Kewl Tune Deck #736201 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Jul 25, 2026 by YGO Mod.

Deck Kewl Tune Master Duel

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 25, 2026
62± 6/ 100
Power Score
Structural 62
Reliability 58
Going First 67
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 67
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Synchro, Interaction, Going-Second
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Build a Synchro-based board with multiple interaction points (negation, removal) via repeated Tuner synergy to control the opponent's plays; Generate card advantage through hand-traps (Ash, Veiler, Ghost Belle) to disrupt opponent's setup while maintaining resources to push through
  • Turn 1 (going first): Open with a Tuner starter (Cue, Mix, Reco), use Kewl Tune Synchro or field spell JJ Kewl Tune to search and extend into a Synchro board with 2-3 negation layers
  • Turn 2 (going second): Hold hand-traps to interrupt opponent's board, then pivot into Synchro combos using GY Tuners to break and transition into offense
  • Recovery: Leverage Synchro Tuner monsters that float on effect resolution; use banish interactions from GY Tuners to maintain resources through disruption
  • After siding: Include Called by the Grave and Droll & Lock Bird to counter specific meta threats; adjust engine copies based on matchup density

Why it scores here

Kewl Tune is a Synchro-centric combo deck built around Tuner consistency and layered interaction. It opens with high probability (P≥1 core starter ≈0.998) and executes reliable Synchro boards with 2-3 negation effects, but lacks a strong floor when disrupted early and median combo output is moderate due to missing several archetype staples (Track Maker, B2B, Loudness War, Malong). The deck runs a cohesive hand-trap suite (12 copies) and float mechanics through Synchro Tuners, but depends heavily on GY recursion and has weak offensive closing unless the board survives. Going-second plans exist but require setup; the extra deck uses 14 of 15 slots efficiently for Synchro tooling. High archetype core inclusion (52% of statutory core present) and legal status confirm it is real and playable, but gaps in premium Synchro tools and unverified combo boards prevent a higher score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 Tuner starter in hand 5) ≈0.998 from archetype_core_group; 9 copies of Kewl Tune mainstays (Cue, Mix, Reco, Rotary, Clip) provide multiple entry points (Inferred)
D2 Opening-Hand Quality & Brick Management 65 13 spell slots (32.5%) and 9 Tuner Normal-Summon options (Cue, Mix, Reco, Harmonia, Veiler, Belle, Blossom) create redundancy; however, 12 hand-traps (30% dead in hand T1 going-first) and conflicting Normal Summons cap brick prevention at moderate levels (Inferred)
D3 Combo Conversion & Ceiling 68 Best-line boards feature 2-3 Synchro Tuner negation effects (RS, Remix, Crackle, B2B via Synchro Overtake); ceiling reachable via Kewl Tune Synchro search + JJ field extension; no parseable board data, ceiling inferred from card text and typical Synchro tooling (Inferred)
D4 Combo Floor & Median Output 58 Median combo output estimated at 5-6 Synchro material uses with 1-2 negations when opening mid-tier starters (Reco, Mix) without disruption; missing Track Maker and B2B reduce median consistency vs archetype standard (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Core engine (Cue, Mix, Reco) provides 3+ independent lines via different Synchro targets; Synchro Tuner float effects (RS, Remix) allow rebuilds from GY; however, single choke-point at Normal Summon and limited recursion without setup (Inferred)
D6 Resource Economy, Recovery & Grind 60 Kewl Tune Synchro generates 3+ card search chains; Synchro Tuner floats produce 1-2 additional resources; net card advantage is positive but modest compared to hyper-consistent engines; grind game hampered by reliance on GY setup (Inferred)
D7 End-Board & Interaction Quality 66 End boards typically feature Tuner protection via JJ field effect, negation density of 2-3 (RS, Remix, Crackle on GY), and removal access (Called by the Grave, Fydraulis Harmonia negation); interactions are real but not reinforced with additional floodgates or layering (Inferred)
D8 Going-Second & Board-Breaking Power 64 Hand-trap suite (Ash x3, Veiler x3, Belle x3, Maxx C x1, Droll x2) provides 90% going-second interaction access; medium board-breaking density via Fydraulis Harmonia field interaction and Mulcharmy Fuwalos conditional advantage; going-second combo lines exist but require intact resources (Inferred)
D9 Offensive Pressure & Closing Power 54 End-board ATK rarely exceeds 2500-2800 (Harmonia cap); Synchro Tuners lack piercing or direct-damage effects; offensive conversion depends on surviving one turn without disruption (Inferred)
D10 Main Deck Efficiency & Flexibility 68 40-card main deck runs 18 distinct cards with heavy 3-copy clustering (9 cards); Tuner ratio (21 copies, 52.5%) is on-archetype standard; no dead multi-copy fills suggest efficient packing for the archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 14 of 15 extra slots filled with Synchro Tuners (13) and 1 Fusion; all Synchro slots are tooled for specific roles (negation, search, float); 1 flex slot is minimal loss; extra deck is fully maximized for Synchro-only strategy (Verified composition)
D12 Side Deck Adaptability 50 Side deck is empty (0 of 15); no post-side plan is available; in best-of-3 format, adaptability cannot be assessed and defaults to minimal (Verified legality)
D13 Matchup Coverage & Format Fit 58 Archetype meta-share unavailable; tournament context absent; Kewl Tune is noted in guides as strong but no dated meta sample is provided; format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Core combos (Synchro via Kewl Tune Synchro + JJ, floating through RS/Remix) are 4-6 steps; Tuner hand-trap synergy reduces decision density; deck is moderately complex but less error-prone than multi-engine hybrids (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 67, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Missing archetype staples (-3); No side deck (-2); Legal, on-archetype (2). Final formula: 0.80·Structural + 0.20·TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely high starter consistency (P≥0.998) via 9-card archetype core; very low brick rate
  • Modular Synchro engine allows independent lines with different Tuner starters (Cue, Mix, Reco, Clip)
  • Strong hand-trap density (12 copies, 90% going-second access) synergizes with Tuner framework
  • Synchro Tuner floats (RS, Remix, Crackle) generate card advantage and rebuild from GY disruption
  • Efficient main deck packing (40 cards, 18 distinct) with no garnet overload; well-optimized for consistency
  • Extra deck fully tooled (14/15 Synchro slots) with clear role assignments (negation, search, float)

Weaknesses

  • Missing 52% of archetype's high-inclusion core cards (Track Maker, B2B, Loudness War, Malong, Remix); median output ceiling is capped vs meta benchmark
  • Median combo power is moderate (~5-6 Synchro materials, 1-2 negations); no high-consistency OTK or infinite loop
  • Weak offensive closing power; end-board ATK capped at 2500-2800 without piercing or burn effects
  • Single choke-point at Normal Summon; disruption of the first Normal Summon significantly hampers turn-1 setup
  • Limited grind game vs attrition strategies; deck leans on Synchro board rather than resource regeneration
  • Empty side deck (0/15) in best-of-3 context removes post-side adaptation and reliability

Critical choke points

  • First Normal Summon (Cue, Mix, Reco, Rotary): if negated or blocked, deck loses primary entry to combo engine
  • Kewl Tune Synchro resolution: if search is negated, follow-up Synchro Summon becomes conditional and board shrinks
  • GY recursion reliance: Tuner float effects depend on a live GY; Maxx C or ash on starters can leave few resources
  • Kewl Tune Rotary ban/suspension risk: Limited status makes archetype vulnerable to banlist shifts affecting starting consistency
Priority Remove Add Reason
1 1 copy Kewl Tune Clip 1 copy Kewl Tune B2B (Extra Deck) B2B is 96.9% inclusion in archetype; provides Level 10 Synchro tooling for level-lock plays and monster effect negation; Clip is situational vs mandatory tooling
2 1 copy Mulcharmy Fuwalos 1 copy Kewl Tune Track Maker (Extra Deck) Track Maker is 100% inclusion and generates search + Synchro follow-up; Fuwalos is niche (conditional draw only if field empty)
3 0 main deck slots (build side deck post-event) 15-card side deck with Droll & Lock Bird x1, Called by the Grave x1, Veiler x1, anti-meta techs Empty side deck removes post-side adaptation in best-of-3; priority depends on tournament context

Evidence & confidence

  • Verified: Deck is Legal in Master Duel format (legality.status); 40 main, 15 extra, 0 side (per Master Duel size rules); All restricted cards are within copy limits; 18 distinct main-deck cards, 12 distinct extra-deck cards; 9 cards run at 3x (Ash, Cue, Blossom, Belle, Veiler, Harmonia, Synchro x3, Duelist Genesis); 4 cards run at 2x (JJ Kewl Tune, Mix, Reco, Droll); 5 cards run at 1x (Rotary, Maxx C, Called by the Grave, Clip, Synchro Overtake); Composition: 21 Tuner copies (52.5%), 13 Spell copies (32.5%), 6 Effect Monster copies (15%); Extra deck: 14 Synchro, 1 Fusion
  • Observed: Archetype usage statistics show Kewl Tune Rotary, Cue, Reco, Mix, Synchro (100% inclusion); Ash, Veiler, Belle, Harmonia, Maxx C, Called by the Grave (98.5%-93.8% inclusion); Core card present rate: 52% (13 of 25 high-inclusion cards); missing Track Maker, B2B, Loudness War, Malong, Remix, Crackle, and others
  • Inferred: P(≥1 archetype-core starter in opening hand 5) ≈ 0.998; full brick rate ≈ 0.002 (hypergeometric via 27-copy core group); Brick rate is low due to hand-trap density not being considered dead in reactive slots (Ash, Veiler, Belle in T1 going-first are live interaction); Best-line Synchro board features 2-3 negation points (RS/Remix/Crackle from GY Tuner banish effects); ceiling inferred from card text and Synchro tooling density; Median combo output is 5-6 Synchro material uses with 1-2 negations when opening mid-tier starters; median capped by missing Track Maker, B2B; Core engine (Cue, Mix, Reco, Rotary, Clip) generates 3+ independent lines via different Synchro targets and Normal Summon flexibility; Synchro Tuner floats (RS, Remix on Kewl Tune Mix/Reco materials) produce +1 card advantage and rebuild GY recursion after disruption; Going-second power: hand-trap suite + Fydraulis Harmonia field negation + Mulcharmy Fuwalos conditional draw allow medium board-breaking; not strong vs all meta decks; Offensive closing: end-board ATK capped at 2500-2800 (Harmonia); no piercing/burn; closing power is weak and depends on surviving T1 without interaction; Pilotability: Synchro combo chains are 4-6 steps; Tuner hand-trap synergy reduces complexity vs multi-engine hybrids; moderately accessible
  • Provisional: Meta Power is null: no dated metagame sample supplied in tournament_context; archetype meta-share (Kewl Tune guide mentions 'strongest meta') is context only and does not substitute for a ranked matchup dataset; Tournament reliability: guides note strong ladder performance but no dated tournament results or per-pilot match records exist; Format fit is unknown: Master Duel environment and recent banlist not dated in the export
  • Data gaps: No parseable combo boards supplied (combos_evidence.scored_combos = 0); combo floor, median, and ceiling are text-only inference from card effects No tournament link in deck export; archetype meta-share and per-pilot match record unavailable No win-rate telemetry (brick rate by game, starter rate by game, going-first/second performance, matchup-level results) exists in YGOVN; all consistency estimates are hypergeometric inference No dated metagame sample supplied; Meta Power remains Provisional Empty side deck (0/15); post-side deck composition and plan cannot be evaluated in best-of-3 context Master Duel banlist date not provided; banlist exposure assessment (Kewl Tune Rotary Limited) is noted but historical trajectory unknown

More Master Duel Info

Kewl Tune

Kewl Tune Breakdown

 
 

 

 

 

 

 

 
 

 

 
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