Rokket Deck #736178 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Rokket Loader x3, Ash Blossom & Joyous Spring x3, Rokket Tracer x3. Created Jul 25, 2026 by YGO Mod.

Deck Rokket Master Duel

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 28, 2026
62± 7/ 100
Power Score
Structural 64
Reliability 59
Going First 68
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 68
Going Second 65
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Build a Link-based board featuring Borrel or Bystial synergy monsters with layered negation and disruption.; Leverage going-second board breakers (Super Polymerization, hand traps) to dismantle opponent setups and convert advantage into lethal.
  • Turn 1 (going first): Open a Rokket starter to assemble a Link ladder into a Borrel end-board (Borrelsword/Borrelend) with interaction, or a Bystial payoff with recursion.
  • Turn 2 (going second): Use hand traps and Super Polymerization to disrupt the opponent's turn, then pivot into removal lines or board-wipe synergy with Bystial Druiswurm or Bystial Dis Pater.
  • Recovery: Banish outlets (Bystial monsters, Branded Regained) enable recovery from disruption; Rokket recursion via GY (Borrel Regenerator, Absorouter Dragon) rebuilds resources.
  • After siding: No side deck supplied; post-side potential is unknown.

Why it scores here

This Rokket deck opens its core engine with strong consistency (P≥1 starter ≈ 0.98 in opening 5) and assembles functional Link boards featuring Borrel end-cards with layered negation and recovery synergy. However, the ceiling is moderate—missing several key Extra-Deck staples (Guardragon Pisty, Borrelend Dragon, Breachborrel) limits combo diversity and interruption redundancy. Median output relies on a narrower set of independent lines, and resilience after disruption is constrained by reliance on specific tutoring and recursion outlets. The deck's strong hand-trap density (12 copies) and board-breaking tools (Super Polymerization, Dominus Impulse) support a viable going-second strategy, but the 45-card main deck with multiple 3-ofs creates modest brick risk. Popularity and archetype meta-share did not drive the score; the evaluation reflects system coherence, consistency math, and observable deck architecture alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 Archetype core (24 copies) opens in 98.3% of hands; hypergeometric P(≥1 Rokket/Tracer/Loader) ≈ 0.95; four starters at 3-of each and one searcher hit threshold (Verified + Inferred)
D2 Opening-Hand Quality & Brick Management 68 44 off-archetype cards vs 16 on-archetype; multiple 3-ofs (Dominus Impulse, Rokket Tracer, Quick Launch) create modest redundancy risk; hand-trap density (12) competes with engine cards in marginal hands (Inferred)
D3 Combo Conversion & Ceiling 72 Best observed line: Rokket Loader into Trisborrel-equivalent board (2–3 Borrel summons, negate + recursion); ceiling estimated 76–78 but limited by missing Guardragon Pisty and Borrelend Dragon (Inferred)
D4 Combo Floor & Median Output 61 Median line: Quick Launch or Loader into Striker/Breachborrel or a smaller Borrel board (1–2 interruption points, 1–2 GY resources); ~24 recorded line templates from text but no scored combos; estimated median ≈ 61 (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Starter diversity moderate (Loader, Tracer, Caliber as independent Level-4 openers; Bystial banish outlets); missing Breachborrel (100% inclusion) and Borrelend Dragon (100% inclusion) caps recovery routes; one choke point if Borrel tutor is negated (Inferred)
D6 Resource Economy, Recovery & Grind 64 Banish-centric resource signature via Bystial (Druiswurm, Lubellion, Magnamhut, Saronir); Branded Regained nets 1 card per banish; Borrel Regenerator recoups GY monsters; net advantage +1 to +3 per line (Inferred)
D7 End-Board & Interaction Quality 70 End-board features Borrelsword (ATK double-swing), Borrelend (bounce/negate), Borrelshroud (negate on-field), or Bystial Dis Pater (banish disruption); density ≈ 2–3 interactive points; missing S:P Little Knight (96%) and Trisborrel (96%) limits coverage (Verified + Inferred)
D8 Going-Second & Board-Breaking Power 68 Super Polymerization (2x) + Bystial Druiswurm (removal) + Ghost Belle (GY negation) + Droll & Lock Bird (search lock); going-second hand size 6 + ~36% two-card removal coverage; estimated going-second win rate vs mid-tier boards modest (Inferred)
D9 Offensive Pressure & Closing Power 62 Borrelsword (3000 ATK, double swing) is primary closer; Borrelend (3500 ATK, triple swing) absent; Bystial Dis Pater (3500 ATK) requires Level-10 synchro; average closing ATK ≈ 2800–3200 depending on line (Inferred)
D10 Main Deck Efficiency & Flexibility 66 45-card main deck; 19 singletons, 4 pairs, 6 triples; purity 27% on-archetype exact name but 67% archetype-adjacent (Rokket/Borrel/Bystial/Dominus); compactness good, flexibility moderate (Verified)
D11 Extra Deck Efficiency & Coverage 72 15 Extra: 9 Link, 4 Fusion, 2 Synchro; 8/9 Links are high-play (Borrel suite, Guardragon Pisty absent, Breachborrel absent); only 2–3 flex slots; coverage comprehensive but missing core 100%-inclusion cards (Verified + Inferred)
D12 Side Deck Adaptability 0 No side deck supplied (size 0/15); post-side stability and adaptation cannot be evaluated (Verified)
D13 Matchup Coverage & Format Fit 52 Rokket archetype meta-share absent from tournament data; no dated metagame sample supplied; deck coherence and format fit neutral — Master Duel metagame context unknown (Provisional)
D14 Pilotability & Error Tolerance 58 Combo paths: Loader search → Tracer setup → dual-Link ladder (3–5 summons); Bystial banish lines (2–3 decisions); Fusion routes (super-poly decision); typical pilot execute 5–8 decision points per turn; moderate complexity, error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 68, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: Missing core Extra-Deck staples (-3); No side deck (-2); Moderate brick risk from high 3-of density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ 0.68 · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex 76, median 61, board-per-starter 2.2
  • Turn order: 18 going-first lines vs 6 going-second lines

Strengths

  • Exceptional opening consistency: P(≥1 core starter) ≈ 98.3%; four separate 3-ofs ensure reliable turn-1 assembly.
  • Dense interaction on end-board: Borrel suite (Borrelsword, Borrelend, Borrelshroud) layers negation, bounce, and stat control; Bystial Dis Pater adds banish-disruption.
  • Robust graveyard recovery: Bystial banish-spam (Druiswurm, Saronir, Lubellion) + Branded Regained draw engine + Borrel Regenerator recursion maintain resources across turns.
  • Strong going-second toolkit: Super Polymerization, Ghost Belle, Bystial Druiswurm, and Droll & Lock Bird provide removal, negation, and lock effects.
  • Flexible Extra-Deck: 9 Link monsters + Synchro options (Dis Pater for banish loops) enable multiple board patterns.

Weaknesses

  • Missing three 100%-inclusion Extra-Deck cards: Guardragon Pisty, Borrelend Dragon, and Breachborrel Dragon. Their absence caps combo diversity and single-choke-point recovery.
  • Moderate brick risk: 45-card main with six 3-ofs and multiple hand-trap roles (Ash, Infinite Impermanence, Ghost Belle) create hands with dead redundancy in marginal openers.
  • Interruption fragility: Primary lines funneled through Loader/Tracer → Link ladder. One well-placed negate (e.g., on Loader search or Link summon) can collapse the entire turn without backup.
  • Median output plateau: Absence of key Link tutors (Trisborrel, Breachborrel) limits board size variation; most turns settle on a 2–3 interactive-point board rather than a layered 4+.
  • Weak going-second alternative: While board-breakers exist, the deck lacks a cohesive second-board FTK or OTK line; reliance on opponent board size for lethal conversion.

Critical choke points

  • Rokket Loader: primary tutor for Rokket Level-7 extenders (Rokket Detonator, Absorouter Dragon). If negated or targeted for removal, the turn collapses without Tracer backup.
  • Link Summon access: Many lines require a specific Link (Striker Dragon for Boot Sector tutoring, Breachborrel for recursion) before advancing. Missing Breachborrel removes a key failsafe.
  • Borrel board assembly: Trisborrel and Breachborrel are expected scaffolding. Their absence forces the deck to overcommit to suboptimal boards or replay redundantly.
  • Bystial banish outlet: Druiswurm and Saronir are the primary recovery outlets in the GY. If the deck bricks into Lubellion/Magnamhut without banish targets, resource regeneration stalls.
Priority Remove Add Reason
1 Ghost Belle & Haunted Mansion (2 copies) Breachborrel Dragon (2x in extra); Guardragon Pisty (1x in extra) Breachborrel and Pisty are 100%-inclusion core Extra-Deck cards for Rokket. Breachborrel tutors Borrel Reboot and enables recursive Rokket summons; Pisty recycles banished dragons. Ghost Belle's GY-negation is redundant with Called by the Grave and Crossout. This swap recovers ~4 consistency and resilience points.
2 Borrel Reboot (1), Boot Sector Launch (1) Borrelend Dragon (1x in extra) Borrelend Dragon (100% core) is the archetypal finisher and resilience piece. Borrel Reboot is situational; Boot Sector's +300 stat boost is marginal. Borrelend locks the opponent while enabling OTK lines. Net consistency gain ~2–3 points.
3 Triple Tactics Talent (1) Trisborrel Dragon (1x in extra) Trisborrel Dragon (96% inclusion) is a core Borrel tutor for Rapid Trigger and Heavy Interlock, enabling recursion-heavy lines. Triple Tactics is a win-more tech in most Rokket matchups. Adding Trisborrel raises combo ceiling and floor by ~3–4 points.
4 Infinite Impermanence (reduce to 2 copies) S:P Little Knight (1x in extra) S:P Little Knight (96% inclusion, Fusion-material linking) provides another interaction layer and GY recursion outlet. Infinite Impermanence is strong but at 3 copies creates modest redundancy; 2 copies is still >30% opening probability. Swapping one for S:P nets ~2 points in interaction breadth and Extra-Deck coverage.
5 0 copies (deck has no side) Build a 15-card side deck No side deck limits adaptation in best-of-3 formats. Recommended tech: Dimensional Fissure (for graveyard-heavy matchups), Deck Lockdown (against searchers), Fairy Tail Snow (Tuner removal), and Imperial Order (spell lock). This recovers ~8–10 points on D12 and tournament reliability.

Evidence & confidence

  • Verified: Deck legality: 45 main, 15 extra, 0 side; all restricted cards within copy limits (Verified from legality block).; Card text: all 44 distinct main cards + 15 extra cards resolved with text excerpts (Verified from cards block).; Archetype core: 24 copies of Rokket/Borrel/Bystial identified and counted (Verified from composition.archetype purity).; Usage statistics: 33 core-card rows supplied; 14/25 core cards present in this deck (Verified from usage statistics block).; Banlist compliance: all Limited and Semi-Limited cards within legal copy counts; no Forbidden cards (Verified from legality.restricted cards).
  • Observed: Archetype purity and composition: 26.7% exact Rokket name, 67% archetype-adjacent (Rokket/Borrel/Bystial); role tags confirm 12 hand traps, 22 removal, 7 searchers, 15 negation (Observed from composition block).; Starter accessibility: P(≥1 starter in hand-5) = 0.983; hand-trap group P(≥1 in hand-6) = 0.864 (Observed from probabilities block).
  • Inferred: Combo ceiling: Rokket Loader into Link-ladder → Borrel 2/3 + Bystial recursion estimated 76 PowerIndex; median output ~61 from card-text line templates and redundancy analysis.; Interruption resilience: Primary choke point on Loader search; backup via Tracer-triggered setup or Bystial banish is present but narrow. Estimated D5 = 58 after missing-card penalty.; Opening-hand brick rate: ~1.7% zero-starter + zero-hand-trap scenario; marginal redundancy risk from 6x 3-ofs estimated 32% chance of at least two draws of the same role in opening 5.; Going-second power: Hand size 6 + Super Polymerization + Bystial board-breaker coverage estimated 65; relies on opponent board complexity.; Tournament reliability: Stability across disruption + post-side adaptation (unknown, no side) estimated 59; tournament reliability penalized for narrow lines and no side-deck.
  • Provisional: Meta Power: Null — no dated metagame sample supplied; archetype meta-share unavailable.; Matchup outcomes: Rokket archetype share and per-pilot match record absent from tournament data block.; Post-side plans: No side deck supplied; best-of-3 adaptation cannot be assessed.
  • Data gaps: No parseable combos supplied (combo data.total combos = 0); all combo floor/median/ceiling estimates are text-based inference. No tournament link; archetype meta-share and per-pilot match record absent. No win-rate telemetry; going-first/second matchup outcomes, brick rates, and OTK frequency are Unknown. No guides attached; strategic intent beyond card text is not provided. Meta Power is Provisional pending a dated metagame sample for Master Duel format. No side deck supplied; post-side plan and best-of-3 reliability are Unknown.

More Master Duel Info

Rokket

Rokket Breakdown

 
 

 

 

 

 

 

 
 

 

 
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