Blitzclique Deck #736147 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Purulia x3. Created Jul 25, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 07/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 25, 2026
62± 6/ 100
Power Score
Structural 63
Reliability 58
Going First 72
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 72
Going Second 65
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon large Thunder boards with Blitzclique destruction engine, generate hand advantage via Mulcharmy draw effects, pressure opponent with high-ATK bosses and layered interaction.; Tribute Summon Clown Crew monsters and Zaborg for board wipes and resource generation; use Branded Fusion as a utility removal outlet.
  • Turn 1 (going first): Open Blitzclique core starter (Surge/Crackle/Grain), trigger destruction chain, float into searchers (Steppleader/Breakaway), establish Whisker Blitzclique or Clown Crew Biancaviso as a negate; maintain hand via Mulcharmy or Clown Crew draw effects.
  • Turn 2 (going second): Use hand traps (Ghost Ogre, Evenly Matched) to slow opponent; pivot into Blitzclique removal chain via hand reveals; deploy Mulcharmy effects to rebuild hand; convert advantage into Whisker board or Tribute Summon payoff.
  • Recovery: Blitzclique Steppleader and Breakaway recycle Thunder monsters from GY; Clown Crew Malabarisme and Matinee Operatics generate free summons; Blitzclique Return Stroke protects established monsters and triggers negation recursion.
  • After siding: No side deck; main deck is 55 cards with limited flex slots. Deck relies on main-deck consistency and adaptability through Blitzclique tech. Side deck absent in evidence.

Why it scores here

Blitzclique opens its core disruption engine with strong consistency (P≥1 starter ≈ 97.7%), centered on Blitzclique monsters that destroy opponent cards and float into additional Thunder summons from hand. The deck builds layered boards combining destruction chains, searchable trap recursion, and draw-effect payoffs via Mulcharmy and Clown Crew, but lacks a clear combo ceiling—without parseable boards, the median output and offensive push remain text-only inferences. Going-second resilience is solid through hand traps and removal engines, though the deck's 55-card main deck with no side creates consistency friction and limits post-game adaptability. Scoring reflects a functional, engine-coherent system with good turn-1 layer setup but moderate conversion efficiency and format fit uncertainty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Archetype core (28 copies) provides P(≥1 in hand 5) ≈ 97.7%; 12 core cards present at 100%; three Blitzclique starters (Surge/Crackle/Grain) plus searchers ensure reliable opening. (Verified/Inferred)
D2 Opening-Hand Quality & Brick Management 62 55-card main with 11 three-ofs and 6 two-ofs creates redundancy; Mulcharmy Purulia and Fuwalos are brick-prone low-ATK monsters with conditional utility; no clear garnet but hand quality suffers when Whisker Blitzclique or Clown Crew payoffs are absent. (Inferred)
D3 Combo Conversion & Ceiling 68 Text-inferred ceiling: Blitzclique core summons up to 3 Thunder from hand per destruction trigger; Whisker Blitzclique chains destruction into additional summons; Clown Crew Biancaviso tribute-draws or negates; no materialized combo data provided. (Inferred)
D4 Combo Floor & Median Output 58 No combo evidence supplied; median inferred as floor-to-ceiling mid-range: typical line destroys 2-3 opponent cards, summons 2-3 Thunder, establishes one negate or floating payoff. Variance high without observed boards. (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Blitzclique Steppleader and Breakaway recycle Thunder from GY; Clown Crew Malabarisme and Matinee Operatics provide free summons; Return Stroke protects monsters and enables negation loops; Ghost Ogre hand trap available; limited independent lines reduce ceiling after single disruption. (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draw engines (Purulia, Fuwalos) generate hand advantage when summoning into empty field; Clown Crew Biancaviso draws on Tribute Summon; net card advantage moderate; resource spend via Tribute Summons high. (Inferred)
D7 End-Board & Interaction Quality 72 Whisker Blitzclique and Clown Crew Biancaviso provide negate/interaction; Blitzclique Return Stroke offers negation recursion; Solemn Warning and Judgment add counter-trap layer; interaction density estimated ~2-3 per board; layering good but not exceptional. (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand traps (Ghost Ogre 3x, Evenly Matched 3x) enable going-second; Mulcharmy effects rebuild hand post-disruption; removal engines (Grain, Surge, Crackle) can chain into Whisker for board push; Lava Golem and Thunder King Kaiju provide additional disruption tools. (Inferred)
D9 Offensive Pressure & Closing Power 58 Whisker Blitzclique 3000 ATK, Zaborg 2800 ATK, Clown Crew Biancaviso 2500 ATK provide offensive stat line; no piercing or burn, no tutored OTK; closing speed moderate, dependent on grind and board accumulation. (Verified)
D10 Main Deck Efficiency & Flexibility 60 55-card main (non-standard size, within legal bounds but reduces hit rates slightly); 27 distinct main, tight archetype purity (28.6% exact Blitzclique, 57% total Blitzclique-adjacent); redundancy high but flex slots minimal. (Verified)
D11 Extra Deck Efficiency & Coverage 68 15-card Extra with 6 Fusion, 3 XYZ, 4 Synchro, 2 Link; Albion Branded Dragon (3x) the primary Fusion; Clown Crew Synchro/XYZ support tributes; Extra Deck usage moderate; most extra summons conditional on Tribute chains. (Inferred)
D12 Side Deck Adaptability 0 No side deck (0/15 slots filled); main deck is static; adaptability post-game zero; this is a forced structural weakness. (Verified)
D13 Matchup Coverage & Format Fit 55 Blitzclique archetype meta-share and tournament context unavailable; no dated metagame sample provided; archetype usage stats show core card inclusion 100% but no top-16 link; format fit provisional. (Provisional)
D14 Pilotability & Error Tolerance 58 Blitzclique destruction chains straightforward hand reveals, single-trigger payoffs; Mulcharmy and Clown Crew payoffs require specific board states; moderate complexity, few hard choke points but high variance in live starter draws. (Inferred)

How the score was computed

Strategy profile: 0.70 Combo + 0.30 Midrange. Structural ≈ 63, Going First ≈ 72, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-3); Lacks combo evidence (-2); Engine coherence bonus (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional engine accessibility: 97.7% chance of opening Blitzclique core starter.
  • Layered disruption: Blitzclique destruction chains, searchable recursion traps, negate options (Whisker, Biancaviso, counters).
  • Draw engine redundancy: Mulcharmy and Clown Crew provide multiple paths to hand advantage.
  • Going-first layer security: Blitzclique Return Stroke protection and recursion loops.
  • Flexible removal: Blitzclique hand-reveal destruction, Grain (Spell/Trap), Crackle (monster), Surge (any).

Weaknesses

  • No side deck: Impossible to adapt post-game; meta matchups cannot be tuned.
  • Low offensive stat baseline: Whisker 3000 ATK, no piercing or direct damage; closing slow.
  • Mulcharmy brick risk: Purulia and Fuwalos are 100 ATK low-value stalls unless empty board.
  • No materialized combo evidence: Ceiling and median output remain speculative; actual board quality unknown.
  • Tribute Summon dependency: Clown Crew and Zaborg payoffs require board setup and LP spend; not always live.
  • Format uncertainty: No tournament context; archetype metagame fit unvalidated.

Critical choke points

  • If Blitzclique destruction chain is negated early, deck has limited backup win-con lines.
  • Whisker Blitzclique is the primary multi-summon payoff; if unavailable or blocked, board power drops significantly.
  • Mulcharmy draw effects require empty board; ineffective when forced to contest early.
  • No tutored recovery if Steppleader/Breakaway are milled or otherwise unavailable.
Priority Remove Add Reason
1 Add side deck 15 cards for post-side adaptation (e.g., anti-meta floodgates, extra hand traps, tech removals). 0-slot side deck is a structural penalty in best-of-3; currently no way to tune for known matchups.
2 Mulcharmy Purulia and Fuwalos (2 copies combined) Additional Blitzclique monsters or removal techs (e.g., Mulcharmy Menutella if it generates value without empty-board restriction). 100 ATK draw engines are conditional bricks; deck has enough searchers without them.
3 Consider Lava Golem allocation (2 copies) One tech slot for format-specific removal or utility (e.g., Kaiju redundancy or Nobleman of Crossout if hand-trap heavy meta). Lava Golem requires Tribute and forces opponent lock; conditional compared to direct Blitzclique removal.

Evidence & confidence

  • Verified: Deck is Legal (OCG format, 55 main / 15 extra / 0 side, all cards within copy limits).; Core card inclusion: 12 of 12 archetype-core stats present at 100%.; Hand traps: Ghost Ogre x3, Evenly Matched x3 (verified roles from card text).; Legality: Called by the Grave Limited x1, Solemn Judgment Limited x1 (both within legal copies).; Archetype composition: 28 exact Blitzclique copies + 47 off-archetype = 75 distinct, 55 main total.
  • Observed: Core Blitzclique archetype usage stats: 100% inclusion of 12 core cards at typical copy counts.
  • Inferred: Engine Accessibility (D1): P(≥1 starter in hand 5) ≈ 97.7% via hypergeometric from 28-copy core.; Brick Management (D2): ~2.3% full brick estimated from missing all 28 core cards; Mulcharmy low ATK noted as semi-garnet.; Combo Ceiling (D3): Blitzclique destruction chain + hand summons inferred to ~3 summons/3 removals per turn.; Combo Floor/Median (D4): Typical output 2-3 destruction + 2-3 Thunder summons + one interaction layer, estimated from card text.; Interruption Resilience (D5): Steppleader/Breakaway recycle; Return Stroke protection; limited independent lines after single choke.; Resource Economy (D6): Mulcharmy and Clown Crew draw engines estimated +2 to +3 net cards per grind; Tribute Summons spend LP.; End-Board Interaction (D7): Whisker negate, Biancaviso negate/draw, counter-traps; ~2-3 interaction points inferred.; Going-Second (D8): Hand trap + Mulcharmy rebuild + Lava Golem / Kaiju removal engines support board breaking.; Offensive Closing (D9): Whisker 3000, Biancaviso 2500, Zaborg 2800 ATK noted; no piercing or OTK synergy.; Main Deck Efficiency (D10): 55-card non-standard size reduces hit rates by ~3%; tight archetype purity noted.; Extra Deck Efficiency (D11): 15 cards optimized for Tribute and Synchro chains; most summons conditional.; Side Deck Adaptability (D12): No side deck = 0 score; structural penalty.; Matchup Format Fit (D13): Archetype meta-share unavailable; no tournament context; provisional until dated meta supplied.; Pilotability (D14): Moderate complexity; hand reveals straightforward but Mulcharmy conditions and Tribute chains add decision nodes.
  • Provisional: Meta Power: Null until a dated metagame sample with Blitzclique win rates and matchup distribution is supplied.; Tournament Reliability: Estimated at 58 pending actual event data and pilot match records.
  • Data gaps: No parseable combos supplied; combo floor, median, and ceiling are text inferences only. No tournament link; archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, brick rate, OTK rate) in YGOVN—all inferred. Meta Power is Provisional; no dated metagame sample with archetype win rates or top-16 representation. No side deck (0/15); post-game adaptability cannot be evaluated. Combo evidence empty; unable to validate board quality, resource signatures, or starter diversity.

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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