forbidden Deck #736237 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (55)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Invoker x3
- Aleister the Reminiscent x3
- D.D. Crow x2
- Droll & Lock Bird x2
- Santa Claws x3
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x3
- Invocation x2
- Invocation - "Sword" x2
- Lightning Storm x3
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Terraforming x1
- The Book of the Law x1
- Triple Tactics Talent x1
- Evenly Matched x1
- Gamma Summon x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x3
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked Elysium x1
- Invoked Magistus Omega x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Aleister the Invoker of Madness x1
- Proxy F Magician x1
- Salamangreat Almiraj x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Control, Fusion Toolbox
- Format: tcg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion Sumon Invoked Fusion Monsters to build interactive boards and convert advantage over multiple turns; Grind through disruption with multiple Aleister vectors and Fusion recursion; close via Fusion Monster beats
- Turn 1 (going first): Establish Magicaleltdown lock + one-two Invoked Fusion Monsters (Mechaba/Elysium) with negation/removal; protect with hand traps and Solemn Warning
- Turn 2 (going second): Use Ash/Ghost Belle/hand traps to disrupt opponent's setup; deploy Forbidden Droplet and Lightning Storm for board clear; establish Fusion foothold with Super Polymerization or Invocation
- Recovery: Aleister recursion vectors (Reminiscent, Gamma Sumon, Aiwass, Baybaron) enable repeated Fusion access after one interrupt; Magical Meltdown searchable via Terraforming reduces reliance on hand
- After siding: No side deck; rely on maindeck flexibility. Core plan unchanged post-game except opponent preps for Invoked sequencing
Why it scores here
This Invoked-hybrid deck reliably opens a Fusion engine via9 core Aleister vectors at P(≥1) ≈ 60%, supported by strong hand-trap density (13 copies, P≈ 81% going-second). The median board assembles one-to-two Fusion Monsters with negate/removal, bolstered by Magical Meltdown's protected search and Forbidden Droplet/Lightning Storm interaction. Recovery depth is solid—multiple Aleister recursion lines (Reminiscent, Baybarron, Gamma Summon) and GY Fusion reuse keep momentum after disruption. However, the deck's 56-card size and non-Forbidden generic filler (Santa Claws, fill tech) dilute consistency and brick risk; going-second board-break relies on drawing interaction pieces rather than a dedicated combo. Extra Deck is cohesive (11 Invoked Fusios, 3 Links), but no side deck forces maindeck inflexibility. The score reflects system-level consistency, resource regeneration, and interaction layering—not archetype popularity or card-by-card power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | |
| D2 | Opening-Hand Quality & Brick Management | 56 | |
| D3 | Combo Conversion & Ceiling | 65 | |
| D4 | Combo Floor & Median Output | 58 | |
| D5 | Interruption Resilience & Route Redundancy | 62 | |
| D6 | Resource Economy, Recovery & Grind | 68 | |
| D7 | End-Board & Interaction Quality | 66 | |
| D8 | Going-Second & Board-Breaking Power | 61 | |
| D9 | Offensive Pressure & Closing Power | 50 | |
| D10 | Main Deck Efficiency & Flexibility | 54 | |
| D11 | Extra Deck Efficiency & Coverage | 70 | |
| D12 | Side Deck Adaptability | 35 | |
| D13 | Matchup Coverage & Format Fit | 48 | |
| D14 | Pilotability & Error Tolerance | 52 |
How the score was computed
Modifiers: none.
Couldn't load the combos





