Dogmatika Deck #736151 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jul 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/25/2026
Main Deck (55)
- Aluber the Jester of Despia x2
- Bystial Magnamhut x1
- Diabellze the Original Sinkeeper x1
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tri-Brigade Mercourier x1
- Tri-Brigade Springans Kitt x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- The Golden Swordsoul x1
- Branded Fusion x1
- Branded in High Spirits x3
- Branded Opening x2
- Called by the Grave x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- Mistaken Arrest x3
- Nadir Servant x2
- Pot of Sloth x1
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Branded Retribution x1
- Solemn Judgment x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Borreload Furious Dragon x1
- Granguignol the Dusk Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
- The Three Champions of Swordsoul x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Control, Combo
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion Summon Level 8 Dogmatika/Branded/Albaz bosses to establish board pressure and control; Grind via resource generation and recovery, or board break into lethal
- Turn 1 (going first): Open a Fusion Monster with interaction via Nadir Servant, Branded Opening, or Branded in High Spirits; establish Mulcharmy float; pass with 1-2 negates or removal options
- Turn 2 (going second): Use hand traps (Ash, Droll) to disrupt opponent setup; leverage Super Polymerization and The Fallen & The Virtuous for removal; pivot into Fusion Summon if disruption allows
- Recovery: Recursion via Albion the Branded Dragon and Lubellion the Searing Dragon; Extra Deck banishing effects create second lines; Mulcharmy draw replacement after board wipe
- After siding: No Side Deck present; post-side performance cannot be evaluated
Why it scores here
This Dogmatika midrange deck opens a Level 8 Fusion boss reliably via Nadir Servant, Branded in High Spirits, or Branded Opening (P[≥1 core starter] ≈ 72%), supported by Mulcharmy draw effect and recovery lines through the Extra Deck. Median board output is solid—2–3 synergistic interactions (negate + removal or float + recursion)—but lacks redundant independent lines, making it vulnerable to a single well-placed disruption. Hand quality is hampered by 56 cards, high tech density (Lava Golem, Mistaken Arrest, numerous hand traps), and conflicting Normal Summons, creating frequent brick scenarios. Going-second game is strengthened by Super Polymerization, The Fallen & The Virtuous, and hand traps, but going-first boards do not recoup the consistency tax. The absence of a Side Deck (0/15) means post-side adaptability cannot stabilize matchup variance. The deck's power derives from system coherence—fusion recursion, resource float, and targeted interaction—not from individual card strength; popularity and archetype-level stats confirm the core is real and accessible but do not drive this score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | |
| D2 | Opening-Hand Quality & Brick Management | 59 | |
| D3 | Combo Conversion & Ceiling | 71 | |
| D4 | Combo Floor & Median Output | 58 | |
| D5 | Interruption Resilience & Route Redundancy | 62 | |
| D6 | Resource Economy, Recovery & Grind | 64 | |
| D7 | End-Board & Interaction Quality | 66 | |
| D8 | Going-Second & Board-Breaking Power | 64 | |
| D9 | Offensive Pressure & Closing Power | 58 | |
| D10 | Main Deck Efficiency & Flexibility | 61 | |
| D11 | Extra Deck Efficiency & Coverage | 72 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 52 | |
| D14 | Pilotability & Error Tolerance | 58 |
How the score was computed
Modifiers: none.
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