Fiendsmith Deck #736243 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (54)
- Dimension Shifter x1
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- S-Force Gravitino x1
- S-Force Lapcewell x1
- S-Force Orrafist x1
- S-Force Pla-Tina x1
- S-Force Rappa Chiyomaru x2
- S-Force Retroactive x3
- S-Force Signify x3
- Santa Claws x1
- Ash Blossom & Joyous Spring x3
- Book of Eclipse x3
- Fiendsmith's Tract x1
- Forbidden Droplet x3
- Illusion Gate x1
- Reinforcement of the Army x1
- S-Force Bridgehead x3
- S-Force Origin x1
- Terraforming x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Dominus Spark x3
- Iron Thunder x1
- S-Force World Sorting x1
- Solemn Judgment x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Red-Eyes Dark Dragoon x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S-Force Justify x1
- S-Force Mystify x1
- S-Force Nightcatcher x2
- S-Force Nightchaser x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 65 |
| Going Second | 67 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Field control via S-Force column locking and Fiendsmith Fusion summons, accumulating resources through draw effects; Board disruption through going-second removals (Forbidden Droplet, Book of Eclipse) and negation stacking
- Turn 1 (going first): Establish S-Force field presence with Signify/Bridgehead to search and lock opponent columns; build Fiendsmith Links for recursion and interaction
- Turn 2 (going second): Leverage going-second removal (Forbidden Droplet, Book of Eclipse, Dominus Spark) to clear opponent board, then pivot into field control or resource grind
- Recovery: S-Force recursion through Nightcatcher and banish effects; Fiendsmith Engraver discard-to-add and graveyard revival; Mulcharmy draw triggers on opponent summons
- After siding: No side deck provided; strategy remains as main deck
Why it scores here
This Fiendsmith midrange deck opens a live engine with reasonable frequency via S-Force search and Fiendsmith Engraver recursion, scoring 62 points for system-level consistency, median output, and going-second utility. The deck reliably produces a functional board combining column locking (S-Force) with graveyard-powered recovery and hand traps, but lacks explosive ceiling plays and routes through key early disruption are limited. Popularity and meta-share did not factor into the score; card power was evaluated on deck architecture cohesion, not averaged. The deck's reliance on column mechanics, absence of combo-to-negate density, and a notably underfilled core (47% of 19 core cards present) constrains both T1 resilience and T2 conversion.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | S-Force engine (9 copies, 84% open rate via Signify/Bridgehead searchers) plus Fiendsmith Engraver (3 copies, 26% opening hand odds) and Mulcharmy draw triggers; archetype core 84% present by inclusion rate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 64 | Ten 3-ofs produce 25.7% opening-hand saturation per card; triple Forbidden Droplet, Book of Eclipse, and Dominus Spark create garnet clustering in going-first hands; limited Normal Summon conflicts (Verified) |
| D3 | Combo Conversion & Ceiling | 68 | Best recorded line unavailable; text-only inference from S-Mystify/Justify link access, Fiendsmith Desirae setup (unsummoned from Extra), and Underworld Goddess negate potential; estimated ceiling ~75 via interaction stacking (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No combo data supplied; typical median inferred at 60 from column-lock consistency plus one hand-trap response; median board lacks multi-route redundancy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | S-Force Lapcewell and Sequence enable recursion, but early disruption to S-Bridgehead or Signify chokes many lines; only 2 independent Fiendsmith Link routes (Requiem/Sequence) missing from deck; starter diversity low (~3 viable opens) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Mulcharmy Fuwalos and Purulia draw on opponent summons; Fiendsmith Engraver discard-to-add, Lacrima graveyard revival; no inherent +1 resource generation T1; net advantage roughly neutral after a full combo (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | S-Force column locking (Signify, Gravitino, Orrafist) plus Fiendsmith Desirae negate setup (missing from deck); Forbidden Droplet negation; stacking density moderate (~2-3 distinct interactive layers), not exceptional (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Forbidden Droplet, Book of Eclipse, Dominus Spark, and Illusion Gate provide board-breaker coverage; going-second ratio split favorable relative to going-first setup; board-breaking power mid-tier (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board ATK output capped at 2700-3000 via Mystify/Justify; no piercing, no direct-damage synergy; closing power relies on resource grind, not burst (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 54-card main deck (54/60 legal cap); 31 distinct cards create moderate redundancy; archetype purity 14.5% exact-name, but functional purity higher via S-Force and Mulcharmy synergy (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15-card Extra; 5 Fusions (Lacrima, Rextremende, Desirae, Dragoon, Dark Magician of Destruction), 1 XYZ (D/D Caesar), 9 Links; mandatory slots (Requiem, Sequence, Lacrima) missing; efficiency moderately constrained (Verified) |
| D12 | Side Deck Adaptability | 0 | No side deck supplied; post-side adaptability cannot be evaluated (Unable to verify) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament link absent; no dated metagame sample supplied; format fit inferred as moderate (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | S-Force lines require precise column sequencing and positioning; Fiendsmith Engraver recursion multipart; 4-6 decision points per typical turn; error tolerance moderate due to column-lock dependence (Inferred) |
How the score was computed
Strategy profile: 0.70 Midrange + 0.30 Combo. Structural ≈ 62, Going First ≈ 65, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Core card absence penalty (-3); No side deck (-2); Column-lock dependence (-1); Going-second coverage (1). Final formula: 0.80*Structural (62) + 0.20*TournamentReliability (60) = 61.6 ≈ 62 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ 0.62 · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Efficient S-Force search and field control via column locking reduces early-game fragility
- Robust going-second removal suite (Forbidden Droplet, Book of Eclipse, Dominus Spark) enables reasonable T2 answers
- Mulcharmy and Fiendsmith recursion provide graveyard-powered recovery and hand advantage generation
- Hand-trap density (6 copies Ash/Droll) supports early interruption on both turns
- Link-based Extra Deck (Mystify, Justify, Nightcatcher, Requiem) allows flexible recursion routes
Weaknesses
- 47% core card presence (9 of 19 archetype standards) eliminates key fusion summons (Desirae, Lacrima) and Extra-Deck negation (Requiem, Sequence)
- Column-lock strategy creates single-point-of-failure dependence on S-Bridgehead and Signify; early disruption collapses many lines
- Modest T1 board power (2700 ATK Mystify/Justify) and no layer-stacking negation without Desirae severely limits T1 resilience
- No inherent +1 advantage generation; resource grind slower than pure control or pure combo builds
- High garnet density from triple Droplet, Eclipse, and Spark in going-first hands (25.7% per card, limited interaction)
- Zero side deck reduces post-side adaptability in tournament formats
- Modest pilotability — column positioning errors and Fiendsmith recursion sequencing can stall lines
Critical choke points
- S-Force Bridgehead or Signify negation/removal on T1 setup turn cripples the entire field-locking axis
- Early Ash Blossom on Signify or Engraver search chokes recursion and field generation
- Fiendsmith Fusion summoning blocked by maindeck space constraints and missing Sequence/Requiem links
- Dependence on graveyard accumulation; banish effects (Shifter, Macro) create structural problems
- No hard negation without Desirae (missing); vulnerable to spell-speed-3 combos and FTK lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fabled Lurrie (1 copy, conditional tech) | Fiendsmith's Sequence (1 copy, 100% core) | Sequence is a mandatory core card for Fusion Summon loops from GY; Lurrie is a one-off discard trigger with limited payoff |
| 2 | Illusion Gate (1 copy, niche removal) | Fiendsmith's Requiem (1 copy, 100% core link) | Requiem enables T1 Fiendsmith setup and monster revival; Gate only niche going-second and costs half LP |
| 3 | The Gaze of Timaeus (1 copy, off-archetype) | Fiendsmith's Desirae (1 copy, 84% core) | Desirae provides critical multi-negate board and recovery; Timaeus requires Dark Magician engine which deck lacks |
| 4 | One copy of Book of Eclipse or Dominus Spark (garnet reduction) | Called by the Grave (1 copy, 84% core) | Called by reduces hand-trap disruption vulnerability and props up graveyard consistency; Eclipse/Spark can flex to 2 copies |
| 5 | No side deck present | 15-card side deck targeting meta (matchup TBD) | Deck is currently unaligned for best-of-3 tournament play; side construction would lift tournament reliability by 5–8 points |
Evidence & confidence
- Verified: Deck is Legal (54 main, 15 extra, 0 side; no over-limit cards); Card text and banlist status read from evidence.json; Usage statistics: 47% of 19 core cards present; Ash/Droll/Engraver/Fuwalos are standard; Composition: 31 distinct main-deck cards, 14 distinct extra-deck cards; type/attribute spread verified; Restricted cards: Dimension Shifter (Limited 1), Lacrima (Limited 1), ROTA (Limited 1), Solemn Judgment (Limited 1), Terraforming (Limited 1), Triple Tactics Talent (Limited 1), Droll (Semi-Limited 2) — all within limits
- Observed: S-Force Signify, Bridgehead, Retroactive, Gravitino, Lapcewell, Nightcatcher, Mystify, Justify all present — core archetype cards confirmed in decklist; Mulcharmy Fuwalos, Purulia present — draw-trigger engine in deck; Fiendsmith Engraver, Lacrima the Crimson Tears, Fiendsmith's Tract present — fusion recursion package; Forbidden Droplet, Book of Eclipse, Dominus Spark all at 3 copies — going-second removal suite confirmed; Ash Blossom, Droll & Lock Bird at appropriate counts — hand-trap layer verified
- Inferred: P(≥1 S-Force starter in opening 5) ≈ 0.84 from hypergeometric; archetype core P ≈ 0.84; hand-trap P(≥1 in hand 6) ≈ 0.52; Brick estimate ~12% from garnet clustering (triple Droplet, Eclipse, Spark) and conflicting mechanics; T1 board ceiling ~75 PowerIndex via Mystify/Justify links + one hand-trap negate layer (Desirae missing); T1 median output ~60 from column-lock setup + minimal negation (Inferred board per starter: 1–2 links + search); Interruption resilience limited; 2 independent Fiendsmith routes, 3–4 S-Force continuations; early choke-point disruption drops floor sharply; Resource economy neutral-to-positive after full combo sequence due to Mulcharmy and Engraver; grind viability moderate; Going-second power higher than T1 due to removal suite; T2 conversion ~68 (Inferred); Tournament reliability constrained by zero side deck and 47% core card absence; estimated ~60 with full preparation
- Provisional: Meta Power is null; no dated metagame sample supplied. Archetype meta-share and tournament link absent. Format fit inferred as moderate TCG alignment.; Post-side adaptability is zero; no side deck provided, so D12 side-deck adaptability cannot be measured in tournament context.
- Data gaps: No combos supplied — combo floor/median/ceiling derived entirely from card text and architecture (Inferred) No tournament context — archetype meta-share, per-pilot match record, and format-specific performance absent No win-rate telemetry — opening-hand brick rate, going-first/second game outcomes, matchup spread, time-rule suitability unknown No side deck — post-side strategy, matchup adaptation, and tournament reliability cannot be measured No guides or strategy snippets — strategic intent and advanced line discovery absent from evidence 47% core card absence — impact on T1 resilience and fusion summon access cannot be precisely quantified without combo examples
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