Establish trap density and activate early removal (Torrential, Paleozoic Dinomischus) while tutoring Knight searchers to maintain hand; layer multiple traps to protect field
- Turn 2 (going second): Leverage trap-activated special sumons (Paleozoic, Flame Swordsdance) to clear opponent's board while maintaining resource generation through Expendable Dai and Dark Factory
- Recovery: Use GY recursion from trap cards and banish mechanics (D.D. Post) to rebuild; leverage Joker's Knight and Infernoble Knight Roland as recurring tutors
- After siding: No side deck present; post-side plan unavailable
Why it scores here
This Infernoble Knight list attempts trap-centric midrange strategy with warrior synergy but sufers from critical structural weaknesses. The deck runs zero archetype-core cards (Chronomaly Vimana, Triple Tactics Talent, Super Quantum Red Layer all missing), indicating severe deviation from proven Infernoble builds. Consistency is undermined by competing trap activation conditions and a lack of dedicated combo lines—no parseable boards exist in the evidence, and the engine lacks coherent synergy between its diverse components (Knight tutors, Paleozoic, Flame Swordsman, D.D. mechanics, and generic removal traps). While trap redundancy provides some grind value and going-second board-breaking potential, the deck's opening reliability is poor, brick risk is elevated (three Normal Monsters, 21 traps competing for activation), and offensive closing power is minimal. The absence of a side deck and missing core staples further reduce adaptability and format fit. This is a near-complete departure from the archetype's proven engine—not a refined variant.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | |
| D2 | Opening-Hand Quality & Brick Management | 38 | |
| D3 | Combo Conversion & Ceiling | 35 | |
| D4 | Combo Floor & Median Output | 40 | |
| D5 | Interruption Resilience & Route Redundancy | 48 | |
| D6 | Resource Economy, Recovery & Grind | 54 | |
| D7 | End-Board & Interaction Quality | 52 | |
| D8 | Going-Second & Board-Breaking Power | 58 | |
| D9 | Offensive Pressure & Closing Power | 35 | |
| D10 | Main Deck Efficiency & Flexibility | 45 | |
| D11 | Extra Deck Efficiency & Coverage | 48 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 40 | |
| D14 | Pilotability & Error Tolerance | 44 |
How the score was computed
Modifiers: none.
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