Sky Striker Deck #736192 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Jul 25, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jan 15, 2026
72± 6/ 100
Power Score
Structural 70
Reliability 69
Going First 73
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 72/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 73
Going Second 68
Meta Power provisional
Tournament Reliability 69
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish a layered control board with negation and removal through Sky Striker Link Monsters, grind advantage over turns via spell recursion and hand traps; Branded/Albaz toolbox fusion summons for disruption and removal; Radiant Typhoon engine for acceleration and draw
  • Turn 1 (going first): Build Kagari + Widow Anchor or Zero + additional Link layers; recycle spells from GY via Linkage and Engage; establish negation + soft-lock with 3+ GY spells
  • Turn 2 (going second): Use Forbidden Droplet and hand traps (Ash, Droll, Ghost Belle, Maxx C) to disrupt opponent's plays; break board with Shark Cannon or Azalea; transition into Kagari/Zero loop
  • Recovery: Lemnisgate recursion and Raye loops maintain field presence; Radiant Typhoon searchers rebuild resources; graveyard serves as a secondary resource pool for spell recursion
  • After siding: No side deck present (Master Duel format); deck relies on main-deck flexibility and tech slots (Called by the Grave, Triple Tactics Talent) to adapt

Why it scores here

Sky Striker earns a 72 because it opens reliably with a Spell-based engine (Linkage, Engage, Widow Anchor at 0.34 P each opening; Kagari searcher loop) and builds functional 2–3 negate boards with spell recursion grind. The deck recovers well through Raye loops and Lemnisgate recursion, maintains strong resource economy via graveyard synergy, and defends competently via Ash/Droll/Ghost Belle hand traps. However, combo ceiling is moderate (no explosive turn-1 lockdown observed in evidence), going-second removal is adequate but not exceptional, and the Extra-Deck deviates from core Sky Striker staples (missing Camellia, Zeke, Azalea—60% core coverage). The Radiant Typhoon and Branded splashes add flexibility but dilute consistency and introduce garnet risk; no side deck exists to adapt post-game. The score reflects a coherent, resilient midrange system that grinds well but lacks the setup redundancy or ceiling power of optimized lists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(≥1 three-of Linkage/Engage/Widow Anchor in opening 5) ≈ 0.34; Kagari searcher loop live via Raye (3 copies); 15/25 core cards present per usage stats (60% adherence). (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Opening hand quality stable with 8 cards at 0.34+ P each; 7 hand traps provide disruption outlets; two-of and one-of distribution limits redundancy; no hard garnet cards identified but Radiant Typhoon/Branded splashes (5 off-archetype copies) increase brick risk. (Inferred)
D3 Combo Conversion & Ceiling 70 Best-line combo ceiling inferred from card text: Linkage → searcher → Kagari link-summon → Widow Anchor negate + recursion setup; evidence lacks parsed boards, so ceiling estimated at two negates + spell float. (Inferred)
D4 Combo Floor & Median Output 65 Median board inferred as one Link (Kagari or Zero) + one negate + one spell in GY; median power index absent from evidence, estimated via starter diversity (Linkage, Engage, Radiant Typhoon monsters) and recursion consistency. (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Multiple starter layers (Linkage, Engage, Radiant Typhoon monsters, Raye recursion); two independent lines to Kagari/Zero; Raye float and Lemnisgate recursion enable recovery from one disruption; continues through opponent's single negate. (Inferred)
D6 Resource Economy, Recovery & Grind 78 Resource economy strong via spell recursion (Linkage, Kagari, Shizuku loop); net card advantage from Engage draw (3+ GY spells); Lemnisgate bounce effect; graveyard acts as secondary hand; estimated ResourceScore ≥ +1 per turn. (Inferred)
D7 End-Board & Interaction Quality 74 End-board interaction: Kagari (searcher + 1500 ATK), Widow Anchor (negate + control), Zero (2-negate potential if upgraded); 13 negation-text cards in main; two Link bosses + spell float typical; interaction density moderate but layered. (Inferred)
D8 Going-Second & Board-Breaking Power 71 Going-second: Forbidden Droplet (negate + ATK halve), Shark Cannon (GY banish/steal), Azalea (destroy + tempo); 3 dedicated removal/interruption cards; hand traps (Ash, Droll, Ghost Belle, Maxx C) provide forcing interaction; adequate but not tier-1 removal speed. (Inferred)
D9 Offensive Pressure & Closing Power 58 Offensive power modest: Kagari 1500 ATK, Zero 2000 ATK, Hayate direct attack; no listed boss monster with 2800+ ATK in core; Forbidden Droplet halves opponent's ATK but does not generate own pressure; estimated damage output 6000–8000 over 2–3 turns. (Inferred)
D10 Main Deck Efficiency & Flexibility 70 Main deck efficiency solid: 40 cards, 0.675 density (27 distinct); high spell concentration (26 spells, 65% of main) enables recursion payoff; 10 hand traps + tech provide flex slots; no obvious dead draws but Radiant Typhoon (1 copy of 2-3 generics) introduces slight garnet risk. (Verified)
D11 Extra Deck Efficiency & Coverage 72 Extra deck 15 slots used efficiently: 11 Sky Striker Links (8 core, 3 flex), 2 Fusion (Branded toolbox), 1 Synchro, 1 XYZ; missing Camellia, Zeke, Azalea (three common 100%, 96%, 93% inclusion staples); coverage adequate for main lines but deviates from archetype norm. (Observed)
D12 Side Deck Adaptability 0 No side deck present (Master Duel format does not require siding); adaptability limited to main-deck tech slots (Called by the Grave, Triple Tactics Talent, Droll & Lock Bird at 2 copies); post-side performance cannot be evaluated. (Verified)
D13 Matchup Coverage & Format Fit 62 Archetype meta-share absent from evidence (tournament data unavailable); Sky Striker inclusion ≥60% in Master Duel suggests moderate meta relevance; format fit unknown without dated meta sample; provisional pending current metagame data. (Provisional)
D14 Pilotability & Error Tolerance 65 Pilotability: Linkage → searcher → Kagari is a three-step core line; Widow Anchor interaction is optional; Lemnisgate requires resource tracking; moderate complexity for intermediate players; no exotic sequencing; error tolerance moderate (players can misorder Link summons). (Inferred)

How the score was computed

Strategy profile: 0.65 Midrange + 0.35 Control. Structural ≈ 70, Going First ≈ 73, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 69. Modifiers: core_coverage_shortfall (-2); extra_deck_flexibility (1); no Side Deck (-1). Final formula: 0.80 * Structural (70) + 0.20 * TournamentReliability (69) = 72 (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ 0.54 · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Spell recursion engine enables resource regeneration and grind potential across multiple turns
  • Kagari/Zero searcher loops provide consistency and access to key interaction pieces
  • Strong hand-trap suite (Ash, Droll, Ghost Belle, Maxx C at 7 copies) offers reactive disruption flexibility
  • Raye float recovery and Lemnisgate recursion allow resilience through single-layer interruptions
  • Forbidden Droplet and removal toolbox (Shark Cannon, Called by the Grave) supply going-second options
  • Branded/Albaz fusion toolbox splice diversifies win conditions and adds meta adaptability

Weaknesses

  • Missing core Sky Striker staples (Camellia, Zeke, Azalea, Hayate, Shizuku) reduces board ceiling and combo reliability vs. optimized lists
  • Combo ceiling modest; no tier-1 turn-1 lockdown line observed; boards typically one-two negates rather than three-plus
  • Offensive pressure low; 1500–2000 ATK Link bosses and lack of piercing/direct damage limit closing speed
  • Radiant Typhoon and Branded splashes (6 copies off-archetype) dilute spell recursion consistency and introduce garnet risk
  • Going-second board-breaking removal adequate but not exceptional; reliance on hand traps vs. built-in force interaction
  • No side deck to adapt post-game (Master Duel format constraint)

Critical choke points

  • Single Raye copy in hand: If Raye is not live and no other Linkage target exists, opening stalls
  • Three-spell GY threshold: Widow Anchor negate and other conditional effects require 3+ spells in GY; early turns may not meet this threshold
  • Forbidden Droplet reliance: Limited to 3 copies; opponent may play around or exhaust it, leaving board-break options limited
  • Extra-Deck space constraints: 11 Link monsters limit Fusion/Synchro toolbox flexibility; XYZ Super Starslayer inclusion (12-rank requirement) is niche
Priority Remove Add Reason
1 Radiant Typhoon Vision (3 copies) Sky Striker Ace - Camellia (1), Sky Striker Ace - Zeke (1), Sky Striker Ace - Azalea (1) Core Sky Striker staples at 100%, 96%, 93% inclusion boost consistency and board ceiling; Radiant Typhoon splashes dilute spell recursion and introduce garnet risk
2 Super Starslayer TY-PHON - Sky Crisis (XYZ slot) S:P Little Knight (Link-1, 71% inclusion) or Sky Striker Ace - Hayate XYZ requires 12-rank Tuners (Ghost Belle + high-level synchro target); impractical to assemble. Hayate enables direct attack and deck mill; Little Knight is generic Link utility at 1500 ATK
3 Radiant Typhoon Swen (1 copy) Sky Striker Ace - Shizuku (Link-1, 64% inclusion) Shizuku provides spell search at end phase and ATK reduction utility; Swen is niche and requires GY Typhoon setup. Shizuku synergizes directly with core engine

Evidence & confidence

  • Verified: Legality: Legal (40 main, 15 extra, 0 side; no violations); Copy limits: All restricted cards at legal copies (Called by the Grave 1/1, Maxx C 1/1, Reinforcement of the Army 1/1, Hornet Drones 1/1, Droll & Lock Bird 2/2); Card text read from evidence for all 30 main-deck and 15 extra-deck cards; Usage statistics: 15/25 core cards present; 60% adherence; Raye 3x, Ash 3x, Linkage 3x, Engage 3x, Widow Anchor 3x confirmed as core
  • Observed: Spell concentration: 26 Spells in 40 main deck (65%); Quick-Play Spell subset: 21 copies (53% of main); Hand trap density: 7 copies (Ash, Droll, Ghost Belle, Maxx C) across 40 cards (17.5%); Extra-Deck breakdown: 11 Link (73%), 2 Fusion (13%), 1 Synchro (7%), 1 XYZ (7%); Off-archetype splashes: Radiant Typhoon 5 copies, Branded 4, Forbidden 3, Albaz 1, Ecclesia 1 (14 copies / 55 off-core)
  • Inferred: Consistency: P(≥1 three-of Linkage/Engage/Widow Anchor in opening 5) ≈ 0.78 via hypergeometric; archetype-core group P ≈ 1.0 (33 copies, hand 5); Combo ceiling: Two-three negate board inferred from Kagari + Zero + Widow Anchor text; no parsed boards in evidence; Combo median: One Link + one spell in GY inferred from starter diversity and recursion frequency; Going-second power: Forbidden Droplet + hand traps estimated as 68/100 (adequate removal, not tier-1); Offensive power: 1500–2000 ATK bosses (Kagari, Zero, standard Links) + no piercing/direct text estimated at 58/100 closing speed; Pilotability: Three-step Linkage → searcher → Kagari core loop; moderate decision density; error tolerance moderate (misprioritization of summon order costs efficiency)
  • Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share absent; tournament data unavailable; Matchup coverage: Archetype share suggests moderate relevance but format-fit unknown without current meta data; Post-side adaptability: No side deck exists in Master Duel format; main-deck flex (Called by the Grave, Triple Tactics Talent, Droll 2x) offers limited pivot
  • Data gaps: No parseable combos in evidence (combo data.scored combos = 0) — combo floor, median, ceiling, board per starter, average interaction density, and resource profile all inferred from card text and roles, not observed data Tournament context unavailable — no archetype meta-share percentile, no per-pilot match record, no win-rate telemetry (going-first%, going-second%, matchup outcomes, brick/OTK rates) No go-second performance data — board-break success rate, removal sufficiency, and turning-1-disruption recovery are estimated, not measured No guide-supplied strategy snippets in English; guides present only in Vietnamese (snippets not machine-readable for English analysis) No side-deck performance data (Master Duel format does not use side deck); post-game adaptation cannot be empirically evaluated Extra-Deck toolbox (Branded fusions, Ecclesia Synchro) lacks evidence on actual usage or synergy frequency; inclusion driven by archetype deviations, not performance metrics

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Sky Striker

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