Elfnote Deck #736202 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Tinia x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (40)
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x2
- Elfnote Tinia x3
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x2
- Ash Blossom & Joyous Spring x3
- Elfnote Power Patron x2
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Incredible Ecclesia, the Virtuous x1
- Called by the Grave x1
- Elfnotes: Welcome Home x1
- Super Polymerization x2
- The Fallen & The Virtuous x3
- Theorealize x2
- Elfnotes: Rhapsodia of Madness x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Garura, Wings of Resonant Life x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Baronne de Fleur x1
- Black Rose Dragon x1
- Chaos Angel x1
- Crystal Wing Synchro Dragon x1
- Ecclesia and the Dark Dragon x1
- Elfnote Seraphim Strelitzia x1
- Herald of the Arc Light x1
- PSY-Framelord Omega x1
- T.G. Hyper Librarian x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (Confidence: Medium)
- Primary strategy: Synchro Combo
- Secondary strategies: Midrange, Going-Second Interaction
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Sumon multiple interaction-layered boards (Baronne, Crystal Wing, high-ATK boses) to control the game; Grind through resource advantage via hand traps and recursive plays; board-break into OTK
- Turn 1 (going first): Open a Level-6 Elfnote center-zone monster, extend into Synchro boses with negation/removal, establish layered interruption and protection via Elfnote Continuous Spells
- Turn 2 (going second): Use hand traps and Mulcharmy Fuwalos to draw; leverage board breakers and disruptive Synchros; side into more going-second tools post-Game 1
- Recovery: Recursion via Elfnote field effects, GY recovery (Medius loop, Rhapsodia resurrection), and multiple independent Synchro lines reduce single-choke vulnerability
- After siding: Likely shifts to more hand traps and dedicated board breakers; side list unavailable — post-side stability is provisional
Why it scores here
Elfnote is a mid-tier Synchro engine with reliable opening consistency (P(≥1 starter hand5) ≈ 0.80) and layered interactive boards featuring negation-heavy Synchros. The deck excels at opening a functional Level-6 center-zone monster and building into multi-negate boards; however, median combo output is moderate (estimated 2–3 sumons, one negate), and going-second power relies heavily on hand traps and situational board breakers. Deck lacks a high-consistency going-second plan and is missing several high-inclusion Extra-Deck options (Baronne, Black Rose, Omega), reducing both ceiling and resilience. The score reflects systemic strength in starter reliability and interaction layering, tempered by modest combo floor, incomplete core inclusion (60% of meta core present), and thin going-second resilience—not an average of card scores or archetype meta-share.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | |
| D2 | Opening-Hand Quality & Brick Management | 65 | |
| D3 | Combo Conversion & Ceiling | 68 | |
| D4 | Combo Floor & Median Output | 60 | |
| D5 | Interruption Resilience & Route Redundancy | 63 | |
| D6 | Resource Economy, Recovery & Grind | 62 | |
| D7 | End-Board & Interaction Quality | 68 | |
| D8 | Going-Second & Board-Breaking Power | 59 | |
| D9 | Offensive Pressure & Closing Power | 55 | |
| D10 | Main Deck Efficiency & Flexibility | 64 | |
| D11 | Extra Deck Efficiency & Coverage | 68 | |
| D12 | Side Deck Adaptability | 50 | |
| D13 | Matchup Coverage & Format Fit | 55 | |
| D14 | Pilotability & Error Tolerance | 58 |
How the score was computed
Modifiers: none.
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