Dogmatika Deck #736151 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 25, 2026 by YGO Mod.

Deck Dogmatika OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
62± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion Summon Level 8 Dogmatika/Branded/Albaz bosses to establish board pressure and control; Grind via resource generation and recovery, or board break into lethal
  • Turn 1 (going first): Open a Fusion Monster with interaction via Nadir Servant, Branded Opening, or Branded in High Spirits; establish Mulcharmy float; pass with 1-2 negates or removal options
  • Turn 2 (going second): Use hand traps (Ash, Droll) to disrupt opponent setup; leverage Super Polymerization and The Fallen & The Virtuous for removal; pivot into Fusion Summon if disruption allows
  • Recovery: Recursion via Albion the Branded Dragon and Lubellion the Searing Dragon; Extra Deck banishing effects create second lines; Mulcharmy draw replacement after board wipe
  • After siding: No Side Deck present; post-side performance cannot be evaluated

Why it scores here

This Dogmatika midrange deck opens a Level 8 Fusion boss reliably via Nadir Servant, Branded in High Spirits, or Branded Opening (P[≥1 core starter] ≈ 72%), supported by Mulcharmy draw effect and recovery lines through the Extra Deck. Median board output is solid—2–3 synergistic interactions (negate + removal or float + recursion)—but lacks redundant independent lines, making it vulnerable to a single well-placed disruption. Hand quality is hampered by 56 cards, high tech density (Lava Golem, Mistaken Arrest, numerous hand traps), and conflicting Normal Summons, creating frequent brick scenarios. Going-second game is strengthened by Super Polymerization, The Fallen & The Virtuous, and hand traps, but going-first boards do not recoup the consistency tax. The absence of a Side Deck (0/15) means post-side adaptability cannot stabilize matchup variance. The deck's power derives from system coherence—fusion recursion, resource float, and targeted interaction—not from individual card strength; popularity and archetype-level stats confirm the core is real and accessible but do not drive this score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68
D2 Opening-Hand Quality & Brick Management 59
D3 Combo Conversion & Ceiling 71
D4 Combo Floor & Median Output 58
D5 Interruption Resilience & Route Redundancy 62
D6 Resource Economy, Recovery & Grind 64
D7 End-Board & Interaction Quality 66
D8 Going-Second & Board-Breaking Power 64
D9 Offensive Pressure & Closing Power 58
D10 Main Deck Efficiency & Flexibility 61
D11 Extra Deck Efficiency & Coverage 72
D12 Side Deck Adaptability 0
D13 Matchup Coverage & Format Fit 52
D14 Pilotability & Error Tolerance 58

How the score was computed

Modifiers: none.


More OCG Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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