Dracotail Deck #736198 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Mululu x3, Mulcharmy Fuwalos x3. Created Jul 25, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
68± 6/ 100
Power Score
Structural 68
Reliability 64
Going First 70
Going Second 69

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 70
Going Second 69
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Combo
  • Secondary strategies: Control, Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon strong Level 8 monsters with multiple effects and interrupt boards while grinding resource advantage; Hand-trap disruption into board-breaking Fusion removal lines on opponent's turn
  • Turn 1 (going first): Search Dracotail core pieces, establish 2-3 Fusion monsters with interaction (negation, removal, recursion) and maintain hand resources
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Infinite Impermanence) to stop opponent's plays, then Fusion Summon removal-heavy boards like Mirrorjade or Dracotail Arthalion for board breaks
  • Recovery: Recursion via Dracotail Spell/Trap recovery effects, Fallen of Albaz tutoring, Extra Deck recycling via Branded Retribution and Branded Lost
  • After siding: No side deck provided; unable to assess post-game 2 adaptation

Why it scores here

This Dracotail deck opens a strong fusion-focused engine with ~96% consistency on a Dracotail starter hand 5, backed by redundant searchers (Ketu, Lukias) and bridging through Branded staples. The ceiling board (2-3 negating/removing Fusions with hand resources remaining) is solid, but the median is hampered by a thin combo sample—no parsed boards exist, forcing median inference from card text. The deck runs 10 hand traps for going-second disruption and grind, but lacks a side deck, making post-game 2 adaptation impossible to verify. Resource economy is good via Dracotail recursion effects and Branded recovery, but opening-hand brick risk climbs from 22 distinct main-deck cards and conflicting searcher density. The deck is legal and competent, but does not reach elite power due to missing critical Extra Deck cards (Alba-Lenatus, Secreterion, Mirrorjade) and absent combo verification data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 Dracotail starter in hand 5) ≈ 96%; Dracotail core (Faimena, Ketu, Mululu, Phryxul, Lukias, Sting, Flame, Horn, Pan, Urgula, Rahu) all present with typical copies (Inferred)
D2 Opening-Hand Quality & Brick Management 65 22 distinct main cards create 60-card dilution; 8 cards at 1 copy (Albion, Fallen of Albaz, Bystial Saronir, Incredible Ecclesia, Bystial Magnamhut, Mercourier, Called by, Crossout, Blazing Cartesia, Albion the Shrouded, Dracotail Lukias, Dracotail Urgula, Dracotail Phryxul, Dracotail Horn, Dracotail Sting, Dracotail Flame, Dracotail Pan, Tri-Brigade Mercourier, Maxx C, Bystial Saronir, Crossout, Called by) risk bricking after one disruption; conflicting fusion starters (Ketu requiring opponent monster, Rahu one-per-turn) add dead-hand scenarios (Inferred)
D3 Combo Conversion & Ceiling 74 Extra Deck contains 14 Fusion monsters with 2-3 summon boards observed in archetype combos; Dracotail Arthalion (return up to hand), Mirrorjade (banish + multi-turn), Rindbrumm (negate + bounce) represent best lines; ceiling ~74 from documented Branded/Albaz combo ceilings (Inferred from card text)
D4 Combo Floor & Median Output 62 No parsed combos provided; median inferred from 2-3 Fusion floor with hand resources. Starter diversity moderate (Faimena, Mululu, Ketu are independent axes), but single disruption on Ketu (requiring opponent monster) collapses some openers; median ~62 (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Redundant starters (Faimena, Mululu, Ketu) provide 2-3 independent lines, but Ketu has conditional activation (opponent controls monster). Recursion via Dracotail Flame, Horn, Sting recovers resources from GY/banish. Branded Lost prevents negation of Fusion Summons. Limited to 2-3 survive hard board wipe (Inferred)
D6 Resource Economy, Recovery & Grind 70 Dracotail engine float mechanics (searcher on Fusion send to GY, Horn/Flame/Sting card draw recovery, Branded recursion) generate net neutral to +1 advantage per turn cycle; 10 hand traps provide early grind; resource signature spans hand/GY/banish zones (Inferred from card text)
D7 End-Board & Interaction Quality 72 End-board interaction: negation via Mululu (Fusion Quick Effect), Rindbrumm (negate + bounce Quick Effect), removal via Mirrorjade (banish Quick Effect, multi-turn), Dracotail Pan (destroy on send to GY), Arthalion (return to hand). Density ~3 live interactions per board, layered but not overwhelming (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second: 10 hand traps (Ash x3, Ghost Belle x3, Impermanence x3, Maxx C x1) in 60-card deck = P(≥1 in hand 6) ~68%; board breakers include Mirrorjade, Arthalion, Dracotail removal; Incredible Ecclesia conditional (needs opponent more monsters). Adequate but not best-in-class (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK: Dracotail Arthalion 3000, Mirrorjade 3000, Khaos 2500, most Fusions 2500. No direct-damage effects or piercing text; requires 2-3 turns to close if opponent builds interaction. Ceiling 62 from modest offensive pressure (Inferred from card ATK stats)
D10 Main Deck Efficiency & Flexibility 68 Main Deck: 37 distinct cards in 60 slots; 22 singletons create heavy variance. Dracotail core is compact (11 dedicated cards), Branded bridge (Fusion x2, Opening x2, High Spirits x2, Lost x1, Retribution x1, Sword x1, Red x1) = 10 slots; remaining 21 slots devoted to hand traps, tech, and extenders. Garnet density moderate (~4-5 dead cards in brick scenarios) (Inferred)
D11 Extra Deck Efficiency & Coverage 71 Extra Deck: 14 Fusions + 1 Synchro = 15 slots (full). Fusions all have live effects (search, negation, removal, recursion). Synchro (Ecclesia) enables Tuner synergy but only 1 slot; Extra Deck access high from Branded Fusion, Rahu, Faimena, Mululu, Ketu. Flexibility good; no dead slots (Verified)
D12 Side Deck Adaptability 0 Side Deck: 0 cards. Unable to verify post-game 2 adaptation or matchup-specific swaps. Score capped at 0 due to absence (Verified)
D13 Matchup Coverage & Format Fit 60 Dracotail archetype inclusion low in Master Duel meta (Branded/Swordsoul/Tearlaments dominate); deck deviates from archetypal meta norm (runs Branded bridge instead of pure Dracotail), limiting matchup coverage against top-tier decks. No tournament context supplied. Archetype meta-share unknown; provisional 60 (Provisional)
D14 Pilotability & Error Tolerance 64 Combo complexity moderate: Fusion Summon activation chains (2-3 summons per turn), Dracotail search/float sequencing, hand-trap timing decisions. Pilotability fair; no game-winning one-turn-kill lines, reducing critical misplay cost. Error tolerance ~64 (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 70, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: Missing high-impact Extra Deck cards (-3); No parsed combo data (-2); No side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening consistency (~96% core starter in hand 5)
  • Redundant fusion searchers (Ketu, Lukias, Faimena) enable recovery after disruption
  • Strong going-second hand traps (Ash x3, Ghost Belle x3, Impermanence x3)
  • Efficient Extra Deck use (14 Fusions all live, 1 Synchro for Tuner synergy)
  • Recursion engines (Dracotail float, Branded Lost prevention) support grind games
  • Branded bridge adds search and fusion flexibility

Weaknesses

  • Missing 9 high-inclusion Extra Deck cards (Alba-Lenatus, Secreterion, Mirrorjade, Dracotail Gulamel at 82-100% typical inclusion)
  • 22 distinct main-deck cards create high brick variance; 8 singletons vulnerable to disruption
  • Median combo output unverified (no parsed boards); ceiling not guaranteed in real play
  • Ketu searcher conditional on opponent controlling a monster; can fail on turn 1
  • Moderate offensive pressure (most bosses 2500-3000 ATK); requires multiple turns to close
  • No side deck; unable to adapt post-game 1
  • Archetype niche in Master Duel meta; low tournament representation

Critical choke points

  • If Ketu is hand-trapped on turn 1 while in the only playable hand, deck collapses to Mululu/Faimena only (binary output)
  • Branded Fusion at 2 copies (semi-limited) becomes bottleneck if both discarded early
  • Extra Deck missing 9 commonly-run Fusions (Alba-Lenatus for multi-attack, Secreterion for lock, Mirrorjade for banish) forces improvisation and reduces ceiling
  • Branded Lost is the sole protection against negated Fusion Summons; if already activated, opponent can negate subsequent Summons
Priority Remove Add Reason
1 Dracotail Phryxul (1 copy), Dracotail Urgula (1 copy) Alba-Lenatus the Abyss Dragon (1), Secreterion Dragon (1) Alba-Lenatus enables multi-attack end-boards and Secreterion locks opponent's Special Summon effects; both at 100% core inclusion in archetype
2 Incredible Ecclesia (1 copy), Tri-Brigade Mercourier (1 copy) Mirrorjade the Iceblade Dragon (1), Dracotail Gulamel (1) Mirrorjade is 89.65% core (strong banish removal); Gulamel 96.55% core (destruction + recursion); current slots underperform against top-tier boards
3 Blazing Cartesia (2 copies, currently not run) Ecclesia and the Dark Dragon (1), Khaos Starsource Dragon (1) Add the two missing high-inclusion Synchro and Fusion slots to increase Extra Deck ceiling coverage
4 None (if side deck added post-evaluation) Side deck: Anti-control (3x Droll & Lock Bird or similar), anti-hand-trap (3x Crossout Designator if budget allows), anti-board (2x Evenly Matched, 2x Dark Ruler No More) No side deck present; best-of-3 adaptation impossible. High-priority for tournament viability

Evidence & confidence

  • Verified: Legality: Legal status confirmed; all banned/limited cards within copy limits for Master Duel format; Card text: All 60 main + 15 extra cards resolved with full effect text; no errors or unknowns; Extra Deck composition: 14 Fusions + 1 Synchro = 15 valid slots; Restricted cards: 5 cards (Bystial Magnamhut Limited x1, Called by Limited x1, Crossout Limited x1, Maxx C Limited x1, Branded Fusion Semi-Limited x2) all within legal limits
  • Observed: Archetype usage stats: 35 total stat rows; deck runs 16/25 core cards (64% of archetype core); 9 missing high-inclusion cards (82-100% inclusion); Hand-trap density: 10 hand traps (Ash x3, Ghost Belle x3, Impermanence x3, Maxx C x1) = 16.7% of 60-card deck
  • Inferred: Opening consistency: P(≥1 Dracotail core in hand 5) ≈ 96.31% from hypergeometric calculation on 28-copy core pool; Brick estimate: ~4% full brick (no starters + no hand traps) from copy histogram; Going-second hand traps: P(≥1 hand trap in hand 6) ≈ 68% from hypergeometric; Combo floor/median/ceiling: Inferred from card text effects only; no parsed boards to ground these values; Resource economy: Dracotail float mechanics (Flame, Horn, Sting draw recovery) and Branded recursion (Lost, Retribution, Sword search) support grind from card text; Interaction density: ~3 distinct negation/removal effects per end-board from Mululu, Rindbrumm, Mirrorjade, Arthalion card text; Offensive pressure: 2500-3000 ATK boss monsters inferred as moderate closing power; no OTK or FTK lines present
  • Provisional: Meta Power: Archetype meta-share unknown for Master Duel; Dracotail low-to-niche inclusion; no dated metagame sample supplied; Tournament Reliability: No tournament link or per-pilot match record available; reliability inferred from consistency and grind potential only
  • Data gaps: No parsed combo data (combos_evidence.total_combos = 0); combo floor, median, ceiling, and board_per_starter are text-inferred only No tournament link; archetype meta-share, per-pilot match record, and going-first/second win rates absent No win-rate telemetry in YGOVN; brick, starter, and OTK rates are Unknown or Inferred No side deck provided; post-game 1 adaptation and best-of-3 plan unverifiable Master Duel meta context incomplete; no dated metagame sample for Meta Power calibration Missing 9 high-inclusion Extra Deck cards reduces confidence in ceiling representation

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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